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Menzoberranzan Meets The Sopranos - A Drow Campaign.
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<blockquote data-quote="TheSword" data-source="post: 9593756" data-attributes="member: 6879661"><p>I don’t think there is a clear answer but I’m inferring that roguishness is something a Drow would pick up on the job. A rogue would definitely train at Melee-Magthere in fighting and strategy but be particularly sneaky as they do so.</p><p></p><p>So I’m envisioning the academy section being a serious of encounters that develop the ideas of that class, combined with genuine teaching. So for instance one ‘lesson’ for a priestess might involve casting a spell while districted by a swarm of spiders. When they start to bite one of the NPC classmates how does the PC Priestess react? Save them and make an ally? Use the distraction as an opportunity to settle a score etc. What if they kill one of the spiders? That kind of thing.</p><p></p><p>I don’t think he will be. I thought maybe their father could be a rogue of Braegan D’Earthe. I thought it could be a good way of introducing the mercenaries.</p><p></p><p>This is a good point. It might be better to have the house Weapon Master be the patron of the previous matron. Maybe he is Father to the high priestess and elderboy. That lets the elderboy be properly foppish. I’m thinking that while the PCs are in the academy the matron hasn’t been able to simply execute him for lack of active agents. Though you’re right about the succession it sets up paranoia on both sides if he is. Maybe he’s a competent warrior and acts as weapon master but cares more about how things look than how successful they are. This flaw might be uncovered by the PCs when they return to the house after graduation. </p><p></p><p>Yes you are right. I think there are a few options for growing the nobility. My thought is to spread the admissions over several years of game time. I can definitely conceive (not pun intended) that the character playing the priestess PC could have a Child. The priestess PC could also gain a long term Patron in the process but I think the current matron would frown on this until she is out of the picture. There is the younger sister a few years below them in the academy. They could also potentially adopt nobles from defeated houses. I think this is the eternal dilemma - house can they get what they want but keep their house strong.</p><p></p><p>These are awesome ideas! The PCs grandmother could have a legendary reputation at the academy for that reason. The obvious idea would be for her to have been murdered by the aunt. Or maybe by both the aunt and their mother together? Maybe it was their mother’s great regret. The primary lesson learned that that she hurt the house and ultimately what followed was worse than any benefit they gained by ascending the ranks. I think it could also be the matrons flaw - she is too indulgent of her family. Too tolerant of the elder cousins scheming and the elderboys decadence.</p><p></p><p>I love the idea of the compound having hidden spaces and disused areas. Full of cobwebs and maybe trapped areas. A whole mission could be uncovering a hidden cache in the house or some forgotten asset.</p><p></p><p>Will do. I want to get levels 1-10 planned out, then pitch to the players. Would probably be a 6 month lead in to it starting.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9593756, member: 6879661"] I don’t think there is a clear answer but I’m inferring that roguishness is something a Drow would pick up on the job. A rogue would definitely train at Melee-Magthere in fighting and strategy but be particularly sneaky as they do so. So I’m envisioning the academy section being a serious of encounters that develop the ideas of that class, combined with genuine teaching. So for instance one ‘lesson’ for a priestess might involve casting a spell while districted by a swarm of spiders. When they start to bite one of the NPC classmates how does the PC Priestess react? Save them and make an ally? Use the distraction as an opportunity to settle a score etc. What if they kill one of the spiders? That kind of thing. I don’t think he will be. I thought maybe their father could be a rogue of Braegan D’Earthe. I thought it could be a good way of introducing the mercenaries. This is a good point. It might be better to have the house Weapon Master be the patron of the previous matron. Maybe he is Father to the high priestess and elderboy. That lets the elderboy be properly foppish. I’m thinking that while the PCs are in the academy the matron hasn’t been able to simply execute him for lack of active agents. Though you’re right about the succession it sets up paranoia on both sides if he is. Maybe he’s a competent warrior and acts as weapon master but cares more about how things look than how successful they are. This flaw might be uncovered by the PCs when they return to the house after graduation. Yes you are right. I think there are a few options for growing the nobility. My thought is to spread the admissions over several years of game time. I can definitely conceive (not pun intended) that the character playing the priestess PC could have a Child. The priestess PC could also gain a long term Patron in the process but I think the current matron would frown on this until she is out of the picture. There is the younger sister a few years below them in the academy. They could also potentially adopt nobles from defeated houses. I think this is the eternal dilemma - house can they get what they want but keep their house strong. These are awesome ideas! The PCs grandmother could have a legendary reputation at the academy for that reason. The obvious idea would be for her to have been murdered by the aunt. Or maybe by both the aunt and their mother together? Maybe it was their mother’s great regret. The primary lesson learned that that she hurt the house and ultimately what followed was worse than any benefit they gained by ascending the ranks. I think it could also be the matrons flaw - she is too indulgent of her family. Too tolerant of the elder cousins scheming and the elderboys decadence. I love the idea of the compound having hidden spaces and disused areas. Full of cobwebs and maybe trapped areas. A whole mission could be uncovering a hidden cache in the house or some forgotten asset. Will do. I want to get levels 1-10 planned out, then pitch to the players. Would probably be a 6 month lead in to it starting. [/QUOTE]
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