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Character Builds & Optimization
Mellored's Char-Op Builds
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<blockquote data-quote="mellored" data-source="post: 6707503" data-attributes="member: 6801209"><p>These are all higher level builds, at least paragon. There's not a lot of char-op that can happen at lower levels.</p><p></p><p></p><p>Also, many of these are over the top and should mostly be for theory op, not actual play.</p><p></p><p>Use responsibly.</p><ul> <li data-xf-list-type="ul">F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken but can be foiled by doors.</li> <li data-xf-list-type="ul">Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.</li> <li data-xf-list-type="ul">Elven Critters: Crit op with crit generation. 5 of these will end anything. Broken.</li> <li data-xf-list-type="ul">King Fisher: Optimized net user. Not OP or broken</li> <li data-xf-list-type="ul">Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.</li> <li data-xf-list-type="ul">Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.</li> <li data-xf-list-type="ul">Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.</li> <li data-xf-list-type="ul">Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.</li> <li data-xf-list-type="ul">Chargeburgler: with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.</li> <li data-xf-list-type="ul">Void Defender: Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.</li> <li data-xf-list-type="ul">Scry and Die: Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.</li> <li data-xf-list-type="ul">Indestructible: Simply won't die, even if you sleep though combat. One of THE most abusive character in 4e.</li> <li data-xf-list-type="ul">Sir Robin (Bravely Charge Away): He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.</li> <li data-xf-list-type="ul">Death's Gatekeeper: A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.</li> <li data-xf-list-type="ul">Domination and Death: Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.</li> <li data-xf-list-type="ul">Battlemind Mc Prone-Daze: Protecting your allies by keeping enemies away. Quite powerful.</li> <li data-xf-list-type="ul">The Retaliator: Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.</li> <li data-xf-list-type="ul">Psilent Guardian: Protect your allies, while being invisible. Overpowered, possibly broken.</li> <li data-xf-list-type="ul">Rune of Vengance: Do lot's of damage while boosting your teams. Strong to slightly overpowered.</li> <li data-xf-list-type="ul">Charedent Barrage: A charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.</li> <li data-xf-list-type="ul">Super Knight: A tough, sticky, high damage knight. Strong.</li> <li data-xf-list-type="ul">Super Duper Knight: Basically the same as super knight with optimized items, making it far more broken.</li> <li data-xf-list-type="ul">Mora the unkillable avenger: My first char. Solid damage, while being extremely resilient. Overpowered, but not broken.</li> <li data-xf-list-type="ul">Swordburst Maximus: At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.</li> <li data-xf-list-type="ul">Charging Wizard: Because charge optimization works for any class. Overpowered.</li> </ul><p></p><p>Note that i'm not active in 4e anymore. Comments are still welcome, but don't expect response.</p><p>Feel free to copy/modify them,</p></blockquote><p></p>
[QUOTE="mellored, post: 6707503, member: 6801209"] These are all higher level builds, at least paragon. There's not a lot of char-op that can happen at lower levels. Also, many of these are over the top and should mostly be for theory op, not actual play. Use responsibly. [LIST] [*]F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken but can be foiled by doors. [*]Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. [*]Elven Critters: Crit op with crit generation. 5 of these will end anything. Broken. [*]King Fisher: Optimized net user. Not OP or broken [*]Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. [*]Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. [*]Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. [*]Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. [*]Chargeburgler: with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. [*]Void Defender: Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. [*]Scry and Die: Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. [*]Indestructible: Simply won't die, even if you sleep though combat. One of THE most abusive character in 4e. [*]Sir Robin (Bravely Charge Away): He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. [*]Death's Gatekeeper: A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. [*]Domination and Death: Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. [*]Battlemind Mc Prone-Daze: Protecting your allies by keeping enemies away. Quite powerful. [*]The Retaliator: Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. [*]Psilent Guardian: Protect your allies, while being invisible. Overpowered, possibly broken. [*]Rune of Vengance: Do lot's of damage while boosting your teams. Strong to slightly overpowered. [*]Charedent Barrage: A charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. [*]Super Knight: A tough, sticky, high damage knight. Strong. [*]Super Duper Knight: Basically the same as super knight with optimized items, making it far more broken. [*]Mora the unkillable avenger: My first char. Solid damage, while being extremely resilient. Overpowered, but not broken. [*]Swordburst Maximus: At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party. [*]Charging Wizard: Because charge optimization works for any class. Overpowered. [/LIST] Note that i'm not active in 4e anymore. Comments are still welcome, but don't expect response. Feel free to copy/modify them, [/QUOTE]
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