riprock said:I had one DM -- extremely Monty Haul in his judgements -- set a trend that was imitated by several others, including myself when I DM'd AD&D.
He ruled that since it takes 15 minutes to memorize a 1st-level wizard spell, the rest break after combat should allow long enough to re-memorize.
There were a few other AD&D DMs, with whom I did not play as frequently, who said that spells were memorized once a day. Their fighters ran around like marathon runners in platemail and the wizards tagged along after them.
It turns out neither set of DMs were correct, but the non-Monty Haul ones were considerably closer.
If you stop the adventure in the middle of the day to memorize a 1st-level magic-user spell, it's supposed to take 4 hours and 15 minutes. If you memorize two, you can get it done in 4 hours and 30 minutes.
My mind boggles when I consider how many spell levels a good caster has by 7th level. Assume a cleric with 18 wisdom and a magic-user with 18 intelligence. The magic-user doesn't get extra spells; the cleric does. But if they're both 7th level, they both have to sleep for 8 full hours, and then the cleric has to spend eight solid hours praying to get all his spells (five 1st level, five 2nd level, three 3rd level, two 4th level). The wizard can memorize four 1st level, three 2nd level, two 3rd level, and one 4th level in just five hours of study.
Yah. I guess I understand why they changed it to "once a day, one hour to max" in 3.x.