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Merlin and Arthur or Batman and zatana
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<blockquote data-quote="GMforPowergamers" data-source="post: 8793635" data-attributes="member: 67338"><p>I have to disagree with your examples (I know big shock right)</p><p></p><p>and yet those threats were never so big that green arrow was just 1 shotted... in fact as far back as mid 80's crisis he (Green Arrow) was an equal when in team ups.</p><p></p><p>yeah I mean telepathy mind control and making people better mixed with healing was all kinds of broken compared to controlling an element, but they always held heart back so he didn't over shadow. </p><p></p><p>2e had very diffrent balance. wizards that had d4s up to a max of 11d4hp, and con bonus being WAY harder to come bey... and less spells known and a max spells known based on INT... that was a VERY different game then WotC D&D</p><p></p><p>correct I have said many times in thread in 2e i remember many fights where the thief would attack 1 or 2 times over 8-10 rounds, and the wizard would cast 1 or 2 spells and/or make 1 or 2 attacks... but the fighter made 2-3 attacks every round again not the game I am even slightly talking about.</p><p></p><p>if we put casters back to no hp and spell fail and having to sit out most fights I wouldn't mind... my problem is we made all classes able to be combat classes but forgot that the ones that were always combat didn't get anything equal</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8793635, member: 67338"] I have to disagree with your examples (I know big shock right) and yet those threats were never so big that green arrow was just 1 shotted... in fact as far back as mid 80's crisis he (Green Arrow) was an equal when in team ups. yeah I mean telepathy mind control and making people better mixed with healing was all kinds of broken compared to controlling an element, but they always held heart back so he didn't over shadow. 2e had very diffrent balance. wizards that had d4s up to a max of 11d4hp, and con bonus being WAY harder to come bey... and less spells known and a max spells known based on INT... that was a VERY different game then WotC D&D correct I have said many times in thread in 2e i remember many fights where the thief would attack 1 or 2 times over 8-10 rounds, and the wizard would cast 1 or 2 spells and/or make 1 or 2 attacks... but the fighter made 2-3 attacks every round again not the game I am even slightly talking about. if we put casters back to no hp and spell fail and having to sit out most fights I wouldn't mind... my problem is we made all classes able to be combat classes but forgot that the ones that were always combat didn't get anything equal [/QUOTE]
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