mellored
Legend
These are all higher level builds, at least paragon. There's not a lot of char-op that can happen at lower levels.
Also, many of these are over the top and should mostly be for theory op, not actual play.
Use responsibly.
Note that i'm not active in 4e anymore. Comments are still welcome, but don't expect response.
Feel free to copy/modify them,
Also, many of these are over the top and should mostly be for theory op, not actual play.
Use responsibly.
- F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken but can be foiled by doors.
- Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.
- Elven Critters: Crit op with crit generation. 5 of these will end anything. Broken.
- King Fisher: Optimized net user. Not OP or broken
- Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
- Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.
- Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
- Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
- Chargeburgler: with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
- Void Defender: Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
- Scry and Die: Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
- Indestructible: Simply won't die, even if you sleep though combat. One of THE most abusive character in 4e.
- Sir Robin (Bravely Charge Away): He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
- Death's Gatekeeper: A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
- Domination and Death: Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
- Battlemind Mc Prone-Daze: Protecting your allies by keeping enemies away. Quite powerful.
- The Retaliator: Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
- Psilent Guardian: Protect your allies, while being invisible. Overpowered, possibly broken.
- Rune of Vengance: Do lot's of damage while boosting your teams. Strong to slightly overpowered.
- Charedent Barrage: A charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
- Super Knight: A tough, sticky, high damage knight. Strong.
- Super Duper Knight: Basically the same as super knight with optimized items, making it far more broken.
- Mora the unkillable avenger: My first char. Solid damage, while being extremely resilient. Overpowered, but not broken.
- Swordburst Maximus: At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
- Charging Wizard: Because charge optimization works for any class. Overpowered.
Note that i'm not active in 4e anymore. Comments are still welcome, but don't expect response.
Feel free to copy/modify them,
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