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<blockquote data-quote="mellored" data-source="post: 6707574" data-attributes="member: 6801209"><p><strong>swordburst maximus</strong></p><p></p><p>At-Will: </p><p>Friendly Burst 3 within 2, slide 2, and prone.</p><p>Unfriendly Blast 5 within 2, push 3, slide 2, and prone.</p><p>35 vs Ref/Fort + a 1/turn reroll + borrowed confidence gives you decent accuracy.</p><p>Arcane Mutterings + mass arcana + Paragon of Learning = easy win for many skills.</p><p></p><p>General Tactics:</p><p>Mark someone, then shove them next to an ally (with a nice OA). Reduce their damage if they hit them.</p><p>Your <span style="color: #3366ff">not squishy</span>, but your <span style="color: #ff00ff">not a tank</span>. Protect allies via your interupts, not your body.</p><p>Play as a short ranged caster (you can hit 5 / 7 squares away).</p><p>Don't stand next to an enemy without reason (i.e. better position for the burst).</p><p>Keep ranged enemies more then 5 squares away.</p><p>Plan your actions carefully, you have alot of minors/immidiates.</p><p><span style="color: #ff0000">If you don't have an ally (or 2) with a nice OA, this build looses alot.</span></p><p><span style="color: #ff00ff">Allies may enjoy some forced movement on occasion (</span><span style="color: #3366ff">agile oppertunist</span><span style="color: #ff00ff">). It will hurt them though.</span></p><p></p><p>Encounter:</p><p>Surprising Transport and Dimentional Vortex can negate attacks.</p><p>Steal Time helps vs solo's, or elites, without affecting your total attacks. (sage pre-roll ensures you don't waste it).</p><p>Chaos Shard let's you get a free target in.</p><p></p><p>Daily:</p><p>Ball lighting gives you ranged burst 2, that slides and prones as a minor.</p><p>Rolling thunder, slide 2 and prones anyone who leaves the square (slide out and back, so they have to crawl out).</p><p>Furious Immolation: Pulls toward an area and prones.</p><p>Death's Resurgence gives you an "oh <img src="http://community.wizards.com/sites/all/modules/custom/forest_site/smileys/wizards/censored.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />" button.</p><p>Burning Transformation let's you take some heat <img src="http://community.wizards.com/sites/all/modules/custom/forest_site/smileys/wizards/rimshot.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />. for an encounter.</p><p></p><p>Extras: If you can sqeeze them in...</p><p>Reserve Manuver (Fanning the flames -> echoes of sword magic)</p><p>Superior Will (daze hurts your interupts).</p><p>Arcane Admixture (for burst 3 aegis)</p><p></p><p>This build really kicks in at paragon, but is functional in heroic.</p><p></p><p><strong>build</strong></p><p>[sblock]</p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Swordburst Maximus, level 30</p><p>Eladrin, Wizard/Swordmage, Master of Flame, Sage of Ages</p><p>Swordmage Aegis (Hybrid) Option: Aegis of Shielding</p><p>Versatile Expertise Option: Versatile Expertise (Heavy Blade)</p><p>Versatile Expertise Option: Versatile Expertise (Wand)</p><p>Arcane Admixture Damage Type: Arcane Admixture Thunder</p><p>Spellscarred, Harper, House Vadalis</p><p>Tower Graduate (+2 to Arcana)</p><p>Theme: Order Adept</p><p></p><p>FINAL ABILITY SCORES</p><p>STR 12, CON 18, DEX 16, INT 28, WIS 16, CHA 10</p><p></p><p>STARTING ABILITY SCORES</p><p>STR 10, CON 12, DEX 11, INT 18, WIS 13, CHA 8</p><p> AC: 43 Fort: 41 Ref: 43 Will: 44 (+2 with trick active)</p><p>HP: 175 Surges: 11 Surge Value: 43</p><p></p><p>TRAINED SKILLS</p><p>Arcana +54, Dungeoneering +29, Heal +23, History +37, Religion +35</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +18, Athletics +16, Bluff +15, Diplomacy +15, Endurance +19, Insight +18, Intimidate +15, Nature +24,</p><p>erception +18, Stealth +18, Streetwise +15, Thievery +18</p><p></p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Order Adept Attack: Argent Rain</p><p>Eladrin Racial Power: Fey Step </p><p>Wizard Utility: Ghost Sound</p><p>Wizard Utility: Light</p><p>Wizard Utility: Mage Hand</p><p>Wizard Utility: Prestidigitation</p><p>Swordmage Feature: Aegis of Shielding</p><p>Wizard Attack 1: Thunderwave</p><p>Swordmage Attack 1: Sword Burst </p><p>Wizard Attack 1: Rolling Thunder</p><p>Arcana Utility 2: Arcane Mutterings</p><p>Wizard Utility 2: Arcane Insight </p><p>Swordmage Attack 3: Dimensional Vortex</p><p>Swordmage Utility 6: Armathor's Step</p><p>Wizard Utility 10: Repelling Shield</p><p>Master of Flame Attack 11: Fanning the Flames</p><p>Master of Flame Utility 12: Burning Transformation</p><p>Wizard Attack 15: Ball Lightning</p><p>Swordmage Utility 16: Borrowed Confidence</p><p>Swordmage Attack 17: Surprising Transposition</p><p>Swordmage Attack 19: Death's Resurgence</p><p>Master of Flame Attack 20: Furious Immolation</p><p>Sage of Ages Utility 26: Trick of Knowledge</p><p>Wizard Attack 27: Steal Time</p><p></p><p>FEATS</p><p>Level 1: Mark of Storm</p><p>Level 2: Warwizard Expertise</p><p>Level 4: Unarmored Agility</p><p>Level 6: Improved Defenses</p><p>Level 11: Arcane Reach</p><p>Level 11: Wrathful Warrior</p><p>Level 12: Polearm Momentum</p><p>Level 12: Resounding Thunder</p><p>Level 14: Arcane Admixture</p><p>Level 16: Coordinated Explosion</p><p>Level 18: Greater Aegis of Shielding</p><p>Level 21: Rapid Aegis Reaction</p><p>Level 21: Total Aegis</p><p>Level 22: Strength Through Challenge</p><p>Level 24: Arcane Familiar</p><p>Level 26: Skill Focus (Arcana)</p><p>Level 28: Quickened Spellcasting</p><p>Level 30: Epic Resurgence</p><p></p><p>ITEMS</p><p>Master's Wand of Magic Missile +1</p><p>Rushing Cleats x1</p><p>Belt of Vim (epic tier) x1</p><p>Runic Mindpatterned Armor +6 x1</p><p>Cloak of Distortion +6 x1</p><p>Glaive of Summer +6 x1</p><p>Khyber Shard of the Fiery Depth (epic tier)</p><p>====== End ======</p><p></p><p>[/sblock]</p><p></p><p>DPR:</p><p>7 (2d6) + 9 (int) + 6 (enh) + 3 (item) + 5 (shard) = 30</p><p>36 vs ref/fort = hit on a 6</p><p>.7 * 3.824 (burst 3) + (0.521 from sage of ages) = 3.1978 hits per turn </p><p><strong>30 * 3.1978 = 95.934</strong></p><p> </p></blockquote><p></p>
[QUOTE="mellored, post: 6707574, member: 6801209"] [b]swordburst maximus[/b] At-Will: Friendly Burst 3 within 2, slide 2, and prone. Unfriendly Blast 5 within 2, push 3, slide 2, and prone. 35 vs Ref/Fort + a 1/turn reroll + borrowed confidence gives you decent accuracy. Arcane Mutterings + mass arcana + Paragon of Learning = easy win for many skills. General Tactics: Mark someone, then shove them next to an ally (with a nice OA). Reduce their damage if they hit them. Your [COLOR=#3366ff]not squishy[/COLOR], but your [COLOR=#ff00ff]not a tank[/COLOR]. Protect allies via your interupts, not your body. Play as a short ranged caster (you can hit 5 / 7 squares away). Don't stand next to an enemy without reason (i.e. better position for the burst). Keep ranged enemies more then 5 squares away. Plan your actions carefully, you have alot of minors/immidiates. [COLOR=#ff0000]If you don't have an ally (or 2) with a nice OA, this build looses alot.[/COLOR] [COLOR=#ff00ff]Allies may enjoy some forced movement on occasion ([/COLOR][COLOR=#3366ff]agile oppertunist[/COLOR][COLOR=#ff00ff]). It will hurt them though.[/COLOR] Encounter: Surprising Transport and Dimentional Vortex can negate attacks. Steal Time helps vs solo's, or elites, without affecting your total attacks. (sage pre-roll ensures you don't waste it). Chaos Shard let's you get a free target in. Daily: Ball lighting gives you ranged burst 2, that slides and prones as a minor. Rolling thunder, slide 2 and prones anyone who leaves the square (slide out and back, so they have to crawl out). Furious Immolation: Pulls toward an area and prones. Death's Resurgence gives you an "oh [IMG]http://community.wizards.com/sites/all/modules/custom/forest_site/smileys/wizards/censored.gif[/IMG]" button. Burning Transformation let's you take some heat [IMG]http://community.wizards.com/sites/all/modules/custom/forest_site/smileys/wizards/rimshot.gif[/IMG]. for an encounter. Extras: If you can sqeeze them in... Reserve Manuver (Fanning the flames -> echoes of sword magic) Superior Will (daze hurts your interupts). Arcane Admixture (for burst 3 aegis) This build really kicks in at paragon, but is functional in heroic. [b]build[/b] [sblock] ====== Created Using Wizards of the Coast D&D Character Builder ====== Swordburst Maximus, level 30 Eladrin, Wizard/Swordmage, Master of Flame, Sage of Ages Swordmage Aegis (Hybrid) Option: Aegis of Shielding Versatile Expertise Option: Versatile Expertise (Heavy Blade) Versatile Expertise Option: Versatile Expertise (Wand) Arcane Admixture Damage Type: Arcane Admixture Thunder Spellscarred, Harper, House Vadalis Tower Graduate (+2 to Arcana) Theme: Order Adept FINAL ABILITY SCORES STR 12, CON 18, DEX 16, INT 28, WIS 16, CHA 10 STARTING ABILITY SCORES STR 10, CON 12, DEX 11, INT 18, WIS 13, CHA 8 AC: 43 Fort: 41 Ref: 43 Will: 44 (+2 with trick active) HP: 175 Surges: 11 Surge Value: 43 TRAINED SKILLS Arcana +54, Dungeoneering +29, Heal +23, History +37, Religion +35 UNTRAINED SKILLS Acrobatics +18, Athletics +16, Bluff +15, Diplomacy +15, Endurance +19, Insight +18, Intimidate +15, Nature +24, erception +18, Stealth +18, Streetwise +15, Thievery +18 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Order Adept Attack: Argent Rain Eladrin Racial Power: Fey Step Wizard Utility: Ghost Sound Wizard Utility: Light Wizard Utility: Mage Hand Wizard Utility: Prestidigitation Swordmage Feature: Aegis of Shielding Wizard Attack 1: Thunderwave Swordmage Attack 1: Sword Burst Wizard Attack 1: Rolling Thunder Arcana Utility 2: Arcane Mutterings Wizard Utility 2: Arcane Insight Swordmage Attack 3: Dimensional Vortex Swordmage Utility 6: Armathor's Step Wizard Utility 10: Repelling Shield Master of Flame Attack 11: Fanning the Flames Master of Flame Utility 12: Burning Transformation Wizard Attack 15: Ball Lightning Swordmage Utility 16: Borrowed Confidence Swordmage Attack 17: Surprising Transposition Swordmage Attack 19: Death's Resurgence Master of Flame Attack 20: Furious Immolation Sage of Ages Utility 26: Trick of Knowledge Wizard Attack 27: Steal Time FEATS Level 1: Mark of Storm Level 2: Warwizard Expertise Level 4: Unarmored Agility Level 6: Improved Defenses Level 11: Arcane Reach Level 11: Wrathful Warrior Level 12: Polearm Momentum Level 12: Resounding Thunder Level 14: Arcane Admixture Level 16: Coordinated Explosion Level 18: Greater Aegis of Shielding Level 21: Rapid Aegis Reaction Level 21: Total Aegis Level 22: Strength Through Challenge Level 24: Arcane Familiar Level 26: Skill Focus (Arcana) Level 28: Quickened Spellcasting Level 30: Epic Resurgence ITEMS Master's Wand of Magic Missile +1 Rushing Cleats x1 Belt of Vim (epic tier) x1 Runic Mindpatterned Armor +6 x1 Cloak of Distortion +6 x1 Glaive of Summer +6 x1 Khyber Shard of the Fiery Depth (epic tier) ====== End ====== [/sblock] DPR: 7 (2d6) + 9 (int) + 6 (enh) + 3 (item) + 5 (shard) = 30 36 vs ref/fort = hit on a 6 .7 * 3.824 (burst 3) + (0.521 from sage of ages) = 3.1978 hits per turn [b]30 * 3.1978 = 95.934[/b] [/QUOTE]
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