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Mellored's Char-Op Builds
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<blockquote data-quote="mellored" data-source="post: 6707520" data-attributes="member: 6801209"><p><strong>Boominator</strong></p><p></p><p>Booming blade can be abused, you just need a way to make the enemy move on it's turn. (and use the <span style="color: #339966">somewhat dubious</span> "per square" reading).</p><p></p><p>Praetor Legate let's you do that automatically. (thanks Armisael & erachima) So we effectively have twin-strike.</p><p>With controlling advantage, we can bring it back.</p><p>And since it's arcane, we can use WLMR + mark of storms to ensure it's triggered at <em>least</em> 3 times (assuming ally's stay out of range).</p><p>Add prone, to help encourage them attacking us, so it's either 4x damage, or 3x and stun.</p><p>Staggering flail + rushing cleats adds 7 more to the riposte...</p><p></p><p>I threw this on a elementalist base (+Con damage). Though a (persuit?) avenger might do just as well. Sage of Ages for accuracy, though destined scion might be better (saves a few feats).</p><p></p><p>[sblock=build] ====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Boomer, level 30</p><p>Half-Elf, Sorcerer (Elementalist), Praetor Legate, Sage of Ages</p><p>Elemental Specialty Option: Earth Elementalist</p><p>Earth Elementalist Option: Thunder</p><p>Arcane Admixture Damage Type: Arcane Admixture Lightning</p><p>Half-Elf Power Selection Option: Dilettante</p><p>Arcane Sentinel (+2 to Arcana)</p><p>Theme: Templar</p><p></p><p>FINAL ABILITY SCORES</p><p>STR 12, CON 24, DEX 13, INT 26, WIS 10, CHA 14</p><p></p><p>STARTING ABILITY SCORES</p><p>STR 10, CON 14, DEX 11, INT 18, WIS 8, CHA 10</p><p></p><p>AC: 42 Fort: 41 Ref: 42 Will: 40</p><p>HP: 181 Surges: 13 Surge Value: 45</p><p></p><p>TRAINED SKILLS</p><p>Arcana +48</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +16, Athletics +16, Bluff +17, Diplomacy +19, Dungeoneering +21, Endurance +22, Heal +15, History +31, Insight +17, Intimidate +17, Nature +21, Perception +15, Religion +29, Stealth +16, Streetwise +17, Thievery +16</p><p></p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Templar Feature: Templar's Fist</p><p>Sorcerer Attack: Elemental Bolt</p><p>Sorcerer Attack: Elemental Escalation (Earth)</p><p>Swordmage Attack 1: Booming Blade</p><p>Sorcerer Utility 2: Unseen Aid</p><p>Praetor Legate Attack 11: Obsidian Javelin</p><p>Praetor Legate Utility 12: Dustwalk</p><p>Praetor Legate Attack 20: Dictator's Judgment</p><p>Sage of Ages Utility 26: Trick of Knowledge</p><p></p><p>FEATS</p><p>Level 1: Flail Expertise</p><p>Level 2: Skill Focus (Arcana)</p><p>Level 4: Arcane Familiar</p><p>Level 6: Disciple of Lore</p><p>Level 8: Mark of Storm</p><p>Level 10: White Lotus Riposte</p><p>Level 11: Awakened Potential (Psion)</p><p>Level 12: White Lotus Master Riposte</p><p>Level 14: White Lotus Enervation</p><p>Level 16: Arcane Admixture</p><p>Level 18: Oncoming Storm</p><p>Level 20: Versatile Master</p><p>Level 21: Controlling Advantage</p><p>Level 22: Quickened Spellcasting</p><p>Level 24: Weapon Proficiency (Triple-headed flail)</p><p>Level 26: Lightning Soul</p><p>Level 28: Improved Defenses</p><p>Level 30: Unarmored Agility</p><p></p><p>ITEMS</p><p>Runic Mindpatterned Armor +6 x1</p><p>Staggering Triple-headed flail +6 x1</p><p>Rushing Cleats x1</p><p>Iron Armbands of Power (epic tier) x1</p><p>Amulet of Protection +6 x1</p><p>====== End ====== [/sblock]</p><p></p><p>The build isn't tweaked (missing a lot of possible items), and feats aren't even close to being in order.</p></blockquote><p></p>
[QUOTE="mellored, post: 6707520, member: 6801209"] [b]Boominator[/b] Booming blade can be abused, you just need a way to make the enemy move on it's turn. (and use the [COLOR=#339966]somewhat dubious[/COLOR] "per square" reading). Praetor Legate let's you do that automatically. (thanks Armisael & erachima) So we effectively have twin-strike. With controlling advantage, we can bring it back. And since it's arcane, we can use WLMR + mark of storms to ensure it's triggered at [i]least[/i] 3 times (assuming ally's stay out of range). Add prone, to help encourage them attacking us, so it's either 4x damage, or 3x and stun. Staggering flail + rushing cleats adds 7 more to the riposte... I threw this on a elementalist base (+Con damage). Though a (persuit?) avenger might do just as well. Sage of Ages for accuracy, though destined scion might be better (saves a few feats). [sblock=build] ====== Created Using Wizards of the Coast D&D Character Builder ====== Boomer, level 30 Half-Elf, Sorcerer (Elementalist), Praetor Legate, Sage of Ages Elemental Specialty Option: Earth Elementalist Earth Elementalist Option: Thunder Arcane Admixture Damage Type: Arcane Admixture Lightning Half-Elf Power Selection Option: Dilettante Arcane Sentinel (+2 to Arcana) Theme: Templar FINAL ABILITY SCORES STR 12, CON 24, DEX 13, INT 26, WIS 10, CHA 14 STARTING ABILITY SCORES STR 10, CON 14, DEX 11, INT 18, WIS 8, CHA 10 AC: 42 Fort: 41 Ref: 42 Will: 40 HP: 181 Surges: 13 Surge Value: 45 TRAINED SKILLS Arcana +48 UNTRAINED SKILLS Acrobatics +16, Athletics +16, Bluff +17, Diplomacy +19, Dungeoneering +21, Endurance +22, Heal +15, History +31, Insight +17, Intimidate +17, Nature +21, Perception +15, Religion +29, Stealth +16, Streetwise +17, Thievery +16 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Templar Feature: Templar's Fist Sorcerer Attack: Elemental Bolt Sorcerer Attack: Elemental Escalation (Earth) Swordmage Attack 1: Booming Blade Sorcerer Utility 2: Unseen Aid Praetor Legate Attack 11: Obsidian Javelin Praetor Legate Utility 12: Dustwalk Praetor Legate Attack 20: Dictator's Judgment Sage of Ages Utility 26: Trick of Knowledge FEATS Level 1: Flail Expertise Level 2: Skill Focus (Arcana) Level 4: Arcane Familiar Level 6: Disciple of Lore Level 8: Mark of Storm Level 10: White Lotus Riposte Level 11: Awakened Potential (Psion) Level 12: White Lotus Master Riposte Level 14: White Lotus Enervation Level 16: Arcane Admixture Level 18: Oncoming Storm Level 20: Versatile Master Level 21: Controlling Advantage Level 22: Quickened Spellcasting Level 24: Weapon Proficiency (Triple-headed flail) Level 26: Lightning Soul Level 28: Improved Defenses Level 30: Unarmored Agility ITEMS Runic Mindpatterned Armor +6 x1 Staggering Triple-headed flail +6 x1 Rushing Cleats x1 Iron Armbands of Power (epic tier) x1 Amulet of Protection +6 x1 ====== End ====== [/sblock] The build isn't tweaked (missing a lot of possible items), and feats aren't even close to being in order. [/QUOTE]
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