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<blockquote data-quote="Tonguez" data-source="post: 7816333" data-attributes="member: 1125"><p>I did a mega dungeon in one setting that was a vast modular structure that could be actively reconfigured</p><p></p><p>It consisted of a monastery whose catacombs were built over the top of an ancient cave system below which was a deep cavern which contained the sunken tomb of an ancient Vampire Lord who had a magic sword plunged through his heart before he was entombed in the deepest cave.</p><p></p><p>Later another section of the caves were used by bandits who are said to have dug tunnels linking the caves with the Castle of the local Baron (and leader of the smugglers) and out to the coasts. The smugglers tunnels were distinct from the caves but accessible</p><p></p><p>The Monastery was abandoned though after it was infiltrated by a cult who claimed that the Vampire Lord was infact the true king of the land before it was conquered by 'The Empire' and wished to pull the sword from his heart so they he could drive the Empire out and reclaim his home.</p><p></p><p>The cult started exploring the caves establishing caches in the deeper caverns but were eventually stopped when the Inquisitors lead by Cuthbert investigated and stamped the cultist out, burning many at the stake and chasing others into the deep caverns which the Inqusitors then blew up demolishing the area and collapsing the entrances. This means that the caves and tunnels are unstable and subject to collapse and changing configuration everytime they are used (that allows me to change up the maps and decide when new areas can be accessed)</p><p> </p><p>The entrance to the caves was sealed with holy wards and a statue of Cuthbert was erected in the catacombs to guard the door. Soon after Pilgrims started to gather to pray to Saint Cuthbert and a small community of pilgrims has arisen around the edges of the monastery. Imperial Troops sometimes wander through as well, attempting to disperse the pilgrims and ensure than none of the cultist come back amongst their numbers </p><p></p><p>So an adventurer going to the Shrine will find</p><p>Layer 1 A community of religious pilgrims come to visit the Shrine of St Cuthbert, occassionally preyed on by bandits, goblins and Imperial guards looking for cultist</p><p>Layer 2 a abandoned and possibly haunted monastery with more cultist and bandits</p><p>Layer 3 Catacombs (which are always haunted) with traps, rats and the magically warded Shrine of Saint Cuthbert</p><p></p><p>The Sealed Door</p><p></p><p>Layer 4 abandoned, burnt out catacombs (undead) </p><p>Layer 5 the caves - a vast network, many collapsed and collapsing which means that they are difficult to navigate. Contain caches of survival items left by earlier explorers and possibly home to cannibal cultist </p><p>Layer 6 the smugglers tunnels - accessed from the caves and used by smugglers and bandits</p><p>Layer 7 the deep caverns - far beneath the caves are a series of deep cavernous spaces </p><p>Layer 8 the ancient tomb - in which lies the Vampire Lord with a magic sword through his heart</p></blockquote><p></p>
[QUOTE="Tonguez, post: 7816333, member: 1125"] I did a mega dungeon in one setting that was a vast modular structure that could be actively reconfigured It consisted of a monastery whose catacombs were built over the top of an ancient cave system below which was a deep cavern which contained the sunken tomb of an ancient Vampire Lord who had a magic sword plunged through his heart before he was entombed in the deepest cave. Later another section of the caves were used by bandits who are said to have dug tunnels linking the caves with the Castle of the local Baron (and leader of the smugglers) and out to the coasts. The smugglers tunnels were distinct from the caves but accessible The Monastery was abandoned though after it was infiltrated by a cult who claimed that the Vampire Lord was infact the true king of the land before it was conquered by 'The Empire' and wished to pull the sword from his heart so they he could drive the Empire out and reclaim his home. The cult started exploring the caves establishing caches in the deeper caverns but were eventually stopped when the Inquisitors lead by Cuthbert investigated and stamped the cultist out, burning many at the stake and chasing others into the deep caverns which the Inqusitors then blew up demolishing the area and collapsing the entrances. This means that the caves and tunnels are unstable and subject to collapse and changing configuration everytime they are used (that allows me to change up the maps and decide when new areas can be accessed) The entrance to the caves was sealed with holy wards and a statue of Cuthbert was erected in the catacombs to guard the door. Soon after Pilgrims started to gather to pray to Saint Cuthbert and a small community of pilgrims has arisen around the edges of the monastery. Imperial Troops sometimes wander through as well, attempting to disperse the pilgrims and ensure than none of the cultist come back amongst their numbers So an adventurer going to the Shrine will find Layer 1 A community of religious pilgrims come to visit the Shrine of St Cuthbert, occassionally preyed on by bandits, goblins and Imperial guards looking for cultist Layer 2 a abandoned and possibly haunted monastery with more cultist and bandits Layer 3 Catacombs (which are always haunted) with traps, rats and the magically warded Shrine of Saint Cuthbert The Sealed Door Layer 4 abandoned, burnt out catacombs (undead) Layer 5 the caves - a vast network, many collapsed and collapsing which means that they are difficult to navigate. Contain caches of survival items left by earlier explorers and possibly home to cannibal cultist Layer 6 the smugglers tunnels - accessed from the caves and used by smugglers and bandits Layer 7 the deep caverns - far beneath the caves are a series of deep cavernous spaces Layer 8 the ancient tomb - in which lies the Vampire Lord with a magic sword through his heart [/QUOTE]
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