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Menzoberranzan Meets The Sopranos - A Drow Campaign.
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<blockquote data-quote="TheSword" data-source="post: 9649524" data-attributes="member: 6879661"><p>In the original Menzoberranzan campaign box, drow played a game called Khaless - dueling inside globes of darkness while levitating over the Claw rift. Both can’t see through the darkness. The first one to leave the globe (willingly or unwillingly) lost the duel. I want to include a softer version of this as a lesson in Melee Magthere - on the ground and to first blood.</p><p></p><p>How would you play it out? I want to follow 5e (2024) rules as much as possible.</p><p></p><p>My understanding of 5e (2024) fighting blind vs blind is that both participants are at normal to hit - as the advantage and disadvantage cancel each other out.</p><p></p><p>I’m thinking they start 10’ apart and the radius 15’ globe is placed in the center of them. Meaning they have 5’ of darkness behind and 10’ infront. I was thinking a round for them to shift position to start with so it doesn’t just come down to who wins initiative.</p><p></p><p>Then on initiative they can move and attack as normal.</p><p>They can pick a square and attack there with normal chance to hit if someone is in that space.</p><p>They can use their action to make a perception check and on a DC 15 check they can pinpoint the space their opponent is in but that uses their action.</p><p>If they move they move without sneaking then the opponent will know where they are when they stop moving.</p><p>If they use their action to sneak then their stealth is measured against passive perception.</p><p>If one Drow moves into another then the defender gets to make an attack of opportunity before the offending Drow can strike.</p><p></p><p>We play on VTT so the two Drow won’t be able to see where the other one is. They also won’t be able to tell how close they are to the edge of the sphere unless they think carefully about their moves. My hope is for a careful game of cat and mouse with them sneaking and listening for their opponent. What do people think? Could this work?</p></blockquote><p></p>
[QUOTE="TheSword, post: 9649524, member: 6879661"] In the original Menzoberranzan campaign box, drow played a game called Khaless - dueling inside globes of darkness while levitating over the Claw rift. Both can’t see through the darkness. The first one to leave the globe (willingly or unwillingly) lost the duel. I want to include a softer version of this as a lesson in Melee Magthere - on the ground and to first blood. How would you play it out? I want to follow 5e (2024) rules as much as possible. My understanding of 5e (2024) fighting blind vs blind is that both participants are at normal to hit - as the advantage and disadvantage cancel each other out. I’m thinking they start 10’ apart and the radius 15’ globe is placed in the center of them. Meaning they have 5’ of darkness behind and 10’ infront. I was thinking a round for them to shift position to start with so it doesn’t just come down to who wins initiative. Then on initiative they can move and attack as normal. They can pick a square and attack there with normal chance to hit if someone is in that space. They can use their action to make a perception check and on a DC 15 check they can pinpoint the space their opponent is in but that uses their action. If they move they move without sneaking then the opponent will know where they are when they stop moving. If they use their action to sneak then their stealth is measured against passive perception. If one Drow moves into another then the defender gets to make an attack of opportunity before the offending Drow can strike. We play on VTT so the two Drow won’t be able to see where the other one is. They also won’t be able to tell how close they are to the edge of the sphere unless they think carefully about their moves. My hope is for a careful game of cat and mouse with them sneaking and listening for their opponent. What do people think? Could this work? [/QUOTE]
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