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memory of a thousand lifetimes
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<blockquote data-quote="mneme" data-source="post: 5655451" data-attributes="member: 59248"><p>I think that the designer intent (and the way most 4e GMs who are actually running 4e in the spirit it's designed) is that you get to know the result of the roll -- whether you hit or missed; whether the skill check succeeded or failed. It's the equivalent of "and miss" except that you're allowed to use it even if you succeed.</p><p></p><p>I'm annoyed (though I'll deal) if a GM won't tell me whether a roll succeeded or failed. I do think this is an abuse, though it's within the GM's purview.</p><p>I think it usual if a GM will tell me if it succeeded or failed, but not by how much.</p><p>I consider it a "nice GM" thing if the GM gives me more; either telling me I only missed by a little or exactly by how much I missed (I will generally do this as a GM; I can keep the challenge up by something other than players wasting powers).</p><p></p><p>Also, I have, actually, used Memory of a Thousand Lifetimes to turn an 18 on a death save into a 20+, letting my character wake up in the middle of a close fight.</p></blockquote><p></p>
[QUOTE="mneme, post: 5655451, member: 59248"] I think that the designer intent (and the way most 4e GMs who are actually running 4e in the spirit it's designed) is that you get to know the result of the roll -- whether you hit or missed; whether the skill check succeeded or failed. It's the equivalent of "and miss" except that you're allowed to use it even if you succeed. I'm annoyed (though I'll deal) if a GM won't tell me whether a roll succeeded or failed. I do think this is an abuse, though it's within the GM's purview. I think it usual if a GM will tell me if it succeeded or failed, but not by how much. I consider it a "nice GM" thing if the GM gives me more; either telling me I only missed by a little or exactly by how much I missed (I will generally do this as a GM; I can keep the challenge up by something other than players wasting powers). Also, I have, actually, used Memory of a Thousand Lifetimes to turn an 18 on a death save into a 20+, letting my character wake up in the middle of a close fight. [/QUOTE]
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