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<blockquote data-quote="mellored" data-source="post: 6707558" data-attributes="member: 6801209"><p><strong>Avenger|Runepriest / Hammer of Vengance</strong></p><p></p><p>I put up 2 builds. Both item independent.</p><p></p><p>Basics Tactic:</p><p>Oath, attack with word of exchange (protection) to make the target easier to hit and enable rune of vengeance (even if you miss). The wait for an ally to hit, and smack it with overwhelming strike for a solid 2 attacks per turn.</p><p></p><p>Extras:</p><p>Painful oath adds to runepriest and avenger attacks (it's 1/turn, so it'll work on the reaction).</p><p>Supplement with avenger <u>minor</u> (not immediate) action attacks (fury's advance, soul forged hammering).</p><p>Runepriest powers will help allies hit your target (word of exchange, rune of the conquering sign).</p><p>You can heal adds more damage and primes your vengance rune (when you use a daily).</p><p>Warlord Friendly with a strong MBA.</p><p></p><p>Defiant Defender has massive defenses it uses at-will prone to keep enemies nearby. This works best with a ranged heavy party where you can take point and allies can trigger your bonus from a distance. If you have a melee ally, try to go right before him so you can hit, he can hit, then you can overwhelming strike prone, then he can shift away.</p><p></p><p>Also, when you are missed, you get +Wis for <strong>all</strong> your attacks. Unload soulforge hammering, and fury's assault.</p><p></p><p><strong>Defiant Defender</strong></p><p>[sblock]</p><p>Race: Minotaur: <span style="color: #339966">Minotaur and longtooth shifter both have +2 to Str and Wis.</span></p><p>Class: Hybrid, Avenger, Runepriest: <span style="color: #339966">Basis of the build</span></p><p>Runepriest Option: Defiant Word: <span style="color: #339966">+Wis to damage when missed, no issue with hybrids, and works for all attacks that round</span></p><p>Background: Auspicious Birth:</p><p>Paragon Path: Hammer of Vengance: <span style="color: #339966">Provides us with a repeatable off action attack</span></p><p>Epic Destiny: Destined Scion: <span style="color: #339966">Hitting is good.</span></p><p></p><p>Starting Stats</p><p>Str 16 Con 11 Dex 13 Int 10 Wis 16 Cha 8</p><p></p><p>Final Stats</p><p>Str 28 Con 13 Dex 15 Int 12 Wis 28 Cha 10</p><p></p><p>Defenses:</p><p>AC: 47 Fort: 50 Ref: 44 Will: 51</p><p></p><p>Feats:</p><p>1: Hybrid Talent (Runepriest Armor Profiency): <span style="color: #339966">Very solid Scale + Shield</span></p><p>2: Flail Expertise: <span style="color: #339966">Overwhelming strike prones.</span></p><p>4: Power of Skill: <span style="color: #339966">Our OA get's a double roll and prones.</span></p><p>6: </p><p>8: Heavy Shield</p><p>10: Battle Awareness: <span style="color: #339966">Prereq, also Covers the times we won't have a Rune of Vengance</span></p><p>11: Painfull Oath: <span style="color: #339966">This has no hybrid issues, and will add to runepriest attacks as well</span></p><p>12: Superior Will</p><p>14: Superior Fortitude</p><p>16: Lightning Reflex (retrain to Superior Reflex at 21)</p><p>18: Ubiquitous Shield (retrain to Scale Specialization at 22)</p><p>20: Encouraging Shield</p><p>21: Slashing Storm: <span style="color: #339966">Highly likely to hit at least once, so make a nice zone for yourself.</span></p><p>22: Epic Fortitude</p><p>24: Epic Reflex</p><p>26: Epic Will</p><p>28: Mythic Senses</p><p>30: Stout Shield</p><p></p><p>At-Will:</p><p>Overwhelming Strike: <span style="color: #339966">Oath benifit on MBA, and provides some much needed positioing and control.</span></p><p>Word of Exchange: <span style="color: #339966">Used in protection, it helps our allies hit, which let's us hit again.</span></p><p></p><p>Equipment: Alhulak +6, Heavy Shield, Scale +6, Amulet of Protection +6</p><p>[/sblock]</p><p><strong>Defiant DPR 69.28</strong></p><p>[sblock]</p><p>Assuming 2 attacks per turn</p><p>Assuming Oath of emnitiy on Overwhelming Strike</p><p>Assuming Painfull Oath on both attacks</p><p>Assuming Word of Defiant, or slashing storms (they stack, but are both situational)</p><p>Assuming +2 to hit from CA, or word of exchange (they stack, but are both situational)</p><p></p><p>Word of Exchange:</p><p>39 vs AC, (35% miss, 60% hit, 5% crit)</p><p>1d8 + 9(str) + 6 (enh) + Wis (9) + Wis (9) = 37.5</p><p>Crit: 8 + 9 + 6 + 9 + 9 + 6d6 (21) = 62</p><p></p><p>Overwhelming Strike:</p><p>39 vs AC roll twice (12.25% miss, 87.75% hit, 9.75% crit)</p><p>Overwhelming Strike: 2d8 + 9 (wis) + 6 (enh) + wis (9) + wis (9) = 42</p><p>Crit: 16 + 9 + 6 + 9 + 9 + 6d6(21) = 70</p><p></p><p>37.5 * .60 + 62 * .05 + 42 * .87.75 + 70 * .0975 = 69.28</p><p>[/sblock]</p><p></p><p>Serene Killer focuses more on damage. Using Serene instead of defiant allows you to take something else for your hybrid talent. In this case, censure of unity. Better in melee heavy parties, this build is designed for everyone to group up on 1 target and decimate it.</p><p><strong>Serene Killer</strong></p><p>[sblock]</p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Killer Bee, level 30</p><p>Longtooth Shifter, Runepriest/Avenger, Hammer of Vengeance (PH3), Destined Scion</p><p>Runic Artistry Option: Serene Blade</p><p>Hybrid Avenger Option: Hybrid Avenger Reflex</p><p>Hybrid Talent Option: Avenger's Censure (Hybrid)</p><p>Avenger's Censure Option: Censure of Unity</p><p>Epic Heroism Option: Strength</p><p>Epic Heroism Option: Wisdom</p><p>Associate: Trained Young Owlbear</p><p>Auspicious Birth (Auspicious Birth Benefit)</p><p>Theme: Fey Beast Tamer</p><p></p><p>FINAL ABILITY SCORES</p><p>STR 28, CON 13, DEX 15, INT 10, WIS 28, CHA 12</p><p></p><p>STARTING ABILITY SCORES</p><p>STR 16, CON 11, DEX 13, INT 8, WIS 16, CHA 10</p><p></p><p>AC: 43 Fort: 43 Ref: 37 Will: 46</p><p>HP: 186 Surges: 8 Surge Value: 46</p><p></p><p>TRAINED SKILLS</p><p>UNTRAINED SKILLS</p><p>Acrobatics +17, Arcana +15, Athletics +26, Bluff +16, Diplomacy +16, Dungeoneering +24, Endurance +18, Heal +24, History +15, Insight +24, Intimidate +16, Nature +24, Perception +24, Religion +15, Stealth +17, Streetwise +16, Thievery +17</p><p></p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Longtooth Shifter Racial Power: Longtooth Shifting</p><p>Runepriest Feature: Rune of Mending</p><p>Avenger Feature: Oath of Enmity</p><p>Avenger Attack 1: Overwhelming Strike</p><p>Runepriest Attack 1: Word of Exchange</p><p>Runepriest Utility 2: Rune of the Final Effort</p><p>Avenger Utility 2: Loyal Sanction</p><p>Runepriest Attack 3: Fury's Advance. <span style="color: #339966">Symbol of Wrath Reversed also a quality option.</span></p><p>Avenger Attack 5: Bond of Foresight <span style="color: #339966">Opportunity action don't interfear.</span></p><p>Runepriest Utility 10: Protective Scroll</p><p>Hammer of Vengeance (PH3) Attack 11: Avenging Hammer <span style="color: #339966">Possibly replace with reserve manuver</span></p><p>Hammer of Vengeance (PH3) Utility 12: Shield of Vengeance</p><p>Avenger Utility 16: Summons to Duty <span style="color: #339966">Helps ensure we have an ally nearby.</span></p><p>Avenger Attack 17: Soulforge Hammering</p><p>Runepriest Attack 19: Rune of Warding Light</p><p>Hammer of Vengeance (PH3) Attack 20: Vengeance's End</p><p>Runepriest Utility 22: Rune of the Hero's Resolve</p><p>Runepriest Attack 23: Rune of Rising Fury <span style="color: #339966">Word of healing assault is also a quality option.</span></p><p>Runepriest Attack 25: Rune of the Conquering Sign</p><p>Destined Scion Utility 26: Epic Recovery</p><p>Destined Scion Utility 30: Undeniable Victory</p><p></p><p>FEATS</p><p>Level 1: Hybrid Talent</p><p>Level 2: Light Blade Expertise</p><p>Level 4: Unarmored Agility</p><p>Level 6: Improved Defenses</p><p>Level 8: Power of Skill</p><p>Level 10: Spiked Chain Training <span style="color: #339966">+3, light blade, dual, and with avenging resolve, it's a 1d12.</span></p><p>Level 11: Painful Oath</p><p>Level 12: Weapon Focus (Light blade)</p><p>Level 14: Avenging Resolution</p><p>Level 16: Divine Distraction <span style="color: #339966">Incentive to attack your target</span></p><p>Level 18: Two-Weapon Fighting</p><p>Level 20: Two-Weapon Opening</p><p>Level 21: Hand of Divine Guidance</p><p>Level 22: Righteous Focus <span style="color: #339966">More incentive to attack your target</span></p><p>Level 24: Epic Resurgence</p><p>Level 26: Divine Mastery</p><p>Level 28: Triumphant Attack</p><p>Level 30: Nimble Blade</p><p></p><p>ITEMS</p><p>Magic Dragoncloth Armor +6 x1</p><p>Amulet of Protection +6 x1</p><p>Magic Spiked chain +6 x1</p><p>====== End ======[/sblock]</p><p></p><p><strong>Serene Killer Damage <strong>103.4687</strong></strong></p><p>[sblock]</p><p>Assuming flanking (CA) with your owl bear.</p><p>Assuming 1 other ally is adjacent.</p><p>Not assuming triuphant attack or word of exchange.</p><p></p><p>40 vs AC. (70%, 10% crit)</p><p>6.5 (2d4 + AR) + 9 (wis) + 6 (enh) + 3 (feat) + 1 (twf) + 3 (expertise) + 6 (unity) + 9 (PO) + 2 (owlbear) = 45.5</p><p></p><p>41 vs AC. (93.75%, 19% crit)</p><p>13 (4d4 + AR) + 9 (wis) + 6 (enh) + 3 (feat) + 1 (twf) + 3 (expertise) + 6 (unity) + 9 (PO) + 2 (owlbear) +1 (con) = 53</p><p></p><p>Crit: 52- 9 (painful oath) = 43 * 96% (triumphant attack, i'm not recursing) = 41.28 + 3 (max dice) + 21 (6d6) = 65.28</p><p></p><p>45.5 * .7 + 65.28 * .1 = 38.378</p><p>53 * .93.75 + 65.28 * .19 = 62.0907</p><p>+3 (divine distraction)</p><p>= 103.4687</p><p>[/sblock]</p><p></p><p><strong>KPR 0.564723106</strong></p><p>[sblock]</p><p>Between soulforged hammering, fury's assualt, epic resurgence and divine mastery i'm just going to assume 1 extra attack per turn.</p><p></p><p>45.5 -9 (painful oath) = </p><p>36.5 * .91 + 65.28 * .19</p><p>= 45.6182</p><p>+103.4687</p><p>= 149.0869 / 264</p><p>= 0.564723106</p><p>[/sblock]</p><p></p><p>Other thoughts:</p><p>Variants: Serene with Armor of Faith could make a nice balanced build.</p><p>Items: It's very easy to boost damage with some items. Iron armbands of power is a given. Frost is a classic. Symbol of victory is an easy bonus.</p><p>Stats: You could drop Wis a bit since avengers reroll. This can open up other races.</p></blockquote><p></p>
[QUOTE="mellored, post: 6707558, member: 6801209"] [b]Avenger|Runepriest / Hammer of Vengance[/b] I put up 2 builds. Both item independent. Basics Tactic: Oath, attack with word of exchange (protection) to make the target easier to hit and enable rune of vengeance (even if you miss). The wait for an ally to hit, and smack it with overwhelming strike for a solid 2 attacks per turn. Extras: Painful oath adds to runepriest and avenger attacks (it's 1/turn, so it'll work on the reaction). Supplement with avenger [u]minor[/u] (not immediate) action attacks (fury's advance, soul forged hammering). Runepriest powers will help allies hit your target (word of exchange, rune of the conquering sign). You can heal adds more damage and primes your vengance rune (when you use a daily). Warlord Friendly with a strong MBA. Defiant Defender has massive defenses it uses at-will prone to keep enemies nearby. This works best with a ranged heavy party where you can take point and allies can trigger your bonus from a distance. If you have a melee ally, try to go right before him so you can hit, he can hit, then you can overwhelming strike prone, then he can shift away. Also, when you are missed, you get +Wis for [b]all[/b] your attacks. Unload soulforge hammering, and fury's assault. [b]Defiant Defender[/b] [sblock] Race: Minotaur: [COLOR=#339966]Minotaur and longtooth shifter both have +2 to Str and Wis.[/COLOR] Class: Hybrid, Avenger, Runepriest: [COLOR=#339966]Basis of the build[/COLOR] Runepriest Option: Defiant Word: [COLOR=#339966]+Wis to damage when missed, no issue with hybrids, and works for all attacks that round[/COLOR] Background: Auspicious Birth: Paragon Path: Hammer of Vengance: [COLOR=#339966]Provides us with a repeatable off action attack[/COLOR] Epic Destiny: Destined Scion: [COLOR=#339966]Hitting is good.[/COLOR] Starting Stats Str 16 Con 11 Dex 13 Int 10 Wis 16 Cha 8 Final Stats Str 28 Con 13 Dex 15 Int 12 Wis 28 Cha 10 Defenses: AC: 47 Fort: 50 Ref: 44 Will: 51 Feats: 1: Hybrid Talent (Runepriest Armor Profiency): [COLOR=#339966]Very solid Scale + Shield[/COLOR] 2: Flail Expertise: [COLOR=#339966]Overwhelming strike prones.[/COLOR] 4: Power of Skill: [COLOR=#339966]Our OA get's a double roll and prones.[/COLOR] 6: 8: Heavy Shield 10: Battle Awareness: [COLOR=#339966]Prereq, also Covers the times we won't have a Rune of Vengance[/COLOR] 11: Painfull Oath: [COLOR=#339966]This has no hybrid issues, and will add to runepriest attacks as well[/COLOR] 12: Superior Will 14: Superior Fortitude 16: Lightning Reflex (retrain to Superior Reflex at 21) 18: Ubiquitous Shield (retrain to Scale Specialization at 22) 20: Encouraging Shield 21: Slashing Storm: [COLOR=#339966]Highly likely to hit at least once, so make a nice zone for yourself.[/COLOR] 22: Epic Fortitude 24: Epic Reflex 26: Epic Will 28: Mythic Senses 30: Stout Shield At-Will: Overwhelming Strike: [COLOR=#339966]Oath benifit on MBA, and provides some much needed positioing and control.[/COLOR] Word of Exchange: [COLOR=#339966]Used in protection, it helps our allies hit, which let's us hit again.[/COLOR] Equipment: Alhulak +6, Heavy Shield, Scale +6, Amulet of Protection +6 [/sblock] [b]Defiant DPR 69.28[/b] [sblock] Assuming 2 attacks per turn Assuming Oath of emnitiy on Overwhelming Strike Assuming Painfull Oath on both attacks Assuming Word of Defiant, or slashing storms (they stack, but are both situational) Assuming +2 to hit from CA, or word of exchange (they stack, but are both situational) Word of Exchange: 39 vs AC, (35% miss, 60% hit, 5% crit) 1d8 + 9(str) + 6 (enh) + Wis (9) + Wis (9) = 37.5 Crit: 8 + 9 + 6 + 9 + 9 + 6d6 (21) = 62 Overwhelming Strike: 39 vs AC roll twice (12.25% miss, 87.75% hit, 9.75% crit) Overwhelming Strike: 2d8 + 9 (wis) + 6 (enh) + wis (9) + wis (9) = 42 Crit: 16 + 9 + 6 + 9 + 9 + 6d6(21) = 70 37.5 * .60 + 62 * .05 + 42 * .87.75 + 70 * .0975 = 69.28 [/sblock] Serene Killer focuses more on damage. Using Serene instead of defiant allows you to take something else for your hybrid talent. In this case, censure of unity. Better in melee heavy parties, this build is designed for everyone to group up on 1 target and decimate it. [b]Serene Killer[/b] [sblock] ====== Created Using Wizards of the Coast D&D Character Builder ====== Killer Bee, level 30 Longtooth Shifter, Runepriest/Avenger, Hammer of Vengeance (PH3), Destined Scion Runic Artistry Option: Serene Blade Hybrid Avenger Option: Hybrid Avenger Reflex Hybrid Talent Option: Avenger's Censure (Hybrid) Avenger's Censure Option: Censure of Unity Epic Heroism Option: Strength Epic Heroism Option: Wisdom Associate: Trained Young Owlbear Auspicious Birth (Auspicious Birth Benefit) Theme: Fey Beast Tamer FINAL ABILITY SCORES STR 28, CON 13, DEX 15, INT 10, WIS 28, CHA 12 STARTING ABILITY SCORES STR 16, CON 11, DEX 13, INT 8, WIS 16, CHA 10 AC: 43 Fort: 43 Ref: 37 Will: 46 HP: 186 Surges: 8 Surge Value: 46 TRAINED SKILLS UNTRAINED SKILLS Acrobatics +17, Arcana +15, Athletics +26, Bluff +16, Diplomacy +16, Dungeoneering +24, Endurance +18, Heal +24, History +15, Insight +24, Intimidate +16, Nature +24, Perception +24, Religion +15, Stealth +17, Streetwise +16, Thievery +17 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Longtooth Shifter Racial Power: Longtooth Shifting Runepriest Feature: Rune of Mending Avenger Feature: Oath of Enmity Avenger Attack 1: Overwhelming Strike Runepriest Attack 1: Word of Exchange Runepriest Utility 2: Rune of the Final Effort Avenger Utility 2: Loyal Sanction Runepriest Attack 3: Fury's Advance. [COLOR=#339966]Symbol of Wrath Reversed also a quality option.[/COLOR] Avenger Attack 5: Bond of Foresight [COLOR=#339966]Opportunity action don't interfear.[/COLOR] Runepriest Utility 10: Protective Scroll Hammer of Vengeance (PH3) Attack 11: Avenging Hammer [COLOR=#339966]Possibly replace with reserve manuver[/COLOR] Hammer of Vengeance (PH3) Utility 12: Shield of Vengeance Avenger Utility 16: Summons to Duty [COLOR=#339966]Helps ensure we have an ally nearby.[/COLOR] Avenger Attack 17: Soulforge Hammering Runepriest Attack 19: Rune of Warding Light Hammer of Vengeance (PH3) Attack 20: Vengeance's End Runepriest Utility 22: Rune of the Hero's Resolve Runepriest Attack 23: Rune of Rising Fury [COLOR=#339966]Word of healing assault is also a quality option.[/COLOR] Runepriest Attack 25: Rune of the Conquering Sign Destined Scion Utility 26: Epic Recovery Destined Scion Utility 30: Undeniable Victory FEATS Level 1: Hybrid Talent Level 2: Light Blade Expertise Level 4: Unarmored Agility Level 6: Improved Defenses Level 8: Power of Skill Level 10: Spiked Chain Training [COLOR=#339966]+3, light blade, dual, and with avenging resolve, it's a 1d12.[/COLOR] Level 11: Painful Oath Level 12: Weapon Focus (Light blade) Level 14: Avenging Resolution Level 16: Divine Distraction [COLOR=#339966]Incentive to attack your target[/COLOR] Level 18: Two-Weapon Fighting Level 20: Two-Weapon Opening Level 21: Hand of Divine Guidance Level 22: Righteous Focus [COLOR=#339966]More incentive to attack your target[/COLOR] Level 24: Epic Resurgence Level 26: Divine Mastery Level 28: Triumphant Attack Level 30: Nimble Blade ITEMS Magic Dragoncloth Armor +6 x1 Amulet of Protection +6 x1 Magic Spiked chain +6 x1 ====== End ======[/sblock] [b]Serene Killer Damage [b]103.4687[/b][/b] [sblock] Assuming flanking (CA) with your owl bear. Assuming 1 other ally is adjacent. Not assuming triuphant attack or word of exchange. 40 vs AC. (70%, 10% crit) 6.5 (2d4 + AR) + 9 (wis) + 6 (enh) + 3 (feat) + 1 (twf) + 3 (expertise) + 6 (unity) + 9 (PO) + 2 (owlbear) = 45.5 41 vs AC. (93.75%, 19% crit) 13 (4d4 + AR) + 9 (wis) + 6 (enh) + 3 (feat) + 1 (twf) + 3 (expertise) + 6 (unity) + 9 (PO) + 2 (owlbear) +1 (con) = 53 Crit: 52- 9 (painful oath) = 43 * 96% (triumphant attack, i'm not recursing) = 41.28 + 3 (max dice) + 21 (6d6) = 65.28 45.5 * .7 + 65.28 * .1 = 38.378 53 * .93.75 + 65.28 * .19 = 62.0907 +3 (divine distraction) = 103.4687 [/sblock] [b]KPR 0.564723106[/b] [sblock] Between soulforged hammering, fury's assualt, epic resurgence and divine mastery i'm just going to assume 1 extra attack per turn. 45.5 -9 (painful oath) = 36.5 * .91 + 65.28 * .19 = 45.6182 +103.4687 = 149.0869 / 264 = 0.564723106 [/sblock] Other thoughts: Variants: Serene with Armor of Faith could make a nice balanced build. Items: It's very easy to boost damage with some items. Iron armbands of power is a given. Frost is a classic. Symbol of victory is an easy bonus. Stats: You could drop Wis a bit since avengers reroll. This can open up other races. [/QUOTE]
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