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Merlin and Arthur or Batman and zatana
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<blockquote data-quote="Chaosmancer" data-source="post: 8793993" data-attributes="member: 6801228"><p>And this is what I have been saying. The reality is that the teams are not balanced. The reality is that if we define in the rules that the rogue or the fighter is a normal person with no special powers, then when we have people with special powers on the team, they struggle to keep up. </p><p></p><p>A great example of this came up in a youtube series recently, talking about the Rogue and roles in DnD. The Rogue, in theory, is the greatest Infiltrator, right? They are the stealth class. But, when you get to the reality of the game, you immediately find a problem. The rogue isn't actually the best, because they have to follow the rules. </p><p></p><p>There is no cover? They can't hide, so they cannot approach.</p><p>The only entrance not covered by guards is a small window with 3 inch spaces between the bars? They can't get in unless they take a file to the window, hope they don't alert the guards, and maybe without the bars it is big enough they can fit. </p><p>The item is suspended 50 ft up, in a dome? The Rogue can't climb up to reach it, because they can't climb upside down. </p><p></p><p>Now, sure, a rogue player might find solutions to all of this. But, here is a counter example. The Druid. Not a stealth class, right? </p><p></p><p>The druid turns into a sparrow. </p><p>There is no cover? They don't care, because they are a sparrow, they don't need to hide.</p><p>The only entrance not covered by guards is a small window with 3 inch spaces between the bars? They are a sparrow, they can fit. </p><p>The item is suspended 50 ft up, in a dome? They are a sparrow, they just fly up and grab it. </p><p></p><p>Through the use of a single ability, the Druid changes the fundamental dynamics of the encounter. Everything that was a devastating challenge for the Rogue is not even a minor inconvenience for the Druid. And, the truth is, you can't end up comparable until you decide that the Rogue stops being a normal person who follows the rules of reality. You have to give them super powers, because that is the only thing that competes with superpowers in terms of narrative utility.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8793993, member: 6801228"] And this is what I have been saying. The reality is that the teams are not balanced. The reality is that if we define in the rules that the rogue or the fighter is a normal person with no special powers, then when we have people with special powers on the team, they struggle to keep up. A great example of this came up in a youtube series recently, talking about the Rogue and roles in DnD. The Rogue, in theory, is the greatest Infiltrator, right? They are the stealth class. But, when you get to the reality of the game, you immediately find a problem. The rogue isn't actually the best, because they have to follow the rules. There is no cover? They can't hide, so they cannot approach. The only entrance not covered by guards is a small window with 3 inch spaces between the bars? They can't get in unless they take a file to the window, hope they don't alert the guards, and maybe without the bars it is big enough they can fit. The item is suspended 50 ft up, in a dome? The Rogue can't climb up to reach it, because they can't climb upside down. Now, sure, a rogue player might find solutions to all of this. But, here is a counter example. The Druid. Not a stealth class, right? The druid turns into a sparrow. There is no cover? They don't care, because they are a sparrow, they don't need to hide. The only entrance not covered by guards is a small window with 3 inch spaces between the bars? They are a sparrow, they can fit. The item is suspended 50 ft up, in a dome? They are a sparrow, they just fly up and grab it. Through the use of a single ability, the Druid changes the fundamental dynamics of the encounter. Everything that was a devastating challenge for the Rogue is not even a minor inconvenience for the Druid. And, the truth is, you can't end up comparable until you decide that the Rogue stops being a normal person who follows the rules of reality. You have to give them super powers, because that is the only thing that competes with superpowers in terms of narrative utility. [/QUOTE]
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