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Merlin and Arthur or Batman and zatana
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<blockquote data-quote="Voadam" data-source="post: 8792716" data-attributes="member: 2209"><p>And Superman PL 15 289 points</p><p></p><p>STR STA AGL DEX FGT INT AWE PRE</p><p>19 14 2 2 8 2 2 4</p><p>Powers</p><p>Flight: Array (30 points)</p><p>• Flight 15 (64,000 MPH) • 30 points</p><p>• Quickness 7, Stacks with Super-Speed; Speed 15 (64,000</p><p>MPH) • 1 point</p><p>• Movement 1 (Space Travel 1) • 1 point</p><p>Heat Vision: Ranged Damage 15 • 30 points</p><p>Invulnerability: Protection 4; Impervious Toughness 18;</p><p>Immunity 5 (Cold, Heat, Pressure, Radiation, Vacuum)</p><p>• 27 points</p><p>Super-Breath: Alternate Effects of Strength Damage (19 points)</p><p>• Cone Area Affliction 9 (Resisted by Fortitude; Hindered,</p><p>Immobile, Paralyzed) • 1 point</p><p>• Cone Area Move Object 9, Close Range, Limited to Pushing</p><p>and Pulling • 1 point</p><p>Super-Senses: Senses 15 (Extended Hearing 2, Extended</p><p>Vision 3, Infravision, Microscopic Vision 4, Ultra-hearing,</p><p>Vision Penetrates Concealment (except lead))</p><p>• 15 points</p><p>Super-Speed: Quickness 8 • 8 points</p><p>Super-Strength: Enhanced Strength 4, Limited to Lifting</p><p>(Lifting Str23; 200,000 tons) • 4 points</p><p>Equipm ent</p><p>HQ: Fortress of Solitude • 25 points</p><p>Size: Huge Tou: 20 Features: Communications, Computer,</p><p>Concealed 3 (+20 DC), Defense System, Hanger, Holding Cells,</p><p>Infirmary, Isolated, Laboratory, Library, Living Space, Power</p><p>System, Security System</p><p>Advantages</p><p>Connected, Equipment 5, Extraordinary Effort, Inspire 3,</p><p>Languages (Kryptonian), Leadership, Power Attack, Seize</p><p>Initiative, Ultimate Effort (Toughness checks)</p><p>Skills</p><p>Close Combat: Unarmed 3 (+11), Expertise: Farming 4 (+6),</p><p>Expertise: Krypton 8 (+10), Expertise: Journalism 10 (+12),</p><p>Perception 8 (+10), Persuasion 8 (+12), Ranged Combat: Heat</p><p>Vision 8 (+10), Technology 3 (+5)</p><p>Offense</p><p>Initiative +2</p><p>Heat Vision +10 Ranged, Damage 15</p><p>Unarmed +11 Close, Damage 19</p><p>Defense</p><p>Dodge 10 Fortitude 15</p><p>Parry 10 Toughness 18</p><p>Will 15</p><p>Power Points</p><p>Abilities 106 Skills 26</p><p>Powers 118 Defenses 24</p><p>Advantages 15 Total 289</p><p>Complications</p><p>Power Loss: Superman loses his powers and his Str and Sta</p><p>are reduced to 3 under a red sun, like that of Krypton, and</p><p>other effects draining or interfering with the energies of the</p><p>yellow sun can deprive him of his powers.</p><p>Relationships: Superman’s closest relationship is with his</p><p>wife, Lois Lane. Other important people in his life include his</p><p>mother, Martha Kent, and friends and co-workers Jimmy Olsen,</p><p>Perry White and Catherine “Cat” Grant.</p><p>Responsibility: Superman feels a strong sense of responsibility</p><p>to use his powers for the benefit of all.</p><p>Secret Identity: Clark Kent, mild-mannered reporter for the</p><p>Daily Planet.</p><p>Vulnerability: Superman is vulnerable to magic. His Toughness</p><p>is not Impervious against magical attacks.</p><p>Weakness: Kryptonite (see sidebar).</p><p></p><p>Kryptonite</p><p>Superman’s greatest weakness is the radioactive remains of his home planet Krypton, known as “kryptonite.” It comes in</p><p>a number of forms:</p><p>Green kryptonite is by far the most common. Its radiation saps the Strength and powers of Kryptonians, leaving them</p><p>impaired, disabled, and eventually debilitated in terms of Strength and power effects. Long-term exposure (usually a</p><p>matter of minutes, less for a large-enough amount) imposes the dying condition and may lead to death. Green kryptonite</p><p>radiation has little effect on humans unless they are exposed to it over a long period of time, in which case radiation sickness</p><p>or related diseases like cancer can result.</p><p>Red kryptonite has unpredictable effects on Kryptonians, typically an Affliction, usually with a transformed final result.</p><p>This can range from making a subject tiny or giant to turning a Kryptonian into an intangible wraith or ant-headed creature.</p><p>The effects wear off in a day or two.</p><p>Gold kryptonite temporarily removes Kryptonian powers and reduces their abilities to normal human levels for time</p><p>rank 1 (about 15 seconds) or two action rounds. This is often enough time for a foe to take advantage of the momentarily</p><p>powerless victim.</p><p>Blue kryptonite has no effect on anyone other than Bizarros, who become clear-minded, polite and compassionate</p><p>under its effects.</p><p>Black kryptonite splits its subject into two aspects of their personality. For example, it might split Kal-El into his Superman</p><p>and Clark Kent identities, each a separate individual. It often splits a subject into “good” and “evil” personalities.</p><p>Silver kryptonite affects Kryptonians like a powerful psychoactive: causing hallucinations, paranoid delusions or similar</p><p>unbalanced behavior. A second exposure to silver kryptonite can reverse the effects.</p><p>A DC Adventures Gamemaster should feel free to introduce other forms of kryptonite as challenges in the game as desired.</p><p>Experiments with existing samples of kryptonite and attempts to synthesize it can have unexpected effects.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8792716, member: 2209"] And Superman PL 15 289 points STR STA AGL DEX FGT INT AWE PRE 19 14 2 2 8 2 2 4 Powers Flight: Array (30 points) • Flight 15 (64,000 MPH) • 30 points • Quickness 7, Stacks with Super-Speed; Speed 15 (64,000 MPH) • 1 point • Movement 1 (Space Travel 1) • 1 point Heat Vision: Ranged Damage 15 • 30 points Invulnerability: Protection 4; Impervious Toughness 18; Immunity 5 (Cold, Heat, Pressure, Radiation, Vacuum) • 27 points Super-Breath: Alternate Effects of Strength Damage (19 points) • Cone Area Affliction 9 (Resisted by Fortitude; Hindered, Immobile, Paralyzed) • 1 point • Cone Area Move Object 9, Close Range, Limited to Pushing and Pulling • 1 point Super-Senses: Senses 15 (Extended Hearing 2, Extended Vision 3, Infravision, Microscopic Vision 4, Ultra-hearing, Vision Penetrates Concealment (except lead)) • 15 points Super-Speed: Quickness 8 • 8 points Super-Strength: Enhanced Strength 4, Limited to Lifting (Lifting Str23; 200,000 tons) • 4 points Equipm ent HQ: Fortress of Solitude • 25 points Size: Huge Tou: 20 Features: Communications, Computer, Concealed 3 (+20 DC), Defense System, Hanger, Holding Cells, Infirmary, Isolated, Laboratory, Library, Living Space, Power System, Security System Advantages Connected, Equipment 5, Extraordinary Effort, Inspire 3, Languages (Kryptonian), Leadership, Power Attack, Seize Initiative, Ultimate Effort (Toughness checks) Skills Close Combat: Unarmed 3 (+11), Expertise: Farming 4 (+6), Expertise: Krypton 8 (+10), Expertise: Journalism 10 (+12), Perception 8 (+10), Persuasion 8 (+12), Ranged Combat: Heat Vision 8 (+10), Technology 3 (+5) Offense Initiative +2 Heat Vision +10 Ranged, Damage 15 Unarmed +11 Close, Damage 19 Defense Dodge 10 Fortitude 15 Parry 10 Toughness 18 Will 15 Power Points Abilities 106 Skills 26 Powers 118 Defenses 24 Advantages 15 Total 289 Complications Power Loss: Superman loses his powers and his Str and Sta are reduced to 3 under a red sun, like that of Krypton, and other effects draining or interfering with the energies of the yellow sun can deprive him of his powers. Relationships: Superman’s closest relationship is with his wife, Lois Lane. Other important people in his life include his mother, Martha Kent, and friends and co-workers Jimmy Olsen, Perry White and Catherine “Cat” Grant. Responsibility: Superman feels a strong sense of responsibility to use his powers for the benefit of all. Secret Identity: Clark Kent, mild-mannered reporter for the Daily Planet. Vulnerability: Superman is vulnerable to magic. His Toughness is not Impervious against magical attacks. Weakness: Kryptonite (see sidebar). Kryptonite Superman’s greatest weakness is the radioactive remains of his home planet Krypton, known as “kryptonite.” It comes in a number of forms: Green kryptonite is by far the most common. Its radiation saps the Strength and powers of Kryptonians, leaving them impaired, disabled, and eventually debilitated in terms of Strength and power effects. Long-term exposure (usually a matter of minutes, less for a large-enough amount) imposes the dying condition and may lead to death. Green kryptonite radiation has little effect on humans unless they are exposed to it over a long period of time, in which case radiation sickness or related diseases like cancer can result. Red kryptonite has unpredictable effects on Kryptonians, typically an Affliction, usually with a transformed final result. This can range from making a subject tiny or giant to turning a Kryptonian into an intangible wraith or ant-headed creature. The effects wear off in a day or two. Gold kryptonite temporarily removes Kryptonian powers and reduces their abilities to normal human levels for time rank 1 (about 15 seconds) or two action rounds. This is often enough time for a foe to take advantage of the momentarily powerless victim. Blue kryptonite has no effect on anyone other than Bizarros, who become clear-minded, polite and compassionate under its effects. Black kryptonite splits its subject into two aspects of their personality. For example, it might split Kal-El into his Superman and Clark Kent identities, each a separate individual. It often splits a subject into “good” and “evil” personalities. Silver kryptonite affects Kryptonians like a powerful psychoactive: causing hallucinations, paranoid delusions or similar unbalanced behavior. A second exposure to silver kryptonite can reverse the effects. A DC Adventures Gamemaster should feel free to introduce other forms of kryptonite as challenges in the game as desired. Experiments with existing samples of kryptonite and attempts to synthesize it can have unexpected effects. [/QUOTE]
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