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<blockquote data-quote="mellored" data-source="post: 6707530" data-attributes="member: 6801209"><p><strong>Void Defender</strong></p><p></p><p>Void defender. Gives enemies a penalty for not attacking him. Then promptly goes away.</p><p></p><p><strong>Show</strong></p><p>[sblock]====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Void Defender, level 29</p><p>Genasi, Fighter/Warden, Scion of Absence, Reincarnate Champion</p><p>Hybrid Talent Option: Warden's Armored Might</p><p>Guardian Might Option: Wildblood</p><p>Hybrid Warden Option: Hybrid Warden Fortitude</p><p>Epic Vitality Option: Epic Vitality Strength</p><p>Elemental Manifestation Option: Voidsoul</p><p>Past Spirit Option: Past Spirit (Shadar-kai)</p><p>Past Spirit Option: Past Spirit (Tiefling)</p><p>Theme: Gladiator</p><p></p><p>FINAL ABILITY SCORES</p><p>STR 28, CON 14, DEX 12, INT 16, WIS 24, CHA 10</p><p></p><p>STARTING ABILITY SCORES</p><p>STR 16, CON 12, DEX 10, INT 12, WIS 16, CHA 8</p><p></p><p>AC: 33 Fort: 35 Ref: 29 Will: 32</p><p>HP: 198 Surges: 11 Surge Value: 49</p><p></p><p>TRAINED SKILLS</p><p>Intimidate +21, Nature +30</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +13, Arcana +19, Athletics +21, Bluff +16, Diplomacy +16, Dungeoneering +23, Endurance +16, Heal +23, History +19, Insight +23, Perception +23, Religion +19, Stealth +13, Streetwise +16, Thievery +13</p><p></p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Gladiator Feature: Disrupting Advance</p><p>Genasi Racial Power: Void Assumption</p><p>Genasi Racial Power: Ashfall Evasion</p><p>Fighter Attack: Combat Challenge</p><p>Warden Feature: Warden's Fury</p><p>Warden Feature: Warden's Grasp</p><p>Druid Feature: Wild Shape</p><p>Shadar-kai Racial Power: Shadow Jaunt</p><p>Dwarf Racial Power: Dwarven Resilience</p><p>Fighter Utility 2: Glowering Threat</p><p>Fighter Attack 7: Come and Get It</p><p>Druid Utility 10: Feywild Sojourn</p><p>Seeker Utility 10: Feywild Jaunt</p><p>Scion of Absence Attack 11: Glimpse of the Void</p><p>Scion of Absence Utility 12: Wearing the Void</p><p>Scion of Absence Attack 20: Voidsoul Infliction</p><p>Fighter Utility 22: Undeniable Challenge</p><p>Fighter Attack 23: Warrior's Urging</p><p>Reincarnate Champion Utility 26: Swift Reincarnation</p><p>Warden Attack 27: Blood of Nature's Foes</p><p></p><p>FEATS</p><p>Level 1: Hybrid Talent</p><p>Level 8: Initiate of the Old Faith</p><p>Level 10: Acolyte Power</p><p>Level 11: Daunting Challenge</p><p>Level 12: Vital Form</p><p>Level 18: Extra Manifestation</p><p>Level 21: Dual Manifestation</p><p>Level 21: Shadow Exile</p><p>Level 22: Keep Them Close</p><p>Level 24: Wild Surge</p><p>Level 26: Secrets of Belial</p><p></p><p>ITEMS</p><p>====== End ======</p><p>[/sblock]</p><p></p><p>Penalties:</p><p>Marks (3 aoe, and a free action 1/turn). -3.</p><p>Glowering threat (minor) = -5.</p><p>Second Wind (minor, recoverable with a 2 minors on seperate turns, requires mark) = -7</p><p>Undeniable Challenge = can't attack (requires mark).</p><p>*note that they all stack, though you probably want to spread them out.</p><p></p><p>Way's to disapear:</p><p>Void Assumption (minor, recharge with an AP).</p><p>Feywild Sojourn (move, can use second wind/wild shape while gone).</p><p>Shadow Jaunt (move).</p><p>Feywild Jaunt (move).</p><p>Ashfall Evasion (reaction, need to get hit).</p><p></p><p>An example battle will go...</p><p></p><p>1) Warrior's Urging->wild shape (second wind)->void assumption = burst 4, enemies are at -10 and slowed.</p><p>2) Wild shape (recover and use second wind)->Come and Get it->shadow jaunt = burst 3, enemies are at -10 and slowed.</p><p>3) Blood of Nature's Foes->glowing threat->fey wild sojourn = burst 2, enemies are at -8 and slowed.</p><p>4) At-Will->free mark->Undeniable challenge->Feywild Jaunt = 2 enemies can't attack.</p><p></p><p>Of course, depending on the number of enemies, you might want to alter the order (i.e use undeniable challenge against a solo on turn 1).</p><p></p><p>Completely item (and to-hit) independent. And there's plenty of left over feats to play with (like expertise, improved defense, or durable).</p><p></p><p>It's also worth noting that the paladin's mark doesn't require you to be anywhere nearby. Not that this build takes advantage of it, but it could make a good alternative (justicar PP also rocks).</p></blockquote><p></p>
[QUOTE="mellored, post: 6707530, member: 6801209"] [b]Void Defender[/b] Void defender. Gives enemies a penalty for not attacking him. Then promptly goes away. [b]Show[/b] [sblock]====== Created Using Wizards of the Coast D&D Character Builder ====== Void Defender, level 29 Genasi, Fighter/Warden, Scion of Absence, Reincarnate Champion Hybrid Talent Option: Warden's Armored Might Guardian Might Option: Wildblood Hybrid Warden Option: Hybrid Warden Fortitude Epic Vitality Option: Epic Vitality Strength Elemental Manifestation Option: Voidsoul Past Spirit Option: Past Spirit (Shadar-kai) Past Spirit Option: Past Spirit (Tiefling) Theme: Gladiator FINAL ABILITY SCORES STR 28, CON 14, DEX 12, INT 16, WIS 24, CHA 10 STARTING ABILITY SCORES STR 16, CON 12, DEX 10, INT 12, WIS 16, CHA 8 AC: 33 Fort: 35 Ref: 29 Will: 32 HP: 198 Surges: 11 Surge Value: 49 TRAINED SKILLS Intimidate +21, Nature +30 UNTRAINED SKILLS Acrobatics +13, Arcana +19, Athletics +21, Bluff +16, Diplomacy +16, Dungeoneering +23, Endurance +16, Heal +23, History +19, Insight +23, Perception +23, Religion +19, Stealth +13, Streetwise +16, Thievery +13 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Gladiator Feature: Disrupting Advance Genasi Racial Power: Void Assumption Genasi Racial Power: Ashfall Evasion Fighter Attack: Combat Challenge Warden Feature: Warden's Fury Warden Feature: Warden's Grasp Druid Feature: Wild Shape Shadar-kai Racial Power: Shadow Jaunt Dwarf Racial Power: Dwarven Resilience Fighter Utility 2: Glowering Threat Fighter Attack 7: Come and Get It Druid Utility 10: Feywild Sojourn Seeker Utility 10: Feywild Jaunt Scion of Absence Attack 11: Glimpse of the Void Scion of Absence Utility 12: Wearing the Void Scion of Absence Attack 20: Voidsoul Infliction Fighter Utility 22: Undeniable Challenge Fighter Attack 23: Warrior's Urging Reincarnate Champion Utility 26: Swift Reincarnation Warden Attack 27: Blood of Nature's Foes FEATS Level 1: Hybrid Talent Level 8: Initiate of the Old Faith Level 10: Acolyte Power Level 11: Daunting Challenge Level 12: Vital Form Level 18: Extra Manifestation Level 21: Dual Manifestation Level 21: Shadow Exile Level 22: Keep Them Close Level 24: Wild Surge Level 26: Secrets of Belial ITEMS ====== End ====== [/sblock] Penalties: Marks (3 aoe, and a free action 1/turn). -3. Glowering threat (minor) = -5. Second Wind (minor, recoverable with a 2 minors on seperate turns, requires mark) = -7 Undeniable Challenge = can't attack (requires mark). *note that they all stack, though you probably want to spread them out. Way's to disapear: Void Assumption (minor, recharge with an AP). Feywild Sojourn (move, can use second wind/wild shape while gone). Shadow Jaunt (move). Feywild Jaunt (move). Ashfall Evasion (reaction, need to get hit). An example battle will go... 1) Warrior's Urging->wild shape (second wind)->void assumption = burst 4, enemies are at -10 and slowed. 2) Wild shape (recover and use second wind)->Come and Get it->shadow jaunt = burst 3, enemies are at -10 and slowed. 3) Blood of Nature's Foes->glowing threat->fey wild sojourn = burst 2, enemies are at -8 and slowed. 4) At-Will->free mark->Undeniable challenge->Feywild Jaunt = 2 enemies can't attack. Of course, depending on the number of enemies, you might want to alter the order (i.e use undeniable challenge against a solo on turn 1). Completely item (and to-hit) independent. And there's plenty of left over feats to play with (like expertise, improved defense, or durable). It's also worth noting that the paladin's mark doesn't require you to be anywhere nearby. Not that this build takes advantage of it, but it could make a good alternative (justicar PP also rocks). [/QUOTE]
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