Has anyone ever created a megadungeon before, like a place where the characters enter the dungeon at level 10 and come out level 13?
It's possible, but kind of under the heading of "anything's possible given enough time and effort".I was just curious if it was actually possible to do, and what kind of dungeons you created if it was.
I was just curious if it was actually possible to do, and what kind of dungeons you created if it was.
10 to 13 hardly seems like what I would describe as a *mega*dungeon. A big dungeon for sure, but when I think of megadungeons, I think like Undermountain, Castle Greyhawk, or the Tomb of Elemental Evil. Stuff that you could spend a whole campaign exploring and still not have seen all there is too see.Has anyone ever created a megadungeon before, like a place where the characters enter the dungeon at level 10 and come out level 13?
Each level had a different theme.
I will just echo these posters' recommendations.So, pretty much anything is possible, but my advice would be to plan something diverse enough that it is not going to get dull and repetitive and which is going to provide different sorts of challenges to face.
Sorry for my trip off into nostalgia. More responsively to your question - I would recommend using Dungeon of the Mad Mage and using three or four levels out of it. It is really designed to be easily pulled apart like that. Each level of the dungeon comes with PC level recommendations.Has anyone ever created a megadungeon before, like a place where the characters enter the dungeon at level 10 and come out level 13?
When I started playing in the mid 70's players would come over to my place and explore my dungeon. Then, a couple of days later we would migrate to another friend's place and explore his dungeon.
Should anyone want to try this now, albeit on a phone which makes gameplay a real PITA, Nethack is available in a couple of different versions as an Android app.Nethack in version 3.2.1 (Unix rogue)
Philotomy's Musings by Jason Crone provides advice on mega-dungeon construction pgs 12-19.
In addition to those mentioned in previous posts, other examples of published megadungeons include
Eyes of the Stone Thief (13th Age), Barrowmaze, Stonehell, Anomalous Subsurface Environment, and Castle Whiterock. None of these are for 5th edition D&D tho afaik.
Best me to it. I was about to post the same link.Barrowmaze does have a 5E version.
Nethack in version 3.2.1 (Unix rogue) was basically a megadungeon round based computergame with ascii grafix and a very good "A.I." It went 20 levels down, then about 50 levels through hell, find the amulet of yendor on the lowest level of hell, 70 levels back up again and then through the 4 elemental planes up to heaven where you should offer the almulet on one of three possible altars to complete your ascension.
On the way up you were also chased by the wizard of yendor and his mob hordes.
The purist way to do this was without savegame cheating, so dead was dead eventually creating a bones level which you could eventually encounter with a later adventurer.
You needed between 70000 and 120000 moves without making major errors for an ascension. You would create/collect your equipment, you needed tons of intrinsic stats like poison resistance e.g. which you could get by various ways.
It is based on D&D.
It had features like genociding whole monster categories and functioning wishes.
There was an IRC forum where you could post your ascenssions (YAAP= Yet another ascension post) or stupid deaths (YASD=Yet another stupid death)
The death cause which was notified with some extra info could be hilarious, from eating the wrong monster corpse, a cursed wand blasting in your face or the heavy ball of a ball and chain which hit you on your way down.
I managed to do 5 ascensions, and needed 100s of attempts for them.