Im Dming a party of adventurers. They are all crafters of some sort.
A gemcutter (wizard), a weaponsmith (fighter), an amorer (cleric), trapsmith (rogue)
I know that they are wanting to acquire a wagon for travel. Some kind of mobile shop, from where they can sell their loot, their mundane items, and superior items of their own creation. They want to hire 2-3 trustable merchant apprentices who can see to the shop, when they go adventuring.
I think I want to let them do I, but I see a couple of problems: I don’t want for it to take up a lot of game time. I don’t want them to make a fortune, but neither for them to think it is not worth their time.
What will the pay to an apprentice be per month? What sort of contract will they make? Can the apprentice sell his own items free of charge? Will they need to hire guards?
If they use the craftskill to make items, the individual price for each item wil be easy to deal with, but will they be able to use the wagon to make a living in a city as I with the profession skill?
Any good ideas?
A gemcutter (wizard), a weaponsmith (fighter), an amorer (cleric), trapsmith (rogue)
I know that they are wanting to acquire a wagon for travel. Some kind of mobile shop, from where they can sell their loot, their mundane items, and superior items of their own creation. They want to hire 2-3 trustable merchant apprentices who can see to the shop, when they go adventuring.
I think I want to let them do I, but I see a couple of problems: I don’t want for it to take up a lot of game time. I don’t want them to make a fortune, but neither for them to think it is not worth their time.
What will the pay to an apprentice be per month? What sort of contract will they make? Can the apprentice sell his own items free of charge? Will they need to hire guards?
If they use the craftskill to make items, the individual price for each item wil be easy to deal with, but will they be able to use the wagon to make a living in a city as I with the profession skill?
Any good ideas?