mellored
Legend
Charging Wizard
Cause everyone else is doing it.
The very hard to kill gouge wielding charging wizard (or really any class).
[sblock=build]
Revenant (Half-Elf)
Dilettant: Eldrich Strike
Background: Gritty Sargent (Mace)
Wizard/Kulkor Master At Arms/Destin Scion
Str: 12, Con 18, Dex 12, Int 8, Wis 12, Cha 10
Str: 14, Con 30, Dex 20, Int 10, Wis 16, Cha 12
L1 - Melee Training Con -> Retrain to Versitile Master @ 12
L2 - Weapon Proficiency (Gouge)
L4 - Spear Expertise
L6 - Silvery Glow
L8 - Half-elf Soul
L10 - Restless Dead -> Retrain to Kulkor Battle Student @ 11
L11 - Battle Awreness
L12 - Polearm Momentum
L14 - Impaling Spear
L16 - Superior Will
L18 - Restless Dead
L20 - Lasting Frost
L21 - Winter Touched
L22 - Long Step
L24 - Surprising Charge
L26 - White Lotus Riposte
L28 - White Lotus Master Riposte
L30 - Ghostly Vitality
Powers
Magic Missile (can still kill minions)
Storm Pillar (can still block squares)
Items: Frost Fury Gouge +6, Life Charm +5, Bloodthread +6, Horned Helm (epic), Belt of Solinnor Rightousness (epic), Gloves of Ice (epic), Rushing Cleats.
[/sblock]
Assuming your below 0 (and you should start battles that way, making sure you pre-save daze).
[sblock=To hit: = 41 (42 on a charge) vs Ref]
15 (half level)
10 (Con)
6 (Enhancemnt)
3 (Spear Expertise)
2 (Proficency)
2 (Restless Dead)
2 (Combat Advantage)
1 (Destined Scion)
*1 (Charge)
[/sblock]
[sblock=damage 57.45 (59.325 on a charge)]
10 (Con)
16 (4d6r1) 36
6 (Enhancement)
10 (Frost Fury)
5 (Frost Vuln)
4 (Gloves of Ice)
4 (Silvery Glow)
*10.5 (horned helm) 18
*3 (Spear Expertise)
= 55 (68.5)
Crit
+16 (4d6r1)
+33 (Frost Fury)
*+7.5 (Horned healm)
= 49 (56.5) * .05 = 2.45 (2.825)
[/sblock]
.95 * (59.325 + (.9 * 57.45))
.95 * (59.325 + 51.705)
.95 * (111.03)
= 105.4785
Oh, and a likely third attack from riposte (as the target will be adjacent and prone), adding another 51.705 + 10 (167.1835 grand total).
I'm sure i'm missing something (like some rings, or charge equipment), but i feel my point has been made (whatever it was).
Cause everyone else is doing it.
The very hard to kill gouge wielding charging wizard (or really any class).
[sblock=build]
Revenant (Half-Elf)
Dilettant: Eldrich Strike
Background: Gritty Sargent (Mace)
Wizard/Kulkor Master At Arms/Destin Scion
Str: 12, Con 18, Dex 12, Int 8, Wis 12, Cha 10
Str: 14, Con 30, Dex 20, Int 10, Wis 16, Cha 12
L1 - Melee Training Con -> Retrain to Versitile Master @ 12
L2 - Weapon Proficiency (Gouge)
L4 - Spear Expertise
L6 - Silvery Glow
L8 - Half-elf Soul
L10 - Restless Dead -> Retrain to Kulkor Battle Student @ 11
L11 - Battle Awreness
L12 - Polearm Momentum
L14 - Impaling Spear
L16 - Superior Will
L18 - Restless Dead
L20 - Lasting Frost
L21 - Winter Touched
L22 - Long Step
L24 - Surprising Charge
L26 - White Lotus Riposte
L28 - White Lotus Master Riposte
L30 - Ghostly Vitality
Powers
Magic Missile (can still kill minions)
Storm Pillar (can still block squares)
Items: Frost Fury Gouge +6, Life Charm +5, Bloodthread +6, Horned Helm (epic), Belt of Solinnor Rightousness (epic), Gloves of Ice (epic), Rushing Cleats.
[/sblock]
Assuming your below 0 (and you should start battles that way, making sure you pre-save daze).
[sblock=To hit: = 41 (42 on a charge) vs Ref]
15 (half level)
10 (Con)
6 (Enhancemnt)
3 (Spear Expertise)
2 (Proficency)
2 (Restless Dead)
2 (Combat Advantage)
1 (Destined Scion)
*1 (Charge)
[/sblock]
[sblock=damage 57.45 (59.325 on a charge)]
10 (Con)
16 (4d6r1) 36
6 (Enhancement)
10 (Frost Fury)
5 (Frost Vuln)
4 (Gloves of Ice)
4 (Silvery Glow)
*10.5 (horned helm) 18
*3 (Spear Expertise)
= 55 (68.5)
Crit
+16 (4d6r1)
+33 (Frost Fury)
*+7.5 (Horned healm)
= 49 (56.5) * .05 = 2.45 (2.825)
[/sblock]
.95 * (59.325 + (.9 * 57.45))
.95 * (59.325 + 51.705)
.95 * (111.03)
= 105.4785
Oh, and a likely third attack from riposte (as the target will be adjacent and prone), adding another 51.705 + 10 (167.1835 grand total).
I'm sure i'm missing something (like some rings, or charge equipment), but i feel my point has been made (whatever it was).
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