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Merlin and Arthur or Batman and zatana
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<blockquote data-quote="Voadam" data-source="post: 8792708" data-attributes="member: 2209"><p>I don't have 5e, but I do have the 3e Mutants & Mastermind stats for him from the DC Adventures Heroes and Villains sourcebook (Key highlight being power level 12 (most heroes are 10 I believe) and power points 283 (most have 10 power points per power level I believe):</p><p></p><p>BATMAN PL12</p><p>STR STA AGL DEX FGT INT AWE PRE</p><p>4 4 7 7 14 8 7 7</p><p>EQUIPMENT</p><p>Flashlight: Feature 1 (Illumination) • 1 point</p><p>Grapnel Gun: Super-Movement 1 (Swinging) • 2 points</p><p>Mini-Tracers: Feature 1 (Tracking) • 1 point</p><p>Rebreather: Immunity 2 (Suffocation), Limited • 1 point</p><p>Utility Belt: Array (12 points)</p><p>• Bolos: Ranged Affliction 4 (Resisted by Dodge; Hindered</p><p>and Vulnerable, Defenseless and Immobile) • 12 points</p><p>• Batarangs: Strength-based Ranged Damage 2 • 1 point</p><p>• Cutting Torch: Damage 1 (heat) Linked to Weaken Object’s</p><p>Toughness 1 • 1 point</p><p>• Explosive Batarangs: Ranged Burst Area Damage 4 • 1 point</p><p>• Flash Bombs: Ranged Burst Area Affliction 3 (Resisted by</p><p>Fortitude; Vision Impaired, Vision Disabled, Vision Unaware)</p><p>• 1 point</p><p>• Sleep Gas Pellets: Ranged Cloud Area Affliction 4 (Resisted</p><p>by Fortitude; Fatigued, Exhausted, Asleep) • 1 point</p><p>• Smoke Bombs: Cloud Area Visual Concealment Attack 4</p><p>• 1 point</p><p>• Tear Gas Pellets: Ranged Cloud Area Affliction 3 (Resisted</p><p>by Fortitude; Dazed and Vision Impaired, Stunned and</p><p>Vision Disabled, Incapacitated) • 1 point</p><p>HEADQUARTERS: THE BATCAVE • 20 POINTS</p><p>Size: Huge Tou 10 Features: Communications, Computer,</p><p>Concealed, Defense System, Dock, Garage, Gym, Hanger, Infirmary,</p><p>Laboratory, Library, Living Space, Power System, Workshop.</p><p>VEHICLES: ARRAY (49 POINTS)</p><p>• BATPLANE • 49 POINTS</p><p>Equivalent to a fighter jet (see the Gadgets & Gear chapter</p><p>of DC Adventures) without machine guns (but with air-to-air</p><p>missiles) and with the Remote Control feature.</p><p>• BATMOBILE • 1 POINT</p><p>Size: Huge Str 8 Spd 6 Def 8 Tou 10 Features: Alarm 3 (DC</p><p>30), Caltrops, Hidden Compartments, Navigation System 2 (+10</p><p>bonus), Oil Slick, Remote Control; Impervious Toughness 8</p><p>• BATBOAT • 1 POINT</p><p>Equivalent to the Batmobile, but with water speed in place of</p><p>ground speed and without the Caltrops or Oil Slick features.</p><p>ADVANTAGES</p><p>Assessment, Benefit 5 (Billionaire), Close Attack 6, Connected,</p><p>Contacts, Daze (Intimidation), Defensive Attack, Defensive</p><p>Roll 4, Equipment 19, Evasion, Hide in Plain Sight, Improved</p><p>Initiative, Improvised Tools, Instant Up, Inventor, Jack-of-all-trades,</p><p>Languages 4, Move-by Action, Power Attack, Precise</p><p>Attack (Ranged; Cover), Quick Draw, Ranged Attack 7,</p><p>Redirect, Seize Initiative, Set-up, Skill Mastery (Intimidation),</p><p>Skill Mastery (Investigation), Startle, Takedown, Trance,</p><p>Tracking, Uncanny Dodge, Well-informed</p><p>SKILLS</p><p>Acrobatics 8 (+15), Athletics 11 (+15), Deception 8 (+15), Expertise:</p><p>Criminology 13 (+21), Expertise: Streetwise 13 (+21), Insight 10</p><p>(+17), Intimidation 15 (+22), Investigation 14 (+22), Perception 13</p><p>(+20), Persuasion 5 (+12), Stealth 13 (+20), Sleight of Hand 8 (+15),</p><p>Technology 8 (+15), Treatment 5 (+12), Vehicles 8 (+15)</p><p>OFFENSE</p><p>Initiative +11</p><p>Batarang +14 Ranged, Damage 6</p><p>Unarmed +20 Close, Damage 4</p><p>DEFENSE</p><p>Dodge 14 Fortitude 9</p><p>Parry 14 Toughness 8/4*</p><p>Will 13 * Without Defensive Roll.</p><p>POWER POINTS</p><p>Abilities 116 Skills 76</p><p>Powers 0 Defenses 19</p><p>Advantages 72 Total 283</p><p>COMPLICATIONS</p><p>Flashbacks: Batman is sometimes stunned by traumatic</p><p>flashbacks to the night his parents were murdered, especially</p><p>in connection to Crime Alley, where the killings took place.</p><p>Nemesis: Batman has a number of recurring foes, but the</p><p>Joker is the most dangerous of all.</p><p>Obsession: Crime fighting.</p><p>Relationships: Although he may appear to be a loner, Batman</p><p>has a number of important people in his life, including</p><p>Nightwing, Robin, Oracle, Alfred Pennyworth (the faithful</p><p>Wayne family butler) and Police Commissioner James Gordon.</p><p>Responsibility: Batman considers Gotham his city, and his</p><p>responsibility.</p><p>Secret Identity: Bruce Wayne.</p><p></p><p>I particularly like one of their sidebars on him</p><p></p><p>PL12, 283 POINTS?!</p><p>No one blows past the point limit for their power level</p><p>more than Batman. And that’s fine. You could do the</p><p>same in your series by giving out power points normally,</p><p>but rarely (if ever!) increasing the power level. This</p><p>approach is particularly good for “street-level” games.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8792708, member: 2209"] I don't have 5e, but I do have the 3e Mutants & Mastermind stats for him from the DC Adventures Heroes and Villains sourcebook (Key highlight being power level 12 (most heroes are 10 I believe) and power points 283 (most have 10 power points per power level I believe): BATMAN PL12 STR STA AGL DEX FGT INT AWE PRE 4 4 7 7 14 8 7 7 EQUIPMENT Flashlight: Feature 1 (Illumination) • 1 point Grapnel Gun: Super-Movement 1 (Swinging) • 2 points Mini-Tracers: Feature 1 (Tracking) • 1 point Rebreather: Immunity 2 (Suffocation), Limited • 1 point Utility Belt: Array (12 points) • Bolos: Ranged Affliction 4 (Resisted by Dodge; Hindered and Vulnerable, Defenseless and Immobile) • 12 points • Batarangs: Strength-based Ranged Damage 2 • 1 point • Cutting Torch: Damage 1 (heat) Linked to Weaken Object’s Toughness 1 • 1 point • Explosive Batarangs: Ranged Burst Area Damage 4 • 1 point • Flash Bombs: Ranged Burst Area Affliction 3 (Resisted by Fortitude; Vision Impaired, Vision Disabled, Vision Unaware) • 1 point • Sleep Gas Pellets: Ranged Cloud Area Affliction 4 (Resisted by Fortitude; Fatigued, Exhausted, Asleep) • 1 point • Smoke Bombs: Cloud Area Visual Concealment Attack 4 • 1 point • Tear Gas Pellets: Ranged Cloud Area Affliction 3 (Resisted by Fortitude; Dazed and Vision Impaired, Stunned and Vision Disabled, Incapacitated) • 1 point HEADQUARTERS: THE BATCAVE • 20 POINTS Size: Huge Tou 10 Features: Communications, Computer, Concealed, Defense System, Dock, Garage, Gym, Hanger, Infirmary, Laboratory, Library, Living Space, Power System, Workshop. VEHICLES: ARRAY (49 POINTS) • BATPLANE • 49 POINTS Equivalent to a fighter jet (see the Gadgets & Gear chapter of DC Adventures) without machine guns (but with air-to-air missiles) and with the Remote Control feature. • BATMOBILE • 1 POINT Size: Huge Str 8 Spd 6 Def 8 Tou 10 Features: Alarm 3 (DC 30), Caltrops, Hidden Compartments, Navigation System 2 (+10 bonus), Oil Slick, Remote Control; Impervious Toughness 8 • BATBOAT • 1 POINT Equivalent to the Batmobile, but with water speed in place of ground speed and without the Caltrops or Oil Slick features. ADVANTAGES Assessment, Benefit 5 (Billionaire), Close Attack 6, Connected, Contacts, Daze (Intimidation), Defensive Attack, Defensive Roll 4, Equipment 19, Evasion, Hide in Plain Sight, Improved Initiative, Improvised Tools, Instant Up, Inventor, Jack-of-all-trades, Languages 4, Move-by Action, Power Attack, Precise Attack (Ranged; Cover), Quick Draw, Ranged Attack 7, Redirect, Seize Initiative, Set-up, Skill Mastery (Intimidation), Skill Mastery (Investigation), Startle, Takedown, Trance, Tracking, Uncanny Dodge, Well-informed SKILLS Acrobatics 8 (+15), Athletics 11 (+15), Deception 8 (+15), Expertise: Criminology 13 (+21), Expertise: Streetwise 13 (+21), Insight 10 (+17), Intimidation 15 (+22), Investigation 14 (+22), Perception 13 (+20), Persuasion 5 (+12), Stealth 13 (+20), Sleight of Hand 8 (+15), Technology 8 (+15), Treatment 5 (+12), Vehicles 8 (+15) OFFENSE Initiative +11 Batarang +14 Ranged, Damage 6 Unarmed +20 Close, Damage 4 DEFENSE Dodge 14 Fortitude 9 Parry 14 Toughness 8/4* Will 13 * Without Defensive Roll. POWER POINTS Abilities 116 Skills 76 Powers 0 Defenses 19 Advantages 72 Total 283 COMPLICATIONS Flashbacks: Batman is sometimes stunned by traumatic flashbacks to the night his parents were murdered, especially in connection to Crime Alley, where the killings took place. Nemesis: Batman has a number of recurring foes, but the Joker is the most dangerous of all. Obsession: Crime fighting. Relationships: Although he may appear to be a loner, Batman has a number of important people in his life, including Nightwing, Robin, Oracle, Alfred Pennyworth (the faithful Wayne family butler) and Police Commissioner James Gordon. Responsibility: Batman considers Gotham his city, and his responsibility. Secret Identity: Bruce Wayne. I particularly like one of their sidebars on him PL12, 283 POINTS?! No one blows past the point limit for their power level more than Batman. And that’s fine. You could do the same in your series by giving out power points normally, but rarely (if ever!) increasing the power level. This approach is particularly good for “street-level” games. [/QUOTE]
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