Tyler Dunn
Explorer
Has anyone ever created a megadungeon before, like a place where the characters enter the dungeon at level 10 and come out level 13?
It's possible, but kind of under the heading of "anything's possible given enough time and effort".I was just curious if it was actually possible to do, and what kind of dungeons you created if it was.
I was just curious if it was actually possible to do, and what kind of dungeons you created if it was.
10 to 13 hardly seems like what I would describe as a *mega*dungeon. A big dungeon for sure, but when I think of megadungeons, I think like Undermountain, Castle Greyhawk, or the Tomb of Elemental Evil. Stuff that you could spend a whole campaign exploring and still not have seen all there is too see.Has anyone ever created a megadungeon before, like a place where the characters enter the dungeon at level 10 and come out level 13?
Each level had a different theme.
I will just echo these posters' recommendations.So, pretty much anything is possible, but my advice would be to plan something diverse enough that it is not going to get dull and repetitive and which is going to provide different sorts of challenges to face.