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<blockquote data-quote="mellored" data-source="post: 6707564" data-attributes="member: 6801209"><p><strong>Super Knight (cont)</strong></p><p></p><p>General Play: Super Knight plays like most other knights, so tactics are very straight forward. Rush in and get yourself surrounded. Super Knight is just tougher, and more difficult to get away from.</p><p></p><p>[sblock=Heroic<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p>Revenant, Fighter</p><p>Eldritch Strike: Eldritch Strike Constitution</p><p>Choose your Race in Life: Half-Elf</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 10, Con 18, Dex 13, Int 8, Wis 13, Cha 10.</p><p><span style="color: #ff0000">Increase Con every time, one point into Dex to round it off, and the rest into Wis</span></p><p></p><p>FEATS</p><p>Level 1: Melee Training (Constitution) <span style="color: #ff0000">Needed in heroic to hit things</span></p><p>Level 2: Spear Expertise <span style="color: #ff0000">Accuracy feat tax, though we may charge on occasion</span></p><p>Level 4: Toughness <span style="color: #ff0000">This is really an open slot for now</span></p><p>Level 6: Improved <span style="color: #ff0000">Defense feat tax</span></p><p>Level 8: Half-Elf Soul <span style="color: #ff0000">Eldritch Strike will s</span><span style="color: #ff0000">oon to be the main attack</span></p><p>Level 10: Battering Shield <span style="color: #ff0000">Slide booster for eldritch strike</span></p><p>[/sblock]</p><p>Super Knight, with 20 AC and 20 Con and the ability to go below 0 for a turn, starts very tough and can very easily tank. It's not very sticky yet, but even a weakened MBA is still a threat, and should get the job done. You can use a longsword for boosted accuracy, but make sure you have a nice spear when you hit 11.</p><p></p><p>[sblock=Paragon<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p>Paragon Path: Kensei <span style="color: #ff0000">Mostly for the accuracy boost, but there are other good PP's (like Iron Vanguard) out there as well.</span></p><p></p><p>Level 11: Melee Training -> Versatile Master <span style="color: #ff0000">Our new MBA, we now slide, as well as doing full Con damage</span></p><p>Level 11: Polearm Momentum <span style="color: #ff0000">Combined with Battering Shield, Eldritch Strike now knocks prone</span></p><p><span style="color: #ff0000"></span>Level 12: Fierce Vitality <span style="color: #ff0000">Gives us alot more room to take damage</span></p><p>Level 14: Impaling Spear <span style="color: #ff0000">Attacking reflex is about a +2 to hit</span></p><p>Level 16: Toughness -> Adept Dilettante <span style="color: #ff0000">A prereq.</span></p><p>Level 16: Arcane Admixture <span style="color: #ff0000">Eldritch strike now does cold damage</span></p><p>Level 18: Lasting Frost <span style="color: #ff0000">Eldrtich strike now applies vulnerability, adding some damage.</span></p><p>Level 20: Wintertouched <span style="color: #ff0000">Eldritch strike now gives us CA, making us more accurate</span></p><p>[/sblock]As soon as we hit 11, we become much more sticky, as we slide enemies around ouselves and keep people down. We also become a fair bit harder to kill, being able to stay up longer. We then continue to boost our accuracy till we hit on a 3 to make it even harder to escape.</p><p></p><p>[sblock=Epic<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p>Epic Destiny: Unyielding Sentinel <span style="color: #ff0000">Con boosts accuracy, Unbreakable helps status effects (and death saves), are the big draws, but the other features are hardly wasted.</span></p><p></p><p>Level 21: Ghostly Vitality <span style="color: #ff0000">Big boost to survivability</span></p><p>Level 22: White Lotus Riposte <span style="color: #ff0000">A solid damage boost</span></p><p>Level 24: White Lotus Master Riposte <span style="color: #ff0000">A huge damage boost</span></p><p>Level 26: Slashing Storm <span style="color: #ff0000">Small AOE damage</span></p><p>Level 28: Resilent Focus <span style="color: #ff0000">Shake off effects easier, also boost death saves</span></p><p>Level 30: Quickened Spellcasting <span style="color: #ff0000">Everyone can use a minor action attack</span></p><p>[/sblock]</p><p>Ghostly Vitality boost surviveability. Resilent Focus + Unbreakable + Spirit of War prevent most status effects (87.75% at the start of your turn). All that's left is damage, which we can make into something respectable.</p><p></p><p>[sblock=[b]75.34 DPR[/b]]</p><p>Assuming CA (winterfrost/prone)</p><p>Assuming Vuln (winterfrost)</p><p>Assuming Poised Assault stance (To hit is importaint).</p><p>Assuming 2 attacks (WLMR, or Defender's Aura).</p><p>NOT assuming WLR (slightly too conditional, though 10+5 vuln * .9 = 15 more damage).</p><p></p><p>Attack: 10 Con + 15 lvl + 2 prof + 6 enh + 1 talent + 3 feat + 1 kensei + 1 stance + 2 CA = 41.</p><p>41 vs 44 (ref) = 85% hit, 5% crit</p><p>Damage: 2d8 (9) Weapon + 10 Con + 6 enh + 3 Weapon Mastery + 4 Kensei + 5 Vuln = 37</p><p>Crit: 16 + 10 + 6 + 3 + 4 + 5 + 6d6 (21) = 65</p><p>Per hit: 37 * .85 + 65 * .05 = 34.7</p><p>Slashing storm: 1 - .1 * .1 * 6 = 5.94</p><p>Total: 33.7 * 2 attacks + 5.94 = 75.34</p><p>[/sblock]</p><p></p><p>Comments welcome.</p></blockquote><p></p>
[QUOTE="mellored, post: 6707564, member: 6801209"] [b]Super Knight (cont)[/b] General Play: Super Knight plays like most other knights, so tactics are very straight forward. Rush in and get yourself surrounded. Super Knight is just tougher, and more difficult to get away from. [sblock=Heroic:] Revenant, Fighter Eldritch Strike: Eldritch Strike Constitution Choose your Race in Life: Half-Elf STARTING ABILITY SCORES Str 10, Con 18, Dex 13, Int 8, Wis 13, Cha 10. [COLOR=#ff0000]Increase Con every time, one point into Dex to round it off, and the rest into Wis[/COLOR] FEATS Level 1: Melee Training (Constitution) [COLOR=#ff0000]Needed in heroic to hit things[/COLOR] Level 2: Spear Expertise [COLOR=#ff0000]Accuracy feat tax, though we may charge on occasion[/COLOR] Level 4: Toughness [COLOR=#ff0000]This is really an open slot for now[/COLOR] Level 6: Improved [COLOR=#ff0000]Defense feat tax[/COLOR] Level 8: Half-Elf Soul [COLOR=#ff0000]Eldritch Strike will s[/COLOR][COLOR=#ff0000]oon to be the main attack[/COLOR] Level 10: Battering Shield [COLOR=#ff0000]Slide booster for eldritch strike[/COLOR] [/sblock] Super Knight, with 20 AC and 20 Con and the ability to go below 0 for a turn, starts very tough and can very easily tank. It's not very sticky yet, but even a weakened MBA is still a threat, and should get the job done. You can use a longsword for boosted accuracy, but make sure you have a nice spear when you hit 11. [sblock=Paragon:] Paragon Path: Kensei [COLOR=#ff0000]Mostly for the accuracy boost, but there are other good PP's (like Iron Vanguard) out there as well.[/COLOR] Level 11: Melee Training -> Versatile Master [COLOR=#ff0000]Our new MBA, we now slide, as well as doing full Con damage[/COLOR] Level 11: Polearm Momentum [COLOR=#ff0000]Combined with Battering Shield, Eldritch Strike now knocks prone [/COLOR]Level 12: Fierce Vitality [COLOR=#ff0000]Gives us alot more room to take damage[/COLOR] Level 14: Impaling Spear [COLOR=#ff0000]Attacking reflex is about a +2 to hit[/COLOR] Level 16: Toughness -> Adept Dilettante [COLOR=#ff0000]A prereq.[/COLOR] Level 16: Arcane Admixture [COLOR=#ff0000]Eldritch strike now does cold damage[/COLOR] Level 18: Lasting Frost [COLOR=#ff0000]Eldrtich strike now applies vulnerability, adding some damage.[/COLOR] Level 20: Wintertouched [COLOR=#ff0000]Eldritch strike now gives us CA, making us more accurate[/COLOR] [/sblock]As soon as we hit 11, we become much more sticky, as we slide enemies around ouselves and keep people down. We also become a fair bit harder to kill, being able to stay up longer. We then continue to boost our accuracy till we hit on a 3 to make it even harder to escape. [sblock=Epic:] Epic Destiny: Unyielding Sentinel [COLOR=#ff0000]Con boosts accuracy, Unbreakable helps status effects (and death saves), are the big draws, but the other features are hardly wasted.[/COLOR] Level 21: Ghostly Vitality [COLOR=#ff0000]Big boost to survivability[/COLOR] Level 22: White Lotus Riposte [COLOR=#ff0000]A solid damage boost[/COLOR] Level 24: White Lotus Master Riposte [COLOR=#ff0000]A huge damage boost[/COLOR] Level 26: Slashing Storm [COLOR=#ff0000]Small AOE damage[/COLOR] Level 28: Resilent Focus [COLOR=#ff0000]Shake off effects easier, also boost death saves[/COLOR] Level 30: Quickened Spellcasting [COLOR=#ff0000]Everyone can use a minor action attack[/COLOR] [/sblock] Ghostly Vitality boost surviveability. Resilent Focus + Unbreakable + Spirit of War prevent most status effects (87.75% at the start of your turn). All that's left is damage, which we can make into something respectable. [sblock=[b]75.34 DPR[/b]] Assuming CA (winterfrost/prone) Assuming Vuln (winterfrost) Assuming Poised Assault stance (To hit is importaint). Assuming 2 attacks (WLMR, or Defender's Aura). NOT assuming WLR (slightly too conditional, though 10+5 vuln * .9 = 15 more damage). Attack: 10 Con + 15 lvl + 2 prof + 6 enh + 1 talent + 3 feat + 1 kensei + 1 stance + 2 CA = 41. 41 vs 44 (ref) = 85% hit, 5% crit Damage: 2d8 (9) Weapon + 10 Con + 6 enh + 3 Weapon Mastery + 4 Kensei + 5 Vuln = 37 Crit: 16 + 10 + 6 + 3 + 4 + 5 + 6d6 (21) = 65 Per hit: 37 * .85 + 65 * .05 = 34.7 Slashing storm: 1 - .1 * .1 * 6 = 5.94 Total: 33.7 * 2 attacks + 5.94 = 75.34 [/sblock] Comments welcome. [/QUOTE]
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