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[Merged] D&D Next/5E Release Schedule Threads
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<blockquote data-quote="Blackbrrd" data-source="post: 6303127" data-attributes="member: 63962"><p>Regarding your last point here, yeah, I don't see that happening either. After the core books have all been published, I don't see this happening. It's about as likely as somebody picking up the wrong game system.</p><p></p><p>I don't know how much you follow the Starcraft professional gaming community, but I do, and you are basically completely wrong. Beyond the absolutely simpleste strategies (build a spawning pool, build zerglings, attack), there isn't a single strategy that's the same in SC:BW and SC2. They kept a three-four units from each race*, and changed the 7-8 other. They completely changed the mechanics for what does more/less damage to other units. They completely changed the pathfinding algoritm which really changes how the game is played and they changed how high-ground works. There are so many weird micro things you can/have to do in SC:BW to make units work. For instance Muta micro in SC:BW is a small science in itself that made a player with the nick Jaedong famous (and really successful). You basically can't do the same micro in SC2.</p><p></p><p>*but they changed quite a lot of aspects with these units, especially the upgrades. Overlords in SC2 can't see invisible creatures as in SC:BW for instance.</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 6303127, member: 63962"] Regarding your last point here, yeah, I don't see that happening either. After the core books have all been published, I don't see this happening. It's about as likely as somebody picking up the wrong game system. I don't know how much you follow the Starcraft professional gaming community, but I do, and you are basically completely wrong. Beyond the absolutely simpleste strategies (build a spawning pool, build zerglings, attack), there isn't a single strategy that's the same in SC:BW and SC2. They kept a three-four units from each race*, and changed the 7-8 other. They completely changed the mechanics for what does more/less damage to other units. They completely changed the pathfinding algoritm which really changes how the game is played and they changed how high-ground works. There are so many weird micro things you can/have to do in SC:BW to make units work. For instance Muta micro in SC:BW is a small science in itself that made a player with the nick Jaedong famous (and really successful). You basically can't do the same micro in SC2. *but they changed quite a lot of aspects with these units, especially the upgrades. Overlords in SC2 can't see invisible creatures as in SC:BW for instance. [/QUOTE]
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