Spunds good so far.
So a bit more on the merchant houses:
The layout is as follows:
House name
Public Face
Head of House
Behind the scenes
Note- for obvious game reasons I will put only a bit of the better known "Behind the Scenes" info here up front - more will be discovered down the line...
House Diane
Public Face: A house beloved to many. They tend to be very active in the entertainment industry, funding many public theatres (including ones showing the illusion enhanced moving pictures). They are also purveyors of fine goods, their wines and carpets are considered far superior to anyone elses and run massive wineries in the Kingdom of Feriline
Head of House
The head of the house is Chrystal d'Limi. She is a noble women in the Kingdom of Feriline, though her nobility comes from purchase rather than noble descent- she was named a Dame of the Kingdom after donating substantial sums to the royal family- rescuing them from bankruptcy. She is invited to many noble functions- invitations coming more from a sense of gaining her help than any acceptance. Her peasant features are far too common to let her truly fit in (She is actually an extraordinarily beautiful women, having worked her way up in some of the "side" businesses of the house, but her looks are markedly different to those of the nobility).
Thos in the organisation wishing to see her generally do so through her majordomo, Guy Forgriet. He makes sure that only the most important news gets through to her, sending anything he considers less important off to other subordinates.
Behind the scenes
The house is indeed involved in the entertainment business- ALL aspects of it, including "adult" entertainment such as prostitution, slavery, gambling and drugs. In some kingdoms this is legal and the full range of perversions is catered for. In other kingdoms, well, it just means you have to be more careful about how you do things! In both cases this trade is done through proxies so as not to involve the House in activities that could cause it to loose ite reputation. Many law makers in the more controlled kingdoms would love to prove the connections- but the House is wealthy enough that even magical digging is foiled- they too are capable of making deal with powerful entities to protect them from pesky scrying and deitic interference!
Travel Coster
Public face Travel Coster are the largest movers of goods from one area to another (all the Houses do it, but they are the specialists). Want to build a castle in the swamp, they'll get the stones there (even after the castle sinks the first few times). They also move people through the Kingdoms, and across barbarian lands- they seem to have an understanding with the barbarians that no one else has yet achieved.
As such, they often have various items for sale from the Empire of Sun beyond the barbarian lands, though what is traded for it is not certain. What else is generally known is that they have added the wandering "People of Nain" to their roster, using these nomads as a source of information and security on their travel routes. they also tend to mantian much of the road network - their roads are generally in better condition than most Kingdom roads, but are also plagued by bandits afterthe pickings in their large caravans.
Head of House
Hezerial Demonspawn leads this house. Oddly enough, as a half-demon he has managed to gain acceptance in even good lands through his philanthropic nature. He displays little of his demonic heritage beyond standing eight feet tall and having red scales around his eyes (many ladies seem to find this attractive- or at least he never seems to lack for beautiful companionship). It is also known that he is a powerful sorcerer, and stories abound of him revenging the destruction of a caravan by single handedly destroying bandit groups. True or not, these stories abound, and most are very circumspect in their dealings with Hezerial.
Unlike some House Heads, Hezerial is very hands on, he knows the names of vast numbers of employees, a common surprise to many of them when they meet him for the first time and yet he seems to be familiar with them. How this information is fed to him is unknown, yet because of it the members of the house tend to be fanatically loyal.
Behind the scenes
The Travel Coster is, of course, involved in all sorts of smuggling activity. They often cooperate with House Diane in moving drugs and slaves through areas where such is illegal.
However, beyond smuggling, they really are above board. Hezrial does seem as divorced from his heritage as his appearance suggests, he will allow for some illegal activity such as smuggling (which he views as harmless- literally just breaking petty laws in his mind), but does not invove himself in anything else.
He also has string ties to The House of Iron, their mercenaries often being used to patrol the trade routes and deal with bandit activity.
House of Ferlor
Public face
House Ferlor is known for its support of rural communities. They traffic in food, farm implements, materials and beasts of burden. They are a welcome site in many small communities and maintain hubs in villages which are fed by surrounding farms. Farmers bless their name as they utilise tools, often provided for free, to prepare their ground for planting. They bless them even further for the Rangers, trappers, druids and slayers they pay to keep them safe.
As the largets growers and movers of food, House Ferlor are also responsible for keeping many of the large cities alive. They provide massive amounts of food, without which the cities would starve. As a result they generally have a lot of political clout- if they choose they can easily overthrow many governments by stopping the deliveries...
Head of House
Lirial, Scion of the great Tree, is an Elf of the noble family. He only recently took control as head of house and is slowly learning the full extent of its activities (much of it to his dismay!). A Paladin of the Earth God, he is dismayed at much of what is going on in the house. He will probable move to expunge the "dastardly and ignoble amongst us" in the near future, if he survives long enough!
Behind the scenes
Well, yes, House Ferlor provides food and tools to farmers. but where a farmer seems to be reluctant to join them or tries to sell his food in an "unaproved" manner- terrible things seem to happen. Floods, lightning, droughts all can occur, sometimes within just hours of each other. On top of that- it appears that if a farmer is in a really fewrtile spot, those beasts around his property get lethal, and he and his family end up working the land - as zombies in the cntrol of the House (the estate being bought once the family is dead).
As for the tools- yes, they are supplied for free- IF you sometimes do a little favor for the local House of Ferlor representative. Don't inquire too closely though, many of these seemingly innocuous tasks result in sure loss or death for someone- better not to ask and be the next one! And don't forget, not all Rangers and Druids are good- some of those suppposedly killed beasties tend to find their way to disloyal areas- no idea how they get transported though...
House Mercurial
Public face
House Mercurial stands for change. They are the greatest of innovators, pusing new ideas and items, striving to gain acceptance for all manner of devices. they prefer neither technology nor magic, equally happy whether presenting a new wind driven engine to grind meal or a pestle and morter that grinds on command.
But they are also known to be oppossed to strict government, and many times they are in the forefront of people oppossing oppressive regimes and unjust tax systems. For that reason they are banned in some Kingdoms (theonly House to have this distinction), but they still carry on- their motto being "Freedom of though, Freedom of Ideas, Freedom from Tyranny"
Head of House
Derig Son of Duarg son of Heree, of the Iron Dwarf clan has been head of this house for longer than any can remember (his name appears as Head of the House in some Kingdom records from as long as 700 years ago). How he maintains this longevity is unknown, but is suspected that the House has long been sitting on the secret of immortality but will not release it because of the destruction it would wreak on the social order.
Derig is a Paladin of Freedom (See Unearthed Arcana), and uses the House to further his aims. He is a believer in the wonders of Magic and Technology, equally happy with both and apparently both a wizard and technologist of note (exactly how powerful nobody knows, but after 700 years of life, it is expected that he is far more powerful than many expect). Shorter than even the average dwarf, his massive shoulders betray the immense strength he possess in his upper body, his piercing eyes making many uncomfortable in his presence.
Behind the scenes
The House is involved in many conflicts nehind the scene. Wherever they believe their are wrongs to be righted they can be found funding resistance groups and opposition groups. They also often come into conflict with House Ferlor, trying to prevent their manipulaton of politics and control over rural life and detest their making of zombies out of dead farm families.
They also often come into conflict with House Diane- the latter's involvment in the slave trade going agianst their creed of change. They generally are neutral to the Travel Coster and have cordial, but not particularly friendly relations with the House of Iron (rumors persist that they have a running war with the House of Iron's Band of Brother's, but snce the Band of Brother's is not officially part of the House of Iron the war is discounted by all.)
House of Iron
Public face
The House of Iron provides much of the industrial capacity of the Kingdoms. They run factories, mines and smelters. Producing the bulk of weaponry, machinery and industrial goods. As a major sideline they also run various mercernary comnpanies which are only hired out to "legitimate authorities" i.e. police forces and standing armies supported by a government.
Head of House
Beryl Great Belly is an oxymoron, a rotund, jovial halfling, she is also one of the finest swordsman in the realm, can lift an ogre over her head and drink a dwarf under the table. She is renowned for the parties she throws, the gladiatorial bouts she sponsors, and the number of assasins that have died at her hands (a surprisingly large number of them having been throttled to death - the rest being dispatched in a blr of twinned blades). She runs her house with military precision. No one has any doubt who they report to, what they are meant to be doing or who they complain to.
She also has a darker side. Rumors persist that she is the sponsor of the Band of Brothers, authorising their targets and despatching them at her whim. People who delve too deeply into this tend to go missing (nothing being found that could be used to resurrect them if one were so inclined). Her second command is a half-elf named Giova Herdman, a smith and gunsmith of note. He started life tending his father's flocks but left when the entire flock was eaten by a marauding dragon (rather than face his father's wrath for not getting them out of the fields when warned, mainly because he was sleeping at the time as a result of a rather interestingnight with an extremely inventive lady).
Behind the scenes
House of Iron does not just produce their weapons, but they sell them too- mainly to anyone that will pay their price. They have no qualms of selling to both sides in a conflict and will sometimes take a hand to make sure a conflict persists (with an assasination or two) to keep the money flowing. Their main tool for this is the Band of Brothers, a mercenary company that has a very unsavoury reputation (with the right contacts and a bit of maney ANY obstacle can be removed, understand?)