Terath Ninir
Yog Sothoth loves you
Okay, I know that the official party line at WotC is that Strength bonuses are the most powerful stat bonuses in the universe. That's why half-orcs are unplayable in any but the most hack 'n' slash games. But I think that their behaviour proves that, while they *say* Strength is the most powerful attribute, that all mental stats -- even Charisma -- are more important and more powerful.
Take a look through the various WotC books and find all the LA+0 races that have *any* mental stat bonus. Take your time; they're almost impossible to find. I thought there weren't any until I stumbled across the grey elf. While, yes, they have a +2 Int and +2 Dex, they also have a -2 Str and -2 Con, which makes them very close to an unplayable race. I'm sure you could munchkin your way around that in point buy, but those two penalties could easily be killer if you generate stats the official way (with dice).
The thing that really drove the point home for me was the Cyclopean race in Dragon 323. Yes, Dragon is not a WotC publication, but the info in there rigidly follows the standards set out by WotC and, as their cover often proclaims, is 100% Official. (I'd say they often follow the guidelines *better* than WotC, but that's a whole other rant.) The race came in two flavours: an intelligent cyclops, and a brute cyclops. The supposedly intelligent race, though, didn't have a bonus to a mental stat -- nope, they had a +2 Con bonus that went against all the flavor text of the race.
As another interesting side note, this wasn't the writer's choice. It was the editorial staff's choice. They say in their writer's guidelines *not* to include stat modifiers for a race that they will publish. They assign the modifiers themselves. And, I'd say, this is part of their secret WotC-based agenda against mental stat bonuses.
As a further proof against the importance of Strength as a stat: how many monster races have a mental stat bonus above +10? +20? But you see Strength and Constitution bonuses of +10 even on fairly low-level whimpy monsters. No, they give away bonuses to those two stats like candy, because the stats are not really all that important.
Why are the mental stats more important? They are the gateway to magic, which is, as it always has been, more powerful than physical attacks in D&D. But in 3e, moreso than in previous editions, high mental stats give you more magical power. One you start reaching a mental stat of 20 or higher, you start getting a serious boost in spells per day. For a cleric or specialist wizard, the extra 1st level spell from a mental stat of 20 is a 1/3 increase in power at 1st level. For a nonspecialist wizard, it increases your spells per day by a whopping 50%. Compare that to a piddly +1 attack and damage -- which one is really more powerful?
And if you've got a mental stat of 20 at 1st level, the only direction to go is up. By 16th level, you've got at least a 24 in your mental stat (most likely more, if you've managed to wrangle any inherent bonus along the way), giving you a bonus 7th level spell, and a total of 10 bonus spells in all. Meanwhile, the 24 strength orc has a +7 attack and damage. Whoop de doo.
If you're still not convinced, keep in mind that there is a feat that gives you ONE extra spell slot per day, Extra Slot. And that feat doesn't even let you have a bonus spell of your highest spell level! Granted, it's a very low quality feat, worse than Toughness, but it still shows the high regard WotC places on bonus spell slots.
The plain fact is that a +2 to any mental stat is worth WAY more than a +2 to a physical stat, including and especially Strength. Many monsters have strength bonuses of +20 or more, yet the monsters that rely on brute strength have lower CRs than those that cast spells.
Nope, I've figured out WotC's little game. They claim up and down that Str is the uberstat, but the facts tell a whole different story. Mental stats are more important than physical, so they are deathly afraid to give any decent PC race a mental bonus.
Discuss.
Take a look through the various WotC books and find all the LA+0 races that have *any* mental stat bonus. Take your time; they're almost impossible to find. I thought there weren't any until I stumbled across the grey elf. While, yes, they have a +2 Int and +2 Dex, they also have a -2 Str and -2 Con, which makes them very close to an unplayable race. I'm sure you could munchkin your way around that in point buy, but those two penalties could easily be killer if you generate stats the official way (with dice).
The thing that really drove the point home for me was the Cyclopean race in Dragon 323. Yes, Dragon is not a WotC publication, but the info in there rigidly follows the standards set out by WotC and, as their cover often proclaims, is 100% Official. (I'd say they often follow the guidelines *better* than WotC, but that's a whole other rant.) The race came in two flavours: an intelligent cyclops, and a brute cyclops. The supposedly intelligent race, though, didn't have a bonus to a mental stat -- nope, they had a +2 Con bonus that went against all the flavor text of the race.
As another interesting side note, this wasn't the writer's choice. It was the editorial staff's choice. They say in their writer's guidelines *not* to include stat modifiers for a race that they will publish. They assign the modifiers themselves. And, I'd say, this is part of their secret WotC-based agenda against mental stat bonuses.
As a further proof against the importance of Strength as a stat: how many monster races have a mental stat bonus above +10? +20? But you see Strength and Constitution bonuses of +10 even on fairly low-level whimpy monsters. No, they give away bonuses to those two stats like candy, because the stats are not really all that important.
Why are the mental stats more important? They are the gateway to magic, which is, as it always has been, more powerful than physical attacks in D&D. But in 3e, moreso than in previous editions, high mental stats give you more magical power. One you start reaching a mental stat of 20 or higher, you start getting a serious boost in spells per day. For a cleric or specialist wizard, the extra 1st level spell from a mental stat of 20 is a 1/3 increase in power at 1st level. For a nonspecialist wizard, it increases your spells per day by a whopping 50%. Compare that to a piddly +1 attack and damage -- which one is really more powerful?
And if you've got a mental stat of 20 at 1st level, the only direction to go is up. By 16th level, you've got at least a 24 in your mental stat (most likely more, if you've managed to wrangle any inherent bonus along the way), giving you a bonus 7th level spell, and a total of 10 bonus spells in all. Meanwhile, the 24 strength orc has a +7 attack and damage. Whoop de doo.
If you're still not convinced, keep in mind that there is a feat that gives you ONE extra spell slot per day, Extra Slot. And that feat doesn't even let you have a bonus spell of your highest spell level! Granted, it's a very low quality feat, worse than Toughness, but it still shows the high regard WotC places on bonus spell slots.
The plain fact is that a +2 to any mental stat is worth WAY more than a +2 to a physical stat, including and especially Strength. Many monsters have strength bonuses of +20 or more, yet the monsters that rely on brute strength have lower CRs than those that cast spells.
Nope, I've figured out WotC's little game. They claim up and down that Str is the uberstat, but the facts tell a whole different story. Mental stats are more important than physical, so they are deathly afraid to give any decent PC race a mental bonus.
Discuss.
