After their bickering subsides, the party continues on. Beyond the center doorway, the party finds another corridor, which ends after about 200 paces. The long stone hall ends in a stone chamber furnished only with cracked, moldering tables on which lie rusted implements of iron. Rain falls into the middle of the room from a one foot square shaft in the ceiling which must reach up to the roof of the structure. A drain in the center of hte floor allows the water to escape, but old, dark stains suggest that it was used to carry away other fluids long ago. There is a doorway on the far side of the room, 50 feet from the party.
Khyl, Kaine, and Arden: From beyond that far doorway, you can hear the clink of armor and rustle of weapons.
Suddenly, from the doorway on the far side of the room step two burly humanoids. Each stands more than 6ft tall and has feral eyes and flat facial features, and is covered in leather armor studded with painted red plates of iron; each brandishes a shortsword and small shield. You all recognize the creatures as hobgoblins. With a roar, the two draw they weapons and charge.
Soto: From the style of their armor, you can tell these are not the city goblinoids of the Five Nations, but rather member of the more 'barbaric', ancient tribes of Darguun.
Surprise Round: Kaine (22), Khyl (10), Arden a Hobgoblins (9). Kaine is up. The hobgoblins are 25ft away from Xerxes, the frontmost member of the party. The room is 50ft x 50ft.
Regular Initiative: Kaine (22), Antonus (18), Gregorian (17), Soto (15), Khyl (10), Arden and Hobgoblins (9), Xerxes (5).
Combat Map:
HH
X
AKC
SG
ArKa