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Menzoberranzan Meets The Sopranos - A Drow Campaign.
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<blockquote data-quote="TheSword" data-source="post: 9592945" data-attributes="member: 6879661"><p>[URL unfurl="true"]https://www.cbr.com/gangster-movie-most-common-tropes/[/URL]</p><p></p><p>I thought this was a great article for inspiration.</p><p></p><p><strong>10. Marriages Break Down Over Time: </strong>Plenty of opportunity for PCs to have romantic relations that result in betrayal, murder or Lolth’s Test of Loyalty. Plus there is the duplicitous patron as a good example.</p><p></p><p><strong>9. Cops Conduct a Bad Raid:</strong> In this case the idea of Drow successfully hiding the evidence could fit into the idea of a house raid being completed flawlessly. Or a plot that is designed to humiliate the house being fixed by the PCs before they get caught.</p><p></p><p><strong>8. The Main Character Kills Someone:</strong> I think a killing - either for advancement or self defence should be a key part of each PCs Academy section. A graduation test as a minimum.</p><p></p><p><strong>7. Police Corruption is a Major Theme: </strong>The Ruling Council is the most corrupt a political force can get. Everything they do should be based on self interest. It would make for an awesomely unpredictable appeal to authority. They’re the heads of the five families basically… but eight.</p><p></p><p><strong>6. The Police Win In The End:</strong> This might be a problem - unless you see the ultimate police as Lolth - embodied by the ruling council. Yochlols as her agents. They see everything. They know everything. And when you think you got off scott free the other houses bring you down when Lolths disfavor falls upon you.</p><p></p><p><strong>5. The Big Meeting:</strong> There are a couple of big meetings that the party can be privy to. The early ones would be house conferences where the nobles of the house gather to plot, plan, assert themselves, establish a pecking order, and plan to take down the others. While later on the party could get to attend the ruling council - either as witnesses or at higher levels with a seat on the council. There’s also the ubiquitous summons to Quellarzorl for a cup of tea with Matron Baenre.</p><p></p><p><strong>4. Gangsters Love a Good Wedding: </strong>I don’t think there will be many marriages in this campaign. Patrons are for reasons and for seasons. But I think there are great opportunities to celebrate rituals. Graduation from the academy being one. The destruction of a house that fails a raid. The ascension to high priestess or Master of Sorcere. Social gatherings would make for great roleplaying encounters for noble Drow.</p><p></p><p><strong>3. People Check for a Wire as Paranoia Sets In: </strong>So there won’t be electronics but a spy or traitor that has sending stones linked to another Drow house. Or scrying spells that reveal who is doing the spying. Or even discovering a traitor has been meeting or receiving wealth/favours from rivals. Lots of opportunities to turn the tables on a spy.</p><p></p><p><strong>2. A Main Character Gets Whacked:</strong> I’m not going to make a plot point of killing a PC, but the matron mother getting assassinated by her patron/daughter proves that crime doesn’t pay. The fact that it opens an opportunity for a PC Priestess is irrelevant. I also think the tests of Lolth are an opportunity to see some key NPC whacked!</p><p></p><p><strong>1. You Can’t Have A Good Crime Story Without Betrayal.</strong> This one kind of speaks for itself. Houses, teachers, patrons, cousins, servants - NPCs should be betraying each other and being betrayed by PCs on a session by session basis… just so long as PCs don’t betray each other. It couldn’t be more Drow.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9592945, member: 6879661"] [URL unfurl="true"]https://www.cbr.com/gangster-movie-most-common-tropes/[/URL] I thought this was a great article for inspiration. [B]10. Marriages Break Down Over Time: [/B]Plenty of opportunity for PCs to have romantic relations that result in betrayal, murder or Lolth’s Test of Loyalty. Plus there is the duplicitous patron as a good example. [B]9. Cops Conduct a Bad Raid:[/B] In this case the idea of Drow successfully hiding the evidence could fit into the idea of a house raid being completed flawlessly. Or a plot that is designed to humiliate the house being fixed by the PCs before they get caught. [B]8. The Main Character Kills Someone:[/B] I think a killing - either for advancement or self defence should be a key part of each PCs Academy section. A graduation test as a minimum. [B]7. Police Corruption is a Major Theme: [/B]The Ruling Council is the most corrupt a political force can get. Everything they do should be based on self interest. It would make for an awesomely unpredictable appeal to authority. They’re the heads of the five families basically… but eight. [B]6. The Police Win In The End:[/B] This might be a problem - unless you see the ultimate police as Lolth - embodied by the ruling council. Yochlols as her agents. They see everything. They know everything. And when you think you got off scott free the other houses bring you down when Lolths disfavor falls upon you. [B]5. The Big Meeting:[/B] There are a couple of big meetings that the party can be privy to. The early ones would be house conferences where the nobles of the house gather to plot, plan, assert themselves, establish a pecking order, and plan to take down the others. While later on the party could get to attend the ruling council - either as witnesses or at higher levels with a seat on the council. There’s also the ubiquitous summons to Quellarzorl for a cup of tea with Matron Baenre. [B]4. Gangsters Love a Good Wedding: [/B]I don’t think there will be many marriages in this campaign. Patrons are for reasons and for seasons. But I think there are great opportunities to celebrate rituals. Graduation from the academy being one. The destruction of a house that fails a raid. The ascension to high priestess or Master of Sorcere. Social gatherings would make for great roleplaying encounters for noble Drow. [B]3. People Check for a Wire as Paranoia Sets In: [/B]So there won’t be electronics but a spy or traitor that has sending stones linked to another Drow house. Or scrying spells that reveal who is doing the spying. Or even discovering a traitor has been meeting or receiving wealth/favours from rivals. Lots of opportunities to turn the tables on a spy. [B]2. A Main Character Gets Whacked:[/B] I’m not going to make a plot point of killing a PC, but the matron mother getting assassinated by her patron/daughter proves that crime doesn’t pay. The fact that it opens an opportunity for a PC Priestess is irrelevant. I also think the tests of Lolth are an opportunity to see some key NPC whacked! [B]1. You Can’t Have A Good Crime Story Without Betrayal.[/B] This one kind of speaks for itself. Houses, teachers, patrons, cousins, servants - NPCs should be betraying each other and being betrayed by PCs on a session by session basis… just so long as PCs don’t betray each other. It couldn’t be more Drow. [/QUOTE]
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