Angel Tarragon
Dawn Dragon
Merfolk’s Fin
Transmutation
Level: Clr 5, Drd 5, Sor/Wiz 5
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Touch
Target: Willing living creature touched
Duration: 2 hours/level; see text
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
This spell transforms a creature from the waist down to that of a merfolk’s tail. Creatures so affected lose any natural base land speed but gain a swim speed instead. Transmuted creatures of medium size or larger have a swim speed of 50 feet and small or smaller creatures have a base swim speed of 30 feet.
For the duration of the spell, creatures under the effect of it gain the amphibious extraordinary ability, allowing them to freely breathe air and water. In addition to gaining the amphibious quality, creatures are also treated as if trained in the Swim skill.
Further, all creatures under the affect of merfolk’s fin gain a +8 bonus on any Swim check to perform some special action or avoid a hazard. The creatures can always choose to Take 10 on a Swim check, even if they are distracted or endangered and can use the Run action while swimming, provided it swims in a straight line.
If the creature is carrying more than a light load, it must make a Swim check to move (taking the normal penalty for weight carried), but all other benefits and bonuses of the spell still apply.
This spell can only be cast when the creatures to be affect are partly immersed in water. Divide the duration of the spell evenly among all creatures you touch.
Arcane Material Component: A preserved scale from a merfolk’s tail.
Note: The spell combines the effects of Feet to Fins (reverse of Fins to Feet), Water Breathing and Swim.
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Merfolk’s Fin, Mass
Transmutation
Level: Cleric 9, Druid 9, Sorcerer/Wizard 9
Target: One willing living creature touched per 3 caster levels
Duration: 2 hours/level
This spell functions like merfolk’s fin, except as noted here. Unlike the standard merfolk’s fin spell, you need not divide the duration among the recipients; the spell lasts for 2 hours per level for each subject of the spell.
Transmutation
Level: Clr 5, Drd 5, Sor/Wiz 5
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Touch
Target: Willing living creature touched
Duration: 2 hours/level; see text
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
This spell transforms a creature from the waist down to that of a merfolk’s tail. Creatures so affected lose any natural base land speed but gain a swim speed instead. Transmuted creatures of medium size or larger have a swim speed of 50 feet and small or smaller creatures have a base swim speed of 30 feet.
For the duration of the spell, creatures under the effect of it gain the amphibious extraordinary ability, allowing them to freely breathe air and water. In addition to gaining the amphibious quality, creatures are also treated as if trained in the Swim skill.
Further, all creatures under the affect of merfolk’s fin gain a +8 bonus on any Swim check to perform some special action or avoid a hazard. The creatures can always choose to Take 10 on a Swim check, even if they are distracted or endangered and can use the Run action while swimming, provided it swims in a straight line.
If the creature is carrying more than a light load, it must make a Swim check to move (taking the normal penalty for weight carried), but all other benefits and bonuses of the spell still apply.
This spell can only be cast when the creatures to be affect are partly immersed in water. Divide the duration of the spell evenly among all creatures you touch.
Arcane Material Component: A preserved scale from a merfolk’s tail.
Note: The spell combines the effects of Feet to Fins (reverse of Fins to Feet), Water Breathing and Swim.
+++++++++++
Merfolk’s Fin, Mass
Transmutation
Level: Cleric 9, Druid 9, Sorcerer/Wizard 9
Target: One willing living creature touched per 3 caster levels
Duration: 2 hours/level
This spell functions like merfolk’s fin, except as noted here. Unlike the standard merfolk’s fin spell, you need not divide the duration among the recipients; the spell lasts for 2 hours per level for each subject of the spell.
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