freyar
Extradimensional Explorer
Shade said:Hmmm....
I can see several possible approaches to the "shocking grasp".
1.) Start with a flat amount of "dice" worth it can use. (Let's just base it off the max and leave it up to DMs if they want to start with less...the whole random aspect wreaks havoc with CRs and so on).
2.) Allow it to release as much as it has HD, taking damage equivalent to the amount it releases.
3.) Do something similar to lay on hands, where it is a factor of its HD * Cha modifier.
As for a cap, I'm not sure it is needed, since it begins with a finite amount and doesn't really want to use it all at once.
I like option 2. It does 1d6 damage for each hp of damage it takes. Sound reasonable?