Memories and Portents Chapter#1: A Dark and Stormy Knight

As Gregorious lets loose another bolt near the feet of Antonus and the spider, Soto's song enters the ears of our heroes, causing them to feel inspired.

Khyl is up. +1 to attack and damage rolls for as long as Soto sings. I am assuming Soto is expending as Action Point given that he has already made use of his 1/day bardic music ability.
 

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SecondTime said:
As Gregorious lets loose another bolt near the feet of Antonus and the spider, Soto's song enters the ears of our heroes, causing them to feel inspired.

Khyl is up. +1 to attack and damage rolls for as long as Soto sings. I am assuming Soto is expending as Action Point given that he has already made use of his 1/day bardic music ability.

With so many attackers in his way, Khyl did not risk using his bow on the thing. Instead he attempted to move into a position to help whomever attacked it next.

OOC: Aid another on attack
 

OOC: From now on, everyone feel free to follow Nightbreeze's lead and give me a general attack 'strategy' if you have one in mind. If there is a dramatic development in the battle, I'll give you a chance to give input. This should speed up when actions are likely repetitive.
 

As the magically summoned wolf disappeares, Arden slips by Antonus and swings his dagger at the spider, lopping off one leg, leading to a screach and a snap from the creature's fangs, which barely miss the mage's leg.


Antonus is up.


Combat Map:

ArS
A
KC

SG
Ka​
 


Kaine starts attacking with deft combinations of punches and kicks.

OOC: Flurry of Misses, also repeat as necessary until the spider is dead or Kaine gets injured even more.
 


Antonus' rapier slices through the spider's mandible just before Kain's flurry of punches fall on the creature's chitin hide, one devasting punch breaking through a joint between the head and torso. The spider's legs give immediatly, and it collapses to the ground, flinching..and then not.

Out of initiative. Everyone recieves 60xp.

A search of the room by Antonus finds a large amount of weapons and armor on the webbed bodies, mostly old, broken, and useless. But...below the body of the hobgoblin dangling from the ceilling, you find a bag (containing 75gp) and a small pearl.

Gregorious and Ardan: You recognize the pearl as a focus used by mages to recall spells forgotten. Given the size of this pearl, it is likely only used to recall cantrips, and infrequently at that...(0-level pearl of power, can be used to recall on 0-level spell once per day).

Also on the floor below the goblin, Antonus discovers a parchment, written in immaculate Common that one wouldn't expect from a goblinoid. On the back of the parchment is a map, outlining what appeares to be this area of northeastern Breland. The Orien trade road and New Cyre are clearly marked, and, in red ink, a place near a twist in the trade road is labled 'Goblin Burial Fort'. This is likely to the structure you are standing in.

On the back of the parchment, there is a note that reads:

Dear Darax,

This be a map of the trade road...I believe the tower marked would be perfect for our purposes; it overlooks the trade road so that any caravan could clearly be seen from the tower. It hasn't been searched in years, so you might even find some of the ancient relics your people are known for. I suggest you send your men there, but, regardless of how it is accomplished, the Cyrans MUST be denied their trade.

Signed,

Mr. Copper

The ladder near the back of the chamber still awaits...

OOC: Almost there. Get those action points ready. :)
 

King Boranel has decreed that the Cyrans be allowed refuge in Breland. This Mr. Copper may seek to disrupt relations between Breland and the Cyran refugees. I will report this to my handler when able.
 


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