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<blockquote data-quote="BendBars/LiftGates" data-source="post: 5994562" data-attributes="member: 58779"><p>Here's what I'd do. This is based on what the ability scores seem most appropriate for, as well as considering "Which character classes ought to be best at defending these?"</p><p></p><p>INT is used against:</p><p>- illusions</p><p>- maze</p><p>- confusion (umber hulks, etc.)</p><p>Intelligence lets you "think through" complicated situations. Wizards and other high-INT characters aren't easily stumped by riddles, false appearances, or bright sparkly lights.</p><p></p><p>CHA is used against:</p><p>- charm</p><p>- dominate</p><p>- bluffing*</p><p>Charisma determines your inner power and resistance to mental compulsion. The bard in the party is strong against these sorts of effects (although whether he's equally strong-willed against his own impulses has more to do with whether he has a high Wisdom).</p><p></p><p>WIS is used against:</p><p>- fear</p><p>- phantasmal killer</p><p>- mind blast</p><p>- insanity</p><p>- impulses (addictions, greed, curiosity, the urge to push the button that says "Do not push")</p><p>- being blinded by nymphs</p><p>Wisdom describes your steely nerve and unflinching determination. The cleric in the party is strong against these sorts of effects.</p><p></p><p>* This makes sense to me. A charlatan uses Charisma to spin a story, and the way that you avoid getting conned is to have the confidence to resist letting him influence your decisions. And it means that your savvy thief knows how to avoid falling prey to his own tricks, while his cleric buddy might get suckered into buying a ten-year subscription to People from a door-to-door salesman. This has the unusual effect of turning your Rogue's attempt to fast-talk his way past the guards into a Charisma vs. Charisma battle. Again, this makes sense to me: This is a battle determined by your ability to let your personality overwhelm his. However, for the purposes of game design, I don't necessarily think it's a good idea for a single stat to be used for "attack" and "defense."</p></blockquote><p></p>
[QUOTE="BendBars/LiftGates, post: 5994562, member: 58779"] Here's what I'd do. This is based on what the ability scores seem most appropriate for, as well as considering "Which character classes ought to be best at defending these?" INT is used against: - illusions - maze - confusion (umber hulks, etc.) Intelligence lets you "think through" complicated situations. Wizards and other high-INT characters aren't easily stumped by riddles, false appearances, or bright sparkly lights. CHA is used against: - charm - dominate - bluffing* Charisma determines your inner power and resistance to mental compulsion. The bard in the party is strong against these sorts of effects (although whether he's equally strong-willed against his own impulses has more to do with whether he has a high Wisdom). WIS is used against: - fear - phantasmal killer - mind blast - insanity - impulses (addictions, greed, curiosity, the urge to push the button that says "Do not push") - being blinded by nymphs Wisdom describes your steely nerve and unflinching determination. The cleric in the party is strong against these sorts of effects. * This makes sense to me. A charlatan uses Charisma to spin a story, and the way that you avoid getting conned is to have the confidence to resist letting him influence your decisions. And it means that your savvy thief knows how to avoid falling prey to his own tricks, while his cleric buddy might get suckered into buying a ten-year subscription to People from a door-to-door salesman. This has the unusual effect of turning your Rogue's attempt to fast-talk his way past the guards into a Charisma vs. Charisma battle. Again, this makes sense to me: This is a battle determined by your ability to let your personality overwhelm his. However, for the purposes of game design, I don't necessarily think it's a good idea for a single stat to be used for "attack" and "defense." [/QUOTE]
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