Memories and Portents OOC thread.

Great, I am halfway done statting him. Need to think some of what spells to choose. I am a little stumbled on the alignment. He is a little bully, but he does it most for fun. He will not slay innocent people or in fact harm people(without a cause). He is kinda short-tempered, and have hurt some people that angered him.
He did travel from his family, leaving only a note, so he is kinda free-spirit , no worries guy. He will lie to escape punishment for things he has done. He accept the law, but will often come in trouble with it. He don't care about authorities ( don't hate them, nor does he plan to rebel against them).

Any tips would be welcome ;)
 

log in or register to remove this ad

chod said:
Great, I am halfway done statting him. Need to think some of what spells to choose. I am a little stumbled on the alignment. He is a little bully, but he does it most for fun. He will not slay innocent people or in fact harm people(without a cause). He is kinda short-tempered, and have hurt some people that angered him.
He did travel from his family, leaving only a note, so he is kinda free-spirit , no worries guy. He will lie to escape punishment for things he has done. He accept the law, but will often come in trouble with it. He don't care about authorities ( don't hate them, nor does he plan to rebel against them).

Any tips would be welcome ;)

Offhand, he sounds True Neutral or Chaotic Neutral.
 

I'm thinking a Changling bard.

Selene has always danced to her own drum. Armed with her charm, whit and a deadly tongue, she lkeeps herself as active as she can and keeps a minimum of 4 alternate identities in case she needs to make a quick exit.

She has one true obsession. She wants to learn more about the ancient world, her mother has told her she comes from an ancient line of doppelganger queens and she firmly believes it.
 
Last edited:

Argent Silvermage said:
I'm thinking a Changling bard.

Selene has always danced to her own drum. Armed with her charm, whit and a deadly tongue, she lkeeps herself as active as she can and keeps a minimum of 4 alternate identities in case she needs to make a quick exit.

She has one true obsession. She wants to learn more about the ancient world, her mother has told her she comes from an ancient line of doppelganger queens and she firmly believes it.

The more the better. Post the stats when you can.
 


I have posted the stats, will come up with apperance soon. Could someone look over it? I am not sure if I have done it all correctly.
 

chod said:
I have posted the stats, will come up with apperance soon. Could someone look over it? I am not sure if I have done it all correctly.
At a brief glance, you have too many points in your ability scores. It's 25 point buy and you have 29.

After those are fixed (I suggest dumping Str down to 8 and removing another point somewhere else), fix your Saving Throws (Ref gets Dex mod added, Fort gets Con mod, Will gets Wis mod).

Also, it seems like you're forgetting your bonus skill points for being human (you get 4 extra at level 1, and +1 per level after that). Furthermore, Bluff isn't a class skill for Sorcerers, which means you can only have 2 ranks at level 1 (and they cost 4 skill points). Your snake familiar and Charisma ease that pain though--with 0 ranks in Bluff you'd still have a +6 modifier, not bad at all.

Finally, may I suggest different feats? Compare Combat Casting to Skill Focus: Concentration. Sure, Combat Casting gives you an extra +1 for casting defensively, but Skill Focus: Concentration gives a +3 to all uses of Concentration, not just casting defensively. Unless you need Combat Casting for a prestige class or something, Skill Focus: Concentration is the better feat.

And Toughness is nice at level 1, but afterwards you'll wish you took something better. May I suggest Improved Initiative as a safe choice? Or, if you're planning on ranged touch spells in the future (ray of frost and acid splash don't really count), Point Blank Shot followed by Precise Shot are good. Spell Focus is also good if you plan on getting spells with saving throws from a specific school.

Anyways, that's my take on it.
 
Last edited:

Thanks, I will fix them tomorrow. Bluff is a class skill for sorcerers though, and thanks for the view on feats ( you are probably a far more experienced player then me.)
 

chod said:
Thanks, I will fix them tomorrow. Bluff is a class skill for sorcerers though, and thanks for the view on feats ( you are probably a far more experienced player then me.)
Oops! Don't know how I screwed up the Bluff thing... As for the feats, yeah, I've seen them in play and they're just not good.
 

Ok, fixed what you listed. I just have a feeling that something is wrong in the familiar stat though. I went with Improved Initiative as that can come in handy.
 

Remove ads

Top