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<blockquote data-quote="mellored" data-source="post: 6707549" data-attributes="member: 6801209"><p><strong>battlemind mc prone-daze</strong></p><p></p><p>Your fully loaded battlemind polearm build.</p><p></p><p><img src="http://i76.photobucket.com/albums/j23/poyodiablo/Before%20and%20After/dwarf_goliath2.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><em>thx poyodiablo for the dwarf-goliath. Which is totally not a revenant deva. <img src="http://community.wizards.com/sites/all/modules/custom/forest_site/smileys/wizards/all-right.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /></em></p><p></p><p>You have an at-will daze, usable as an OA, which slides 2 prones, and allows you to shift 2 (but crap damage).</p><p>You have an at-will "better then immobilize", usable as an OA, which slides 2, prones, and allows you to shift 2.</p><p>You can OA anyone who comes adjacent.</p><p>You can interupt attacks against allies, which slides 2, prones, and allows you to shift 2, likely negating the attack.</p><p>You're mindspike can interupt attacks against allies, which slides 1, likely negating the attack.</p><p>You don't die very easily, and are immune to many status effects.</p><p></p><p>You are not a striker.</p><p>[sblock=heroic]</p><p>Revenant: Revenant are the toughest, and come with the right stat.</p><p>Past Life: Deva: Stictly for Potent Rebirth, but going goliath and grabbing their PP is also a prime option.</p><p>Battlemind: It has all the awsome at-will attacks.</p><p>Background: Acane Student Who Saw Too Much: Gives us a litttle more edge is shaking off our revenant daze. Becomes obsolete in epic.</p><p></p><p>STARTING ABILITY SCORES</p><p>STR 14, CON 16, DEX 13, INT 8, WIS 14, CHA 10: Con for attacks, Str/Dex/Wis are for polearm feats, and mobile warrior in epic. If your starting in epic, starting with 18 Con would be better.</p><p></p><p>Feats:</p><p>Level 1: Melee Training Con -> @11 Heavy Blade Expertise: Feat tax (for battlemind anyways) replaced by feat tax.</p><p>Level 2: Disciple of Death: Toughness.</p><p>Level 4: Superior Will -> @21 Improved Defense: Let's us keep more actions.</p><p>Level 6: Mark of Storm A core piece of the build. We now slide on every attack.</p><p>Level 8: Stormhawk's Vengeance Gives us some retaliation damage.</p><p>Level 10: Wrathful Warrior Prereq for all our Polearm feats.</p><p></p><p>At-Will Powers: Level 1 power's are not build centric. I like Conductive Defense and Iron Fist to start with.</p><p>Level 3: Loadstone Lure: Our "better then immobilize". Draw enemies away from allies, or attack and shift away to "stun" them.</p><p>Level 7: Lightning Rush: A big winner. We now interrupt attacks against allies, and slide them away from ourselves.</p><p></p><p>Utility: Nothing build centric here.</p><p></p><p>Dailies: Again, nothing build centric but...</p><p>Level 5: Nightmare Vortex: This is an amazing power that will be upgraded to slide 2 and prone every enemy with 3 at the start of their turn.</p><p>[/sblock]</p><p></p><p>[sblock=Paragon]</p><p>Paragon Path: Lyander Wind Rider: Mostly for the +1 to hit, since we're all about status effects, but the +Con to damage is pretty nice too.</p><p>*Goliath's Stoneblessed: Looks pretty impressive as well with more range and an encounter threatening reach, but we'd potent rebirth for it. Still a good option.</p><p></p><p>Feats:</p><p>Level 11: Heavy Blade Opportunity: Add "As an OA" to all your powers.</p><p>Level 12: Polearm Momentum: Add "and Prone" to all your powers.</p><p>Level 14: Polearm Gamble: You now have more ways to trigger an OA.</p><p>Level 16: Potent Rebirth: Accuracy.</p><p>Level 18: Deadly Draw: More accuracy.</p><p>Level 20: Restless Dead: Even More accuracy.</p><p></p><p>At-Will: Keeping lightning rush and loadstone lure, we add...</p><p>Level 13: Intellect Snap: Removing enemy actions keeps allies safe.</p><p></p><p>Powers: No daily or utility powers are build centric, but...</p><p>Level 19: Indomitable Presence: Will prone people who hit you.</p><p>[/sblock]</p><p></p><p>[sblock=Epic]</p><p>ED: Topaz Cursader: Prevent's us from loosing our interupt actions.</p><p></p><p>Feats:</p><p>Level 21: Ghostly Vitality: We've got no issue staying below 0 now.</p><p>Level 22: Mobile Warrior: Helps keep us out of trouble as well.</p><p>Level 24: Rapid Mind Spike: So we can use this and Lightning Rush (on the same trigger).</p><p>Level 26: Lure of Iron: Combines with the below.</p><p>Level 28: Prescient Retaliation: Now mindspike can stop attacks too.</p><p>Level 30: Long Step: Gives us a little more room to manuver.</p><p></p><p>Powers: None are build centric, but don't upgrade any of your at-wills.</p><p>[/sblock]</p><p></p><p>[sblock=Items]</p><p><strong>Required</strong> Items:</p><p>Lightning Glaive (lvl 5): Needed for to make use of mark of storms.</p><p></p><p>Very Highly Recommended Items (the build assume you have them):</p><p>Verve Armor (lvl 4): Bumps your revenant-ness up a notch.</p><p>Belt of Sonnlinor Righteousness (lvl 6): This is why revenant's win.</p><p>Rushing Cleats (lvl 7): Turns slide 1, into slide 2, allowing us to prone. Note that this can be replaced by Telekinetic Savant.</p><p>Periapt of Recovery (lvl 8): For full revenant goodness.</p><p></p><p>*Life Charm (lvl 23): This allows you to retrain a feat (diciple of death), and get different armor, but you also loose the ability to auto-spend surges, which you would otherwise do 50% of the time you where below 0. A slightly stronger option if you have a leader who can toss you a heal now and then.</p><p>[/sblock]</p><p></p><p>[sblock=build]</p><p></p><p>Yea, for the OCB finally having summeries (that mostly work)</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Revenant, Battlemind, Lyrandar Wind-Rider, Topaz Crusader</p><p>Psionic Study Option: Wild Focus</p><p>Bound to Greatness Option: Bound to Greatness (Constitution)</p><p>Choose your Race in Life: Deva</p><p></p><p>FINAL ABILITY SCORES</p><p>STR 16, CON 28, DEX 17, INT 10, WIS 22, CHA 12</p><p></p><p>STARTING ABILITY SCORES</p><p>STR 14, CON 16, DEX 13, INT 8, WIS 14, CHA 10</p><p></p><p>AC: 47 Fort: 45 Ref: 39 Will: 44</p><p>HP: 217 Surges: 18 Surge Value: 54</p><p></p><p>TRAINED SKILLS</p><p>Athletics +23, Endurance +31, Insight +26, Intimidate +23</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +18, Arcana +15, Bluff +16, Diplomacy +16, Dungeoneering +21, Heal +21, History +15, Nature +21, Perception +21, Religion +15, Stealth +18, Streetwise +16, Thievery +18</p><p></p><p>POWERS</p><p></p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Revenant Utility: Dark Reaping</p><p>Battlemind Feature: Battlemind's Demand</p><p>Battlemind Feature: Blurred Step</p><p>Battlemind Feature: Mind Spike</p><p>Battlemind Feature: Wild Focus</p><p>Battlemind Utility 2: Telepathic Challenge</p><p>Wizard Utility 2: Feather Fall</p><p>Battlemind Attack 3: Lodestone Lure</p><p>Battlemind Attack 5: Nightmare Vortex</p><p>Battlemind Utility 6: Winged Weapon</p><p>Battlemind Attack 7: Lightning Rush</p><p>Battlemind Utility 10: Subjective Gravity</p><p>Lyrandar Wind-Rider Attack 11: Wind Burst</p><p>Lyrandar Wind-Rider Utility 12: Zephyr Wings</p><p>Battlemind Attack 13: Intellect Snap</p><p>Battlemind Attack 15: Mind Blade</p><p>Insight Utility 16: Insightful Riposte</p><p>Battlemind Attack 19: Indomitable Presence</p><p>Lyrandar Wind-Rider Attack 20: Unruly Cyclone</p><p>Battlemind Utility 22: Psychic Feast</p><p>Topaz Crusader Utility 26: Topaz Corona</p><p> </p><p></p><p>FEATS</p><p></p><p>Level 1: Heavy Blade Expertise</p><p>Level 2: Disciple of Death</p><p>Level 6: Stormhawk's Vengeance</p><p>Level 8: Mark of Storm</p><p>Level 10: Wrathful Warrior</p><p>Level 11: Heavy Blade Opportunity</p><p>Level 12: Polearm Momentum</p><p>Level 14: Polearm Gamble</p><p>Level 16: Potent Rebirth</p><p>Level 18: Deadly Draw</p><p>Level 20: Restless Dead</p><p>Level 21: Ghostly Vitality</p><p>Level 22: Mobile Warrior</p><p>Level 24: Rapid Mind Spike</p><p>Level 26: Prescient Retaliation</p><p>Level 28: Lure of Iron</p><p>Level 30: Long Step</p><p></p><p>ITEMS</p><p></p><p>Belt of Sonnlinor Righteousness (epic tier) x1</p><p>Lightning Glaive +6 x1</p><p>Verve Scale Armor +6 x1</p><p>Periapt of Recovery +6 x1</p><p>====== End ======</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="mellored, post: 6707549, member: 6801209"] [b]battlemind mc prone-daze[/b] Your fully loaded battlemind polearm build. [IMG]http://i76.photobucket.com/albums/j23/poyodiablo/Before%20and%20After/dwarf_goliath2.jpg[/IMG] [i]thx poyodiablo for the dwarf-goliath. Which is totally not a revenant deva. [IMG]http://community.wizards.com/sites/all/modules/custom/forest_site/smileys/wizards/all-right.gif[/IMG][/i] You have an at-will daze, usable as an OA, which slides 2 prones, and allows you to shift 2 (but crap damage). You have an at-will "better then immobilize", usable as an OA, which slides 2, prones, and allows you to shift 2. You can OA anyone who comes adjacent. You can interupt attacks against allies, which slides 2, prones, and allows you to shift 2, likely negating the attack. You're mindspike can interupt attacks against allies, which slides 1, likely negating the attack. You don't die very easily, and are immune to many status effects. You are not a striker. [sblock=heroic] Revenant: Revenant are the toughest, and come with the right stat. Past Life: Deva: Stictly for Potent Rebirth, but going goliath and grabbing their PP is also a prime option. Battlemind: It has all the awsome at-will attacks. Background: Acane Student Who Saw Too Much: Gives us a litttle more edge is shaking off our revenant daze. Becomes obsolete in epic. STARTING ABILITY SCORES STR 14, CON 16, DEX 13, INT 8, WIS 14, CHA 10: Con for attacks, Str/Dex/Wis are for polearm feats, and mobile warrior in epic. If your starting in epic, starting with 18 Con would be better. Feats: Level 1: Melee Training Con -> @11 Heavy Blade Expertise: Feat tax (for battlemind anyways) replaced by feat tax. Level 2: Disciple of Death: Toughness. Level 4: Superior Will -> @21 Improved Defense: Let's us keep more actions. Level 6: Mark of Storm A core piece of the build. We now slide on every attack. Level 8: Stormhawk's Vengeance Gives us some retaliation damage. Level 10: Wrathful Warrior Prereq for all our Polearm feats. At-Will Powers: Level 1 power's are not build centric. I like Conductive Defense and Iron Fist to start with. Level 3: Loadstone Lure: Our "better then immobilize". Draw enemies away from allies, or attack and shift away to "stun" them. Level 7: Lightning Rush: A big winner. We now interrupt attacks against allies, and slide them away from ourselves. Utility: Nothing build centric here. Dailies: Again, nothing build centric but... Level 5: Nightmare Vortex: This is an amazing power that will be upgraded to slide 2 and prone every enemy with 3 at the start of their turn. [/sblock] [sblock=Paragon] Paragon Path: Lyander Wind Rider: Mostly for the +1 to hit, since we're all about status effects, but the +Con to damage is pretty nice too. *Goliath's Stoneblessed: Looks pretty impressive as well with more range and an encounter threatening reach, but we'd potent rebirth for it. Still a good option. Feats: Level 11: Heavy Blade Opportunity: Add "As an OA" to all your powers. Level 12: Polearm Momentum: Add "and Prone" to all your powers. Level 14: Polearm Gamble: You now have more ways to trigger an OA. Level 16: Potent Rebirth: Accuracy. Level 18: Deadly Draw: More accuracy. Level 20: Restless Dead: Even More accuracy. At-Will: Keeping lightning rush and loadstone lure, we add... Level 13: Intellect Snap: Removing enemy actions keeps allies safe. Powers: No daily or utility powers are build centric, but... Level 19: Indomitable Presence: Will prone people who hit you. [/sblock] [sblock=Epic] ED: Topaz Cursader: Prevent's us from loosing our interupt actions. Feats: Level 21: Ghostly Vitality: We've got no issue staying below 0 now. Level 22: Mobile Warrior: Helps keep us out of trouble as well. Level 24: Rapid Mind Spike: So we can use this and Lightning Rush (on the same trigger). Level 26: Lure of Iron: Combines with the below. Level 28: Prescient Retaliation: Now mindspike can stop attacks too. Level 30: Long Step: Gives us a little more room to manuver. Powers: None are build centric, but don't upgrade any of your at-wills. [/sblock] [sblock=Items] [b]Required[/b] Items: Lightning Glaive (lvl 5): Needed for to make use of mark of storms. Very Highly Recommended Items (the build assume you have them): Verve Armor (lvl 4): Bumps your revenant-ness up a notch. Belt of Sonnlinor Righteousness (lvl 6): This is why revenant's win. Rushing Cleats (lvl 7): Turns slide 1, into slide 2, allowing us to prone. Note that this can be replaced by Telekinetic Savant. Periapt of Recovery (lvl 8): For full revenant goodness. *Life Charm (lvl 23): This allows you to retrain a feat (diciple of death), and get different armor, but you also loose the ability to auto-spend surges, which you would otherwise do 50% of the time you where below 0. A slightly stronger option if you have a leader who can toss you a heal now and then. [/sblock] [sblock=build] Yea, for the OCB finally having summeries (that mostly work) ====== Created Using Wizards of the Coast D&D Character Builder ====== Revenant, Battlemind, Lyrandar Wind-Rider, Topaz Crusader Psionic Study Option: Wild Focus Bound to Greatness Option: Bound to Greatness (Constitution) Choose your Race in Life: Deva FINAL ABILITY SCORES STR 16, CON 28, DEX 17, INT 10, WIS 22, CHA 12 STARTING ABILITY SCORES STR 14, CON 16, DEX 13, INT 8, WIS 14, CHA 10 AC: 47 Fort: 45 Ref: 39 Will: 44 HP: 217 Surges: 18 Surge Value: 54 TRAINED SKILLS Athletics +23, Endurance +31, Insight +26, Intimidate +23 UNTRAINED SKILLS Acrobatics +18, Arcana +15, Bluff +16, Diplomacy +16, Dungeoneering +21, Heal +21, History +15, Nature +21, Perception +21, Religion +15, Stealth +18, Streetwise +16, Thievery +18 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Revenant Utility: Dark Reaping Battlemind Feature: Battlemind's Demand Battlemind Feature: Blurred Step Battlemind Feature: Mind Spike Battlemind Feature: Wild Focus Battlemind Utility 2: Telepathic Challenge Wizard Utility 2: Feather Fall Battlemind Attack 3: Lodestone Lure Battlemind Attack 5: Nightmare Vortex Battlemind Utility 6: Winged Weapon Battlemind Attack 7: Lightning Rush Battlemind Utility 10: Subjective Gravity Lyrandar Wind-Rider Attack 11: Wind Burst Lyrandar Wind-Rider Utility 12: Zephyr Wings Battlemind Attack 13: Intellect Snap Battlemind Attack 15: Mind Blade Insight Utility 16: Insightful Riposte Battlemind Attack 19: Indomitable Presence Lyrandar Wind-Rider Attack 20: Unruly Cyclone Battlemind Utility 22: Psychic Feast Topaz Crusader Utility 26: Topaz Corona FEATS Level 1: Heavy Blade Expertise Level 2: Disciple of Death Level 6: Stormhawk's Vengeance Level 8: Mark of Storm Level 10: Wrathful Warrior Level 11: Heavy Blade Opportunity Level 12: Polearm Momentum Level 14: Polearm Gamble Level 16: Potent Rebirth Level 18: Deadly Draw Level 20: Restless Dead Level 21: Ghostly Vitality Level 22: Mobile Warrior Level 24: Rapid Mind Spike Level 26: Prescient Retaliation Level 28: Lure of Iron Level 30: Long Step ITEMS Belt of Sonnlinor Righteousness (epic tier) x1 Lightning Glaive +6 x1 Verve Scale Armor +6 x1 Periapt of Recovery +6 x1 ====== End ====== [/sblock] [/QUOTE]
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