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Memories and Portents Chapter#1: A Dark and Stormy Knight

The bickering party enters the door on the left. The numerous forms of magical illumination pierce the darkness of the short corridor beyond the doorway, roughly 10 feet wide, the worn remnants of some primitive scrawlings on the walls, too fragmented to have any real meaning to the explorers, the only phenomena to break up the monotony of stone.

After a mere forty paces, the corridor opens into a similarly featurless room, roughly 45 feet from your left to right, and 35 feet to the far wall of the room which you face from the corridor mouth. The only object of interest in this chamber is a statue at the far end. It resembles a sarcophagus standing upright, except that the head of the figure carved upon its lid looks distored and seems to have tendrils instead of hair. A pair of batlike wings extends from its temples.

Khyl: You notice the slight movement of the tendrils...

Suddenly, after the entire pary has entered the chamber, its eyes open, revealing the glow of green flames, and the head flies forward to attack!

Initiative: Arden (20), Soto (18), Xerxes (13), Kaine (10), Anotnus (9), Unidentified Creature (7), Gregorious and Khyl (+ Canis) (3).

Surprise Round: Unidentified Creature, Khyl.

The strange, grotesque creature lets out a piercing shriek. The party (excepting Xerxes), can feel their mind begin to become muddled and then overcome by an incredible sense of fear. Your muscles tense, preventing you from acting. (Paralyzed - 7 rounds)

Arden and Antonus: Because of either your peculiar position relative to the creature, or your rigorous constitution, you are able to resist the effect of the shriek.

Arden is up. Everyone except Arden, Antonus, and Xerxes is paralyzed.


Combat Map:

Cr


X
AKC

SG
ArKa
 
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Trys: Soto Grabapple

Trys looks around and seeing the creature surpresses her instinct to run. Soto tries sing a song of valor about the elves fight against the forces of the Giants helping to boost the bravery of his comrads, but finds himself unable to anything but watch in horror.
 
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OOC: Sorry about the last minute edit, Argent.

OOC: Paper Bard, you didn't specify your skill mods in your statblock; i assumed a base ability mod for your spot check.
 
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Barely overcoming the terrible shriek Ardan stays focused and soon a stream of magical energy shoots out from his fingertips, aiming straight at the flying creature. After that Ardan quickly pulls up his dagger should this creature come any closer.

OOC:
Cast Magic Missile [Standard Action]
Draw dagger [Move Action]
 

Antonus sizes the situation up and decides he needs to try to get to the other side of the creature.

OOC:
I'm going to try to get around to flank with Xerxes, assuming that he's engaged with the creature by the time my turn comes up. I don't want to provoke attacks of opportunity, though, so if I can't get behind it right away I'll move as far as I can and fire a crossbow bolt. If I can make it up to it, I'll take another move action to draw my rapier and that's it.
 

Kaine mentally pauses to reflect how easy his normally difficult isometric exercises have become when paralyzed, then focuses his ki on the task of ending this enchantment.
 

OOC:
I only write skill bonuses that I either have synergy with, a racial mod, or ranks in. Everything else is just ability mod.

IC
Xerxes charges the thing, swinging with his greatsword at the shreaking head, not caring if he cuts through the stone statue in the process. He does try to avoid it, but not if it means making an innacurate swing.
 

The manifestation of Arden's arcane power erupts as it makes contact with the creature, destroying the sarcophagus head that surrounds its form, falling in little pieces along the floor of the chamber, but the creature's horrible form is quickly encased in an explosion of green fire. It shrieks as a result, this time in agony as opposed to aggression; both the awful flames and sounds become more intense as the blade of the warforged's greatsword comes down over the thing's 'head'; for a brief moment the flames consuming the monster seem to take a fang shape similar to the symbol of the Keeper before they finally burn out, leaving no trace of the creature.

With the monster gone, the unholy fear gripping most of the party dissipates.

Out of initiative. End of paralysis. Everyone receives 50xp. The sarcophagus remains, albeit headless.

OOC: Short and sweet. Nice. :)
 

Xerxes spins his greatsword in his hands once and in a fluid motion, sheathes it on his back.
"That's why I'm in front." He turns to the mage. "Good work. We have slain the beast. Let's check this room for valuables and make sure there isn't any more critters before we go."
 


Into the Woods

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