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<blockquote data-quote="mellored" data-source="post: 6707563" data-attributes="member: 6801209"><p><strong>Super Knight</strong></p><p></p><p>Not a completely original idea. I've seen a few people mention these tricks, but i'm combining everything and fleshing it out.</p><p></p><p>Basic ideas are</p><p>Revenant, for toughness (you got a large buffer from death).</p><p>Impaling Spear + Winter/Frost for accuracy (90%)</p><p>Eldrich Strike + Battering Shield + Polearm Momentum for stickiness (interupt movement with positioning and prone).</p><p>White Lotus Master Riposte for damage (bad idea to attack you either).</p><p></p><p>This is a <u>completely</u> item independent build. This(x) is the build with optimium items.</p><p></p><p>[sblock=Fullbuild]====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>level 30</p><p>Revenant, Fighter, Kensei, Unyielding Sentinel</p><p>Stalwart Guardian: Stalwart Guardian (Wisdom)</p><p>Eldritch Strike: Eldritch Strike Constitution</p><p>Choose your Race in Life: Half-Elf</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 12, Con 30, Dex 18, Int 10, Wis 22, Cha 12.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 10, Con 18, Dex 13, Int 8, Wis 13, Cha 10.</p><p></p><p>AC: 47 Fort: 46 Reflex: 38 Will: 40</p><p>HP: 219 Surges: 19 Surge Value: 54</p><p></p><p>TRAINED SKILLS</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +16, Arcana +15, Bluff +16, Diplomacy +16, Dungeoneering +20, Endurance +23, Heal +20, History +15, Insight +20, Intimidate +18, Nature +20, Perception +20, Religion +15, Stealth +16, Streetwise +16, Thievery +16, Athletics +12</p><p></p><p>FEATS</p><p>Level 1: Melee Training (Constitution) (retrained to Versatile Master at Level 11)</p><p>Level 2: Spear Expertise</p><p>Level 4: Toughness (retrain to Adept Dilettante at Level 16)</p><p>Level 6: Improved Defense</p><p>Level 8: Half-Elf Soul</p><p>Level 10: Battering Shield</p><p>Level 11: Polearm Momentum</p><p>Level 12: Fierce Vitality</p><p>Level 14: Impaling Spear</p><p>Level 16: Arcane Admixture</p><p>Level 18: Lasting Frost</p><p>Level 20: Wintertouched</p><p>Level 21: Ghostly Vitality</p><p>Level 22: White Lotus Riposte</p><p>Level 24: White Lotus Master Riposte</p><p>Level 26: Slashing Storm</p><p>Level 28: Resilent Focus</p><p>Level 30: Quickened Spellcasting</p><p></p><p>POWERS</p><p>Dilettante: Eldritch Strike</p><p>Knight Stance: Cleaving Assault</p><p>Knight Stance: Defend the Line</p><p>Knight Stance: Poised Assault</p><p>Knight Stance: Measured Cut</p><p></p><p>ITEMS</p><p>Magic Spear +6, Magic Godplate Armor +6, Heavy Shield, Amulet of Protection +6</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======[/sblock]</p><p></p><p>[sblock=Variants]</p><p>Race: This works as a regular half-elf as well. While you loose a fair bit of toughness that way, you save some feats. Better if you have good leader support.</p><p></p><p>Stats: You want to start with 18 Con, and need 15 Wis/Dex by paragon. This gives you some room to play. Always boost Con (of course), and the others can be...</p><p>Dex: More Init and reflex</p><p>Wis: More Will and Slashing Storm damage</p><p>Int/Cha: 13 by paragon will allow you to take a better MC arcane feat (anything is better then Adept Dilitantte). MC artificer for a heal is a good option, as is Pact Initiate for a 1/enounter ranged attack.</p><p></p><p>Items: A few items would certainly help (full item load out here(x))</p><p>Frost Weapon could replace Arcane Admxiture, shift some feats down.</p><p>Rushing Cleats/controling weapon can replace Battering Shield, which means you can go 2-handed (greatspear), or just save a feat.</p><p>Bonus to saving throws would help keep you safe, and possibly replace (or stack) Resilent Focus.</p><p>Iron Armbands of Power/dragon shard, would add alot of damage (like 10 each).</p><p></p><p>Feats can be re-ordered or replaced somewhat:</p><p>Reserve Maneuver for Come and Get it will help keep get enemies close in the first place (even though you'll miss).</p><p>White Lotus feats can be taken before frost feats, this will increase you damage earlier, but may encourage enemies to run.</p><p>Disciple of Death can replace Resilient Focus, depending on how things go.</p><p>Hindering Shield will help keep people close.</p><p>Greatspear is a nice option, allowing you hit on a 2 and giving you a damage boost. You'd need a slide booster though.[/sblock]</p></blockquote><p></p>
[QUOTE="mellored, post: 6707563, member: 6801209"] [b]Super Knight[/b] Not a completely original idea. I've seen a few people mention these tricks, but i'm combining everything and fleshing it out. Basic ideas are Revenant, for toughness (you got a large buffer from death). Impaling Spear + Winter/Frost for accuracy (90%) Eldrich Strike + Battering Shield + Polearm Momentum for stickiness (interupt movement with positioning and prone). White Lotus Master Riposte for damage (bad idea to attack you either). This is a [u]completely[/u] item independent build. This(x) is the build with optimium items. [sblock=Fullbuild]====== Created Using Wizards of the Coast D&D Character Builder ====== level 30 Revenant, Fighter, Kensei, Unyielding Sentinel Stalwart Guardian: Stalwart Guardian (Wisdom) Eldritch Strike: Eldritch Strike Constitution Choose your Race in Life: Half-Elf FINAL ABILITY SCORES Str 12, Con 30, Dex 18, Int 10, Wis 22, Cha 12. STARTING ABILITY SCORES Str 10, Con 18, Dex 13, Int 8, Wis 13, Cha 10. AC: 47 Fort: 46 Reflex: 38 Will: 40 HP: 219 Surges: 19 Surge Value: 54 TRAINED SKILLS UNTRAINED SKILLS Acrobatics +16, Arcana +15, Bluff +16, Diplomacy +16, Dungeoneering +20, Endurance +23, Heal +20, History +15, Insight +20, Intimidate +18, Nature +20, Perception +20, Religion +15, Stealth +16, Streetwise +16, Thievery +16, Athletics +12 FEATS Level 1: Melee Training (Constitution) (retrained to Versatile Master at Level 11) Level 2: Spear Expertise Level 4: Toughness (retrain to Adept Dilettante at Level 16) Level 6: Improved Defense Level 8: Half-Elf Soul Level 10: Battering Shield Level 11: Polearm Momentum Level 12: Fierce Vitality Level 14: Impaling Spear Level 16: Arcane Admixture Level 18: Lasting Frost Level 20: Wintertouched Level 21: Ghostly Vitality Level 22: White Lotus Riposte Level 24: White Lotus Master Riposte Level 26: Slashing Storm Level 28: Resilent Focus Level 30: Quickened Spellcasting POWERS Dilettante: Eldritch Strike Knight Stance: Cleaving Assault Knight Stance: Defend the Line Knight Stance: Poised Assault Knight Stance: Measured Cut ITEMS Magic Spear +6, Magic Godplate Armor +6, Heavy Shield, Amulet of Protection +6 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======[/sblock] [sblock=Variants] Race: This works as a regular half-elf as well. While you loose a fair bit of toughness that way, you save some feats. Better if you have good leader support. Stats: You want to start with 18 Con, and need 15 Wis/Dex by paragon. This gives you some room to play. Always boost Con (of course), and the others can be... Dex: More Init and reflex Wis: More Will and Slashing Storm damage Int/Cha: 13 by paragon will allow you to take a better MC arcane feat (anything is better then Adept Dilitantte). MC artificer for a heal is a good option, as is Pact Initiate for a 1/enounter ranged attack. Items: A few items would certainly help (full item load out here(x)) Frost Weapon could replace Arcane Admxiture, shift some feats down. Rushing Cleats/controling weapon can replace Battering Shield, which means you can go 2-handed (greatspear), or just save a feat. Bonus to saving throws would help keep you safe, and possibly replace (or stack) Resilent Focus. Iron Armbands of Power/dragon shard, would add alot of damage (like 10 each). Feats can be re-ordered or replaced somewhat: Reserve Maneuver for Come and Get it will help keep get enemies close in the first place (even though you'll miss). White Lotus feats can be taken before frost feats, this will increase you damage earlier, but may encourage enemies to run. Disciple of Death can replace Resilient Focus, depending on how things go. Hindering Shield will help keep people close. Greatspear is a nice option, allowing you hit on a 2 and giving you a damage boost. You'd need a slide booster though.[/sblock] [/QUOTE]
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