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<blockquote data-quote="Lanefan" data-source="post: 7815576" data-attributes="member: 29398"><p>It's possible, but kind of under the heading of "anything's possible given enough time and effort".</p><p></p><p>Designing a megadungeon is a crap-ton of work; much of which can probably be saved by picking up one of the various published megadungeons that are out there (a few examples are Ruins of Undermountain (a 2e boxed set), the three combined parts of Rappan Athuk (3rd-party 3e); and Temple of Elemental Evil (late 1e/early 2e book)) and then just modifying what's there to suit what you want.</p><p></p><p>The dungeons I design tend to be around 30-50 locations, not through any real pre-planning but more because that's just how big they happen to end up once everything's in there that I want. On a few occasions I've tried designing something bigger, and more or less quickly abandoned the idea when my patience ran out. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 7815576, member: 29398"] It's possible, but kind of under the heading of "anything's possible given enough time and effort". Designing a megadungeon is a crap-ton of work; much of which can probably be saved by picking up one of the various published megadungeons that are out there (a few examples are Ruins of Undermountain (a 2e boxed set), the three combined parts of Rappan Athuk (3rd-party 3e); and Temple of Elemental Evil (late 1e/early 2e book)) and then just modifying what's there to suit what you want. The dungeons I design tend to be around 30-50 locations, not through any real pre-planning but more because that's just how big they happen to end up once everything's in there that I want. On a few occasions I've tried designing something bigger, and more or less quickly abandoned the idea when my patience ran out. :) [/QUOTE]
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