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<blockquote data-quote="mellored" data-source="post: 6707506" data-attributes="member: 6801209"><p><strong>F111-Interdictor (cont)</strong></p><p></p><p>Variants:The above is built for full speed, but it's easy enough to trade speed for nova.</p><p></p><p>Races: You pretty much need to be a revenant for the actions as well as eerie resurgence.</p><p>Being a non-eladrain cost you 2 speed (80 squares)</p><p>Mul + Inexhaustible Resources gives you quite a bit of THP to burn adding ~50 squares.</p><p></p><p>Stats: 13 Wis for Diciple of Death, and 13 for Dex MC rogue. Combat Commander goes off of Cha, but isn't necessarily needed. The rest is availible.</p><p></p><p>Items: Since you need the item set, the boots, and the staff to pull this off, you don't have much play. However a party of 5 doesn't need the full set. So you could easily trade 1 of the set items (probably the weapon).</p><p>Mummified Hand + Eladrain Ring: +80 squares. (expensive)</p><p>Mithrendain Steel Weapon: +40 squares.</p><p>Staff of the traveler (2-handed): Not needing Implement proficiency opens up your base classes.</p><p>Horned Ring: While you loose speed, you can possibly take a shorter route, which may be further.</p><p><span style="color: #ff0000">Ring of Free Time:</span> gives you less distance, and makes taking fall damage much harder.</p><p></p><p>Feats: Revenant action cheese takes a few.</p><p>Fluid motion is least speed boosting feat, affecting your crusing speed by 16.</p><p>MC rogue + Risky would be next to drop, since it's a 2 feat combo, and would open up your multiclass.</p><p>Toughness can add several (~25) squares to the afterburner.</p><p></p><p>Powers: Fast hands is needed if you want to attack. Otherwise, it's wide open. Some THP before liftoff can let you get further.</p><p></p><p>PP: Taken purely for the +to shift.</p><p>Battle Captian with cry havoc is a top contender,</p><p>Flamebrow Commander/Horizon Walker will save your theme and a feat or 2.</p><p></p><p>Theme: If you get an extra +1 to death saves...</p><p>Samurai or Ironwroght, or any other "nova".</p><p>Avoid Fey Beast tamers, as it's quite costly to carry more.</p><p></p><p>ED: Loosing Master of Moments is loosing 18 squares of movement.</p><p>Prince of Hell: Can net you ALOT of damage, just make sure your allies have some fire resist.</p><p></p><p>Monk: Add only a little speed (fluid motion->fleet footed for 6 squares), but they have staff implement proficiency, possibly some shift powers.</p><p>Warlord: Adds +1 shift with it's PP, let's you be lazy (allowing you to function while putting so much into speed), as well as nova and inititive.</p><p>Rogue: Risky shift is the main attraction. Base Rogue have good shift powers though, so starting rogue isn't a bad idea.</p><p></p><p>A few other ideas...</p><p> Psion|Rogue/Monk with forced opportunity.</p><p> Cleric|Monk/Rogue with Valorous Charge.</p><p> Bard/Monk/Rogue with Surge of Valor. (multiclass mastery keeps feats the same).</p><p></p><p>2 of these can teleport eachother forever.</p></blockquote><p></p>
[QUOTE="mellored, post: 6707506, member: 6801209"] [b]F111-Interdictor (cont)[/b] Variants:The above is built for full speed, but it's easy enough to trade speed for nova. Races: You pretty much need to be a revenant for the actions as well as eerie resurgence. Being a non-eladrain cost you 2 speed (80 squares) Mul + Inexhaustible Resources gives you quite a bit of THP to burn adding ~50 squares. Stats: 13 Wis for Diciple of Death, and 13 for Dex MC rogue. Combat Commander goes off of Cha, but isn't necessarily needed. The rest is availible. Items: Since you need the item set, the boots, and the staff to pull this off, you don't have much play. However a party of 5 doesn't need the full set. So you could easily trade 1 of the set items (probably the weapon). Mummified Hand + Eladrain Ring: +80 squares. (expensive) Mithrendain Steel Weapon: +40 squares. Staff of the traveler (2-handed): Not needing Implement proficiency opens up your base classes. Horned Ring: While you loose speed, you can possibly take a shorter route, which may be further. [COLOR=#ff0000]Ring of Free Time:[/COLOR] gives you less distance, and makes taking fall damage much harder. Feats: Revenant action cheese takes a few. Fluid motion is least speed boosting feat, affecting your crusing speed by 16. MC rogue + Risky would be next to drop, since it's a 2 feat combo, and would open up your multiclass. Toughness can add several (~25) squares to the afterburner. Powers: Fast hands is needed if you want to attack. Otherwise, it's wide open. Some THP before liftoff can let you get further. PP: Taken purely for the +to shift. Battle Captian with cry havoc is a top contender, Flamebrow Commander/Horizon Walker will save your theme and a feat or 2. Theme: If you get an extra +1 to death saves... Samurai or Ironwroght, or any other "nova". Avoid Fey Beast tamers, as it's quite costly to carry more. ED: Loosing Master of Moments is loosing 18 squares of movement. Prince of Hell: Can net you ALOT of damage, just make sure your allies have some fire resist. Monk: Add only a little speed (fluid motion->fleet footed for 6 squares), but they have staff implement proficiency, possibly some shift powers. Warlord: Adds +1 shift with it's PP, let's you be lazy (allowing you to function while putting so much into speed), as well as nova and inititive. Rogue: Risky shift is the main attraction. Base Rogue have good shift powers though, so starting rogue isn't a bad idea. A few other ideas... Psion|Rogue/Monk with forced opportunity. Cleric|Monk/Rogue with Valorous Charge. Bard/Monk/Rogue with Surge of Valor. (multiclass mastery keeps feats the same). 2 of these can teleport eachother forever. [/QUOTE]
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