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Merlin and Arthur or Batman and zatana
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<blockquote data-quote="Voadam" data-source="post: 8793704" data-attributes="member: 2209"><p>Not talking about a team up. </p><p></p><p>I am remembering him as part of the team and his spotlight role seemed to be to shoot an arrow, have it bounce off the villain demonstrating how tough the villain was, have the villain counterattack with a huge power, which GA would barely dodge because he was not super powerfully tough and so he would be crushed by how powerful the attack would be if it landed on him, then a strong team member would come in and take out the villain.</p><p></p><p>Spider man would often dodge and make quips, but he generally would figure out some way to also actively defeat his opponent when part of the Spider Man and his Amazing Friends team.</p><p></p><p>I remember being frustrated that Green Arrow's role in the comic I was reading seemed to be normal human sidekick who makes quips instead of meaningfully contributing member of the super team in the super team story. His biggest usefulness to the team was drawing some attacks and attention from bad guys.</p><p></p><p></p><p>Yeah, OD&D, B/X, and AD&D all had class designs not being designed around them being equal in combat at equal levels. It had some powerful at high levels but not low levels, it had some more powerful but with stat prerequisites, it had some front loaded race abilities from 1st level balanced against level limits, it had some classes just not being equal at combat ever (thieves).</p><p></p><p>3e had equal combat at all levels as a design goal, but often failed to live up to that goal, particularly with the rogue.</p><p></p><p>4e had equal combat capability as a design goal and executed it well.</p><p></p><p>5e has it as a design goal and hits it decently. I'd rather play a 5e rogue than a 3e one, but 4e does a better job.</p><p></p><p>B/X and BECMI thieves had d4 HD same as magic-users. They just rarely got wands of fire or such to attack each round with. I much prefer design of every class being designed for equal but different role participation in combat with something active to do each round.</p><p></p><p>I want Batman and Zatanna to generally be fighting equally together in the JLA/D&D party combat against a super threat. I don't want Green Arrow's role to be take the dodge action to draw an attack.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8793704, member: 2209"] Not talking about a team up. I am remembering him as part of the team and his spotlight role seemed to be to shoot an arrow, have it bounce off the villain demonstrating how tough the villain was, have the villain counterattack with a huge power, which GA would barely dodge because he was not super powerfully tough and so he would be crushed by how powerful the attack would be if it landed on him, then a strong team member would come in and take out the villain. Spider man would often dodge and make quips, but he generally would figure out some way to also actively defeat his opponent when part of the Spider Man and his Amazing Friends team. I remember being frustrated that Green Arrow's role in the comic I was reading seemed to be normal human sidekick who makes quips instead of meaningfully contributing member of the super team in the super team story. His biggest usefulness to the team was drawing some attacks and attention from bad guys. Yeah, OD&D, B/X, and AD&D all had class designs not being designed around them being equal in combat at equal levels. It had some powerful at high levels but not low levels, it had some more powerful but with stat prerequisites, it had some front loaded race abilities from 1st level balanced against level limits, it had some classes just not being equal at combat ever (thieves). 3e had equal combat at all levels as a design goal, but often failed to live up to that goal, particularly with the rogue. 4e had equal combat capability as a design goal and executed it well. 5e has it as a design goal and hits it decently. I'd rather play a 5e rogue than a 3e one, but 4e does a better job. B/X and BECMI thieves had d4 HD same as magic-users. They just rarely got wands of fire or such to attack each round with. I much prefer design of every class being designed for equal but different role participation in combat with something active to do each round. I want Batman and Zatanna to generally be fighting equally together in the JLA/D&D party combat against a super threat. I don't want Green Arrow's role to be take the dodge action to draw an attack. [/QUOTE]
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