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Mental saves
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<blockquote data-quote="DogBackward" data-source="post: 5992135" data-attributes="member: 50642"><p>The problem is that Intelligence and Wisdom are still two separate stats, and don't need to be. It's another of those "But it's always been that way!" holdovers. Simply put: Wisdom needs to go. Perception is a factor of mental reflexes and quick thinking, and so belongs with Intelligence. Insight is just about <em>perceiving</em> social cues and processing that information, so again fits with Intelligence. Willpower is far more of a "force of personality" thing, and thus should be tied to Charisma. And... those are really the only two things Wisdom is for. Other than divine casting, which easily falls to Charisma. Though I'd note that I think Bluff should be an Intelligence skill instead of Charisma, since it's about using cunning to trick an opponent.</p><p></p><p>As for saves, it then becomes easy to put saves against Illusion under Intelligence and saves against Charm and Compulsion under Charisma. Use your quick wits to see past something that's trying to trick your mind, and use your force of personality to resist people trying to subvert your will.</p><p></p><p>Right, now that that's done... let's talk about Strength and Constitution...</p></blockquote><p></p>
[QUOTE="DogBackward, post: 5992135, member: 50642"] The problem is that Intelligence and Wisdom are still two separate stats, and don't need to be. It's another of those "But it's always been that way!" holdovers. Simply put: Wisdom needs to go. Perception is a factor of mental reflexes and quick thinking, and so belongs with Intelligence. Insight is just about [i]perceiving[/i] social cues and processing that information, so again fits with Intelligence. Willpower is far more of a "force of personality" thing, and thus should be tied to Charisma. And... those are really the only two things Wisdom is for. Other than divine casting, which easily falls to Charisma. Though I'd note that I think Bluff should be an Intelligence skill instead of Charisma, since it's about using cunning to trick an opponent. As for saves, it then becomes easy to put saves against Illusion under Intelligence and saves against Charm and Compulsion under Charisma. Use your quick wits to see past something that's trying to trick your mind, and use your force of personality to resist people trying to subvert your will. Right, now that that's done... let's talk about Strength and Constitution... [/QUOTE]
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