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Merlin and Arthur or Batman and zatana
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<blockquote data-quote="Paul Farquhar" data-source="post: 8790656" data-attributes="member: 6906155"><p>I can only give anecdotal evidence, with a little support from the official statistics, but I find players simply don't want to play wizards. Someone ends up playing one, only because they are strong, so the group feel they need one.</p><p></p><p>Now, it's open to debate if that is a positive or not. Maybe you feel the game would be better without wizards?</p><p></p><p>It doesn't matter how many times you state it, repetition does not make something true.</p><p></p><p>It is my opinion that "fun" is the only thing that matters in game design. I won't bother to repeat it ad nauseum, because that wouldn't make it anything other than an opinion.</p><p></p><p>Hence the asterisk. I don't believe that is an absolute. I allow for exceptions.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 8790656, member: 6906155"] I can only give anecdotal evidence, with a little support from the official statistics, but I find players simply don't want to play wizards. Someone ends up playing one, only because they are strong, so the group feel they need one. Now, it's open to debate if that is a positive or not. Maybe you feel the game would be better without wizards? It doesn't matter how many times you state it, repetition does not make something true. It is my opinion that "fun" is the only thing that matters in game design. I won't bother to repeat it ad nauseum, because that wouldn't make it anything other than an opinion. Hence the asterisk. I don't believe that is an absolute. I allow for exceptions. [/QUOTE]
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