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<blockquote data-quote="mellored" data-source="post: 6707517" data-attributes="member: 6801209"><p><strong>King Fisher</strong></p><p></p><p>King Fisher has Single target lockdown, with a side of damage.</p><p></p><p>Net snare is a wonder power that grabs+prones (with expertise).</p><p>Add dragging flail and we slide as well.</p><p></p><p>So.. at-will prone-grab-slide. Which is basically a stun against any melee enemy. For ranged enemies, prone-grab them at your feat, and threaten with an OA. Prone+shift with an MBA, repel charge, and mobile warrior should keep us at a safe distance most of the time. Ranged-grab if needed. Reach and close attackers are a weakness.</p><p></p><p>Avenger as a base means high accuracy. Foamgather Warrior, Cunning Stalker, Kensei, and Destined Scion for even more. +41 (roll twice)= 96%. With heroic effort (+4) and Brawling Warrior (+1) it should be extremely rare that we miss, even with non-oath attacks.</p><p></p><p>And of course... lot's of off action attacks (and extra action points) to keep our striker quota up. Even with low-ish damage, (~35 per hit), it will still be well into striker territory (~100 DPR), just not the DPR kings.</p><p></p><p>Item independent. Though i grabbed a few good ones. Rushing cleats helps with reach enemies. The second net is there because the <span style="color: #ff0000">net is occupied</span> when it's grabbing someone. And as many symbol of victory's we can get our hands on.</p><p></p><p>[sblock=build] ====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>King Fisher, level 30</p><p>Human, Avenger, Kensei, Destined Scion</p><p>Avenger's Censure Option: Censure of Pursuit</p><p>Kensei Focus Option: Kensei Focus Net</p><p>Epic Heroism Option: Wisdom</p><p>Epic Heroism Option: Dexterity</p><p>Human Power Selection Option: Heroic Effort</p><p>Impiltur (Impiltur Benefit)</p><p>Theme: Guardian</p><p></p><p>FINAL ABILITY SCORES</p><p>STR 12, CON 13, DEX 24, INT 10, WIS 30, CHA 12</p><p></p><p>STARTING ABILITY SCORES</p><p>STR 10, CON 11, DEX 14, INT 8, WIS 18, CHA 10</p><p></p><p>AC: 44 Fort: 37 Ref: 43 Will: 48</p><p>HP: 218 Surges: 8 Surge Value: 54</p><p></p><p>TRAINED SKILLS</p><p>Acrobatics +28, Athletics +22, Endurance +23, Perception +33, Religion +21, Stealth +28</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana +15, Bluff +16, Diplomacy +16, Dungeoneering +25, Heal +25, History +15, Insight +27, Intimidate +16, Nature +25, Streetwise +16, Thievery +22</p><p></p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Guardian Attack: Guardian's Counter</p><p>Feat Attack: Net Snare</p><p>Human Racial Power: Heroic Effort</p><p>Avenger Feature: Abjure Undead</p><p>Avenger Feature: Divine Guidance</p><p>Avenger Feature: Oath of Enmity</p><p>Feat Utility: Deft Diver</p><p>Avenger Attack 1: Overwhelming Strike</p><p>Acrobatics Utility 2: Agile Recovery</p><p>Avenger Attack 3: Relentless Stride</p><p>Avenger Attack 5: Bond of Foresight</p><p>Perception Utility 6: Guided Shot</p><p>Human Utility 10: Flush with Success</p><p>Kensei Attack 11: Masterstroke</p><p>Kensei Utility 12: Ultimate Parry</p><p>Avenger Attack 15: Zealous Onslaught</p><p>Avenger Utility 16: Refire the Forge</p><p>Avenger Attack 17: Vengeful Parry</p><p>Avenger Attack 17: Soulforge Hammering</p><p>Avenger Attack 19: Vengeful Recovery</p><p>Kensei Attack 20: Weaponsoul Dance</p><p>Avenger Utility 22: Refuge of Piety</p><p>Destined Scion Utility 26: Epic Recovery</p><p>Destined Scion Utility 30: Undeniable Victory</p><p></p><p>FEATS</p><p>Level 1: Foamgather Warrior</p><p>Level 1: Foamgather Heritage</p><p>Level 2: Flail Expertise</p><p>Level 4: Brawling Warrior</p><p>Level 6: Dragging Flail</p><p>Level 8: Unarmored Agility</p><p>Level 10: Power of Skill</p><p>Level 11: Painful Oath</p><p>Level 12: Weapon Focus (Flail)</p><p>Level 14: Avenging Spirit</p><p>Level 16: Improved Defenses</p><p>Level 18: Cunning Stalker</p><p>Level 20: Repel Charge</p><p>Level 21: Mobile Warrior</p><p>Level 22: Hand of Divine Guidance</p><p>Level 24: Reserve Manuver</p><p>Level 26: Divine Mastery</p><p>Level 28: Epic Resurgence</p><p>Level 30: Vengeful Declaration</p><p></p><p>ITEMS</p><p>Feyslaughter Net +6 x1</p><p>Rushing Cleats x1</p><p>Amulet of Protection +6 x1</p><p>Iron Armbands of Power (epic tier) x1</p><p>Magic Dragoncloth Armor +6 x1</p><p>Symbol of Victory +2 x1</p><p>Distance Net +6 x1</p><p>====== End ======[/sblock]</p></blockquote><p></p>
[QUOTE="mellored, post: 6707517, member: 6801209"] [b]King Fisher[/b] King Fisher has Single target lockdown, with a side of damage. Net snare is a wonder power that grabs+prones (with expertise). Add dragging flail and we slide as well. So.. at-will prone-grab-slide. Which is basically a stun against any melee enemy. For ranged enemies, prone-grab them at your feat, and threaten with an OA. Prone+shift with an MBA, repel charge, and mobile warrior should keep us at a safe distance most of the time. Ranged-grab if needed. Reach and close attackers are a weakness. Avenger as a base means high accuracy. Foamgather Warrior, Cunning Stalker, Kensei, and Destined Scion for even more. +41 (roll twice)= 96%. With heroic effort (+4) and Brawling Warrior (+1) it should be extremely rare that we miss, even with non-oath attacks. And of course... lot's of off action attacks (and extra action points) to keep our striker quota up. Even with low-ish damage, (~35 per hit), it will still be well into striker territory (~100 DPR), just not the DPR kings. Item independent. Though i grabbed a few good ones. Rushing cleats helps with reach enemies. The second net is there because the [COLOR=#ff0000]net is occupied[/COLOR] when it's grabbing someone. And as many symbol of victory's we can get our hands on. [sblock=build] ====== Created Using Wizards of the Coast D&D Character Builder ====== King Fisher, level 30 Human, Avenger, Kensei, Destined Scion Avenger's Censure Option: Censure of Pursuit Kensei Focus Option: Kensei Focus Net Epic Heroism Option: Wisdom Epic Heroism Option: Dexterity Human Power Selection Option: Heroic Effort Impiltur (Impiltur Benefit) Theme: Guardian FINAL ABILITY SCORES STR 12, CON 13, DEX 24, INT 10, WIS 30, CHA 12 STARTING ABILITY SCORES STR 10, CON 11, DEX 14, INT 8, WIS 18, CHA 10 AC: 44 Fort: 37 Ref: 43 Will: 48 HP: 218 Surges: 8 Surge Value: 54 TRAINED SKILLS Acrobatics +28, Athletics +22, Endurance +23, Perception +33, Religion +21, Stealth +28 UNTRAINED SKILLS Arcana +15, Bluff +16, Diplomacy +16, Dungeoneering +25, Heal +25, History +15, Insight +27, Intimidate +16, Nature +25, Streetwise +16, Thievery +22 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Guardian Attack: Guardian's Counter Feat Attack: Net Snare Human Racial Power: Heroic Effort Avenger Feature: Abjure Undead Avenger Feature: Divine Guidance Avenger Feature: Oath of Enmity Feat Utility: Deft Diver Avenger Attack 1: Overwhelming Strike Acrobatics Utility 2: Agile Recovery Avenger Attack 3: Relentless Stride Avenger Attack 5: Bond of Foresight Perception Utility 6: Guided Shot Human Utility 10: Flush with Success Kensei Attack 11: Masterstroke Kensei Utility 12: Ultimate Parry Avenger Attack 15: Zealous Onslaught Avenger Utility 16: Refire the Forge Avenger Attack 17: Vengeful Parry Avenger Attack 17: Soulforge Hammering Avenger Attack 19: Vengeful Recovery Kensei Attack 20: Weaponsoul Dance Avenger Utility 22: Refuge of Piety Destined Scion Utility 26: Epic Recovery Destined Scion Utility 30: Undeniable Victory FEATS Level 1: Foamgather Warrior Level 1: Foamgather Heritage Level 2: Flail Expertise Level 4: Brawling Warrior Level 6: Dragging Flail Level 8: Unarmored Agility Level 10: Power of Skill Level 11: Painful Oath Level 12: Weapon Focus (Flail) Level 14: Avenging Spirit Level 16: Improved Defenses Level 18: Cunning Stalker Level 20: Repel Charge Level 21: Mobile Warrior Level 22: Hand of Divine Guidance Level 24: Reserve Manuver Level 26: Divine Mastery Level 28: Epic Resurgence Level 30: Vengeful Declaration ITEMS Feyslaughter Net +6 x1 Rushing Cleats x1 Amulet of Protection +6 x1 Iron Armbands of Power (epic tier) x1 Magic Dragoncloth Armor +6 x1 Symbol of Victory +2 x1 Distance Net +6 x1 ====== End ======[/sblock] [/QUOTE]
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