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<blockquote data-quote="mellored" data-source="post: 6707585" data-attributes="member: 6801209"><p><strong>Charging Wizard</strong></p><p></p><p>Cause everyone else is doing it.</p><p></p><p>The very hard to kill gouge wielding charging wizard (or really any class).</p><p></p><p>[sblock=build]</p><p>Revenant (Half-Elf)</p><p>Dilettant: Eldrich Strike</p><p>Background: Gritty Sargent (Mace)</p><p>Wizard/Kulkor Master At Arms/Destin Scion</p><p></p><p>Str: 12, Con 18, Dex 12, Int 8, Wis 12, Cha 10</p><p>Str: 14, Con 30, Dex 20, Int 10, Wis 16, Cha 12</p><p></p><p>L1 - Melee Training Con -> Retrain to Versitile Master @ 12</p><p>L2 - Weapon Proficiency (Gouge)</p><p>L4 - Spear Expertise</p><p>L6 - Silvery Glow</p><p>L8 - Half-elf Soul</p><p>L10 - Restless Dead -> Retrain to Kulkor Battle Student @ 11</p><p>L11 - Battle Awreness</p><p>L12 - Polearm Momentum</p><p>L14 - Impaling Spear</p><p>L16 - Superior Will</p><p>L18 - Restless Dead</p><p>L20 - Lasting Frost</p><p>L21 - Winter Touched</p><p>L22 - Long Step</p><p>L24 - Surprising Charge</p><p>L26 - White Lotus Riposte</p><p>L28 - White Lotus Master Riposte</p><p>L30 - Ghostly Vitality</p><p></p><p>Powers</p><p>Magic Missile (can still kill minions)</p><p>Storm Pillar (can still block squares)</p><p></p><p>Items: Frost Fury Gouge +6, Life Charm +5, Bloodthread +6, Horned Helm (epic), Belt of Solinnor Rightousness (epic), Gloves of Ice (epic), Rushing Cleats.</p><p>[/sblock]</p><p></p><p>Assuming your below 0 (and you should start battles that way, making sure you pre-save daze).</p><p>[sblock=To hit: = 41 (42 on a charge) vs Ref]</p><p>15 (half level)</p><p>10 (Con)</p><p>6 (Enhancemnt)</p><p>3 (Spear Expertise)</p><p>2 (Proficency)</p><p>2 (Restless Dead)</p><p>2 (Combat Advantage)</p><p>1 (Destined Scion)</p><p>*1 (Charge)</p><p>[/sblock]</p><p></p><p>[sblock=damage 57.45 (59.325 on a charge)]</p><p>10 (Con)</p><p>16 (4d6r1) 36</p><p>6 (Enhancement)</p><p>10 (Frost Fury)</p><p>5 (Frost Vuln)</p><p>4 (Gloves of Ice)</p><p>4 (Silvery Glow)</p><p>*10.5 (horned helm) 18</p><p>*3 (Spear Expertise)</p><p>= 55 (68.5)</p><p></p><p>Crit</p><p>+16 (4d6r1)</p><p> +33 (Frost Fury)</p><p>*+7.5 (Horned healm)</p><p>= 49 (56.5) * .05 = 2.45 (2.825)</p><p>[/sblock]</p><p></p><p>.95 * (59.325 + (.9 * 57.45))</p><p>.95 * (59.325 + 51.705)</p><p>.95 * (111.03)</p><p>= <strong>105.4785</strong></p><p></p><p>Oh, and a <strong><em>likely</em></strong> third attack from riposte (as the target will be adjacent and prone), adding another 51.705 + 10 (167.1835 grand total).</p><p></p><p>I'm sure i'm missing something (like some rings, or charge equipment), but i feel my point has been made (whatever it was).</p></blockquote><p></p>
[QUOTE="mellored, post: 6707585, member: 6801209"] [b]Charging Wizard[/b] Cause everyone else is doing it. The very hard to kill gouge wielding charging wizard (or really any class). [sblock=build] Revenant (Half-Elf) Dilettant: Eldrich Strike Background: Gritty Sargent (Mace) Wizard/Kulkor Master At Arms/Destin Scion Str: 12, Con 18, Dex 12, Int 8, Wis 12, Cha 10 Str: 14, Con 30, Dex 20, Int 10, Wis 16, Cha 12 L1 - Melee Training Con -> Retrain to Versitile Master @ 12 L2 - Weapon Proficiency (Gouge) L4 - Spear Expertise L6 - Silvery Glow L8 - Half-elf Soul L10 - Restless Dead -> Retrain to Kulkor Battle Student @ 11 L11 - Battle Awreness L12 - Polearm Momentum L14 - Impaling Spear L16 - Superior Will L18 - Restless Dead L20 - Lasting Frost L21 - Winter Touched L22 - Long Step L24 - Surprising Charge L26 - White Lotus Riposte L28 - White Lotus Master Riposte L30 - Ghostly Vitality Powers Magic Missile (can still kill minions) Storm Pillar (can still block squares) Items: Frost Fury Gouge +6, Life Charm +5, Bloodthread +6, Horned Helm (epic), Belt of Solinnor Rightousness (epic), Gloves of Ice (epic), Rushing Cleats. [/sblock] Assuming your below 0 (and you should start battles that way, making sure you pre-save daze). [sblock=To hit: = 41 (42 on a charge) vs Ref] 15 (half level) 10 (Con) 6 (Enhancemnt) 3 (Spear Expertise) 2 (Proficency) 2 (Restless Dead) 2 (Combat Advantage) 1 (Destined Scion) *1 (Charge) [/sblock] [sblock=damage 57.45 (59.325 on a charge)] 10 (Con) 16 (4d6r1) 36 6 (Enhancement) 10 (Frost Fury) 5 (Frost Vuln) 4 (Gloves of Ice) 4 (Silvery Glow) *10.5 (horned helm) 18 *3 (Spear Expertise) = 55 (68.5) Crit +16 (4d6r1) +33 (Frost Fury) *+7.5 (Horned healm) = 49 (56.5) * .05 = 2.45 (2.825) [/sblock] .95 * (59.325 + (.9 * 57.45)) .95 * (59.325 + 51.705) .95 * (111.03) = [b]105.4785[/b] Oh, and a [b][i]likely[/i][/b] third attack from riposte (as the target will be adjacent and prone), adding another 51.705 + 10 (167.1835 grand total). I'm sure i'm missing something (like some rings, or charge equipment), but i feel my point has been made (whatever it was). [/QUOTE]
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