Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Merlin and Arthur or Batman and zatana
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 8795662" data-attributes="member: 6801228"><p>Fanaelialae pointed out one issue already, but there is a second. Rules text doesn't allow for the Wall of Force exploit. Wall of Force is a spell, and spells do what they say. It is immune to damage, it cannot be crossed, and it cannot be moved. There is no "set the DC" because the rules say that they simply cannot do it. </p><p></p><p>But, more to the point, the class design can't improve if the entire solution is to have DMs set personal table rules that allow for these things. It essentially means that the martial characters are entirely inconsistent table to table, some will set a DC 20 to slice stone, others will say it is impossible for a steel sword to cut stone, and so they will just say the warrior ruins their weapon in the attempt. I don't want to <em><strong>just</strong></em> slice boulders, I want the class designed in such a way that at higher levels, at a minim by levels 13 and higher, the martials stop being "just people" and become something more. </p><p></p><p>As another example, when I did my big rewrite of all the classes, I looked at the Champion's Remarkable athlete. It didn't feel very remarkable, so I added a fun little quirk, when they jump the number of feet they can jump increases by their Strength score. This means that a 20 strength fighter can leap 40 ft with a running start, or leap to the top of a thirty foot building. This is crazy right? No normal person can do this... well, they aren't a normal person. They can run and jump OVER a squad of enemies to get to the target in the back. It is remarkable. And they can actually go even further with a check, though I'd have to pull back up my numbers to figure out their max distance. </p><p></p><p>For the base class, I can't give flight, or teleportation and those powers don't make sense for all subclasses anyways, but if I am limited to only allowing them to interact in the physical world, then I need them to break physics, they need to be BEYOND what can be done.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8795662, member: 6801228"] Fanaelialae pointed out one issue already, but there is a second. Rules text doesn't allow for the Wall of Force exploit. Wall of Force is a spell, and spells do what they say. It is immune to damage, it cannot be crossed, and it cannot be moved. There is no "set the DC" because the rules say that they simply cannot do it. But, more to the point, the class design can't improve if the entire solution is to have DMs set personal table rules that allow for these things. It essentially means that the martial characters are entirely inconsistent table to table, some will set a DC 20 to slice stone, others will say it is impossible for a steel sword to cut stone, and so they will just say the warrior ruins their weapon in the attempt. I don't want to [I][B]just[/B][/I] slice boulders, I want the class designed in such a way that at higher levels, at a minim by levels 13 and higher, the martials stop being "just people" and become something more. As another example, when I did my big rewrite of all the classes, I looked at the Champion's Remarkable athlete. It didn't feel very remarkable, so I added a fun little quirk, when they jump the number of feet they can jump increases by their Strength score. This means that a 20 strength fighter can leap 40 ft with a running start, or leap to the top of a thirty foot building. This is crazy right? No normal person can do this... well, they aren't a normal person. They can run and jump OVER a squad of enemies to get to the target in the back. It is remarkable. And they can actually go even further with a check, though I'd have to pull back up my numbers to figure out their max distance. For the base class, I can't give flight, or teleportation and those powers don't make sense for all subclasses anyways, but if I am limited to only allowing them to interact in the physical world, then I need them to break physics, they need to be BEYOND what can be done. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Merlin and Arthur or Batman and zatana
Top