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<blockquote data-quote="mellored" data-source="post: 6707541" data-attributes="member: 6801209"><p><strong>Sir Robbin</strong></p><p></p><p>Charge <strong><u>away</u></strong> 10 squares (max 25 squares), deal 14.5/24/32.5 push 5 and slow (no attack roll). And still use our move (run further) and minor (wizard fury / quickened spellcasting).</p><p></p><p>The core trick...</p><p></p><p>1) Round About Charge (rogue, 11, acrobatics). Each square need not be closer.</p><p>2) Reapers Touch (shardar-kai). Gives you an MBA with range (20).</p><p>3*) Magic Missile. Magic missile is guaranteed, and close enough to stat independent.</p><p>*Works with other powers (Dragonfrost has a yummy push 1), but this is focusing on MM build, so we don't have to worry about "hitting".</p><p></p><p><strong>Sir Robin</strong></p><p>[sblock]</p><p>Shadar-kai Mage|Fighter/Rogue.</p><p>Background: Acrobatics</p><p>PP: Daring Acrobat</p><p>ED: Archmange (Archspell = Wizard's Fury)</p><p></p><p>Stat's really don't matter, as Int only adds a bit of damage, and we can always slap on scale.</p><p></p><p>Feats:</p><p>1: Reaper's Touch</p><p>2: Hybrid Talent (armor)</p><p>4: Fast Runner</p><p>6: Shield Push</p><p>8: Powerful Charge</p><p>10: Twilight Adpet</p><p>11: Roundabout Charge</p><p>12: Hindering Shield</p><p>14: Repel Charge</p><p>16: Nible Runner</p><p>18: Far Spell</p><p>20:?</p><p>21: Quickened Spellcasting (magic missile)</p><p></p><p>Powers:</p><p>Magic Missile</p><p>Wizard's Fury</p><p></p><p>Items:</p><p>Horned Helm.</p><p>Master's Wand of Magic Missile.</p><p>Badge of the Beserker.</p><p>Ring of Ramming (x2)</p><p>Rushing cleats</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="mellored, post: 6707541, member: 6801209"] [b]Sir Robbin[/b] Charge [b][u]away[/u][/b] 10 squares (max 25 squares), deal 14.5/24/32.5 push 5 and slow (no attack roll). And still use our move (run further) and minor (wizard fury / quickened spellcasting). The core trick... 1) Round About Charge (rogue, 11, acrobatics). Each square need not be closer. 2) Reapers Touch (shardar-kai). Gives you an MBA with range (20). 3*) Magic Missile. Magic missile is guaranteed, and close enough to stat independent. *Works with other powers (Dragonfrost has a yummy push 1), but this is focusing on MM build, so we don't have to worry about "hitting". [b]Sir Robin[/b] [sblock] Shadar-kai Mage|Fighter/Rogue. Background: Acrobatics PP: Daring Acrobat ED: Archmange (Archspell = Wizard's Fury) Stat's really don't matter, as Int only adds a bit of damage, and we can always slap on scale. Feats: 1: Reaper's Touch 2: Hybrid Talent (armor) 4: Fast Runner 6: Shield Push 8: Powerful Charge 10: Twilight Adpet 11: Roundabout Charge 12: Hindering Shield 14: Repel Charge 16: Nible Runner 18: Far Spell 20:? 21: Quickened Spellcasting (magic missile) Powers: Magic Missile Wizard's Fury Items: Horned Helm. Master's Wand of Magic Missile. Badge of the Beserker. Ring of Ramming (x2) Rushing cleats [/sblock] [/QUOTE]
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