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Merric's Erratically Updated Reviews of old D&D adventures
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<blockquote data-quote="MerricB" data-source="post: 6014980" data-attributes="member: 3586"><p>Alas, I can't find the pdf of "The Oracle of Fate", which is the one adventure from my home campaign I actually posted on the web. [MENTION=1613]grodog[/MENTION] might have a copy, but it was quite a time ago and the website it was on has passed into oblivion (and it's not even stored on the wayback machine <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />)</p><p></p><p>I did some of the conversion work on The Eight Kings, the final of RJK's Maze series, but there's not that much of me in it.</p><p></p><p>Mind you, there's a group-designed AD&D dungeon currently being constructed at RPGgeek, though whether it actually gets finished is anyone's guess. I've volunteered to do one of the levels; I'll be working on that in the next couple of weeks. There isn't an overarching plot, so it's far more of "funhouse dungeon" style (which I quite enjoy, actually).</p><p></p><p>Here's one of the very few encounters I've written for it:</p><p></p><p><span style="font-family: 'Century Gothic'">15. ENTRANCE USHER</span></p><p><span style="font-family: 'Century Gothic'">The door to the west is in two parts, with an upper section (generally) swung aside revealing the room beyond. In the room sits Grendhal, the henchman of the grand wizard Ulidan, reviewing any who enter this level of the dungeon. Grendhal is an officious sort, and very much by-the-book. He has been ordered to take the names, races, professions and purpose of all visitors to this level, and will become very peevish if unable to. If treated respectfully, he will give visitors a copy of the library key with instructions to return it when they leave. If they key is not returned, it has been cursed to lower the offending character’s Strength to 3 the next time they sleep, and will then return to Grendhal. A remove curse spell will negate this penalty.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Grendhal knows that this level contains the library of the Grand Wizard Ulidan, and that all are free to explore and enjoy the mysteries of this library. If attacked, a command word will slam shut the upper section of the door and cause them to be arcane locked (at the 9th level of experience). If this does not deter intruders, he will ring a bell that summons 8 Gnolls to his aid, and will then fight to the death.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Grendhal sits at a desk on a leather-upholstered chair, and he whiles away the time writing his memoirs, “Life of a Muscle-Bound Fool”. (Grendhal is not foolish in the least!) Two volumes of his memoirs are finished and are on a bookcase on the north wall, the third is currently being written, and a large stack of papers is on the desk.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Grendhal (Ftr 8, AC 0, hp 68, <a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=AT" target="_blank">#AT</a> 3/2, D 1-8, MV 9”, Str 17, Int 13, Wis 14, Dex 15, Con 16, Cha 12, AL LN, platemail +1, shield; longsword; ring of sustenance)</span></p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 6014980, member: 3586"] Alas, I can't find the pdf of "The Oracle of Fate", which is the one adventure from my home campaign I actually posted on the web. [MENTION=1613]grodog[/MENTION] might have a copy, but it was quite a time ago and the website it was on has passed into oblivion (and it's not even stored on the wayback machine :() I did some of the conversion work on The Eight Kings, the final of RJK's Maze series, but there's not that much of me in it. Mind you, there's a group-designed AD&D dungeon currently being constructed at RPGgeek, though whether it actually gets finished is anyone's guess. I've volunteered to do one of the levels; I'll be working on that in the next couple of weeks. There isn't an overarching plot, so it's far more of "funhouse dungeon" style (which I quite enjoy, actually). Here's one of the very few encounters I've written for it: [FONT="Century Gothic"]15. ENTRANCE USHER The door to the west is in two parts, with an upper section (generally) swung aside revealing the room beyond. In the room sits Grendhal, the henchman of the grand wizard Ulidan, reviewing any who enter this level of the dungeon. Grendhal is an officious sort, and very much by-the-book. He has been ordered to take the names, races, professions and purpose of all visitors to this level, and will become very peevish if unable to. If treated respectfully, he will give visitors a copy of the library key with instructions to return it when they leave. If they key is not returned, it has been cursed to lower the offending character’s Strength to 3 the next time they sleep, and will then return to Grendhal. A remove curse spell will negate this penalty. Grendhal knows that this level contains the library of the Grand Wizard Ulidan, and that all are free to explore and enjoy the mysteries of this library. If attacked, a command word will slam shut the upper section of the door and cause them to be arcane locked (at the 9th level of experience). If this does not deter intruders, he will ring a bell that summons 8 Gnolls to his aid, and will then fight to the death. Grendhal sits at a desk on a leather-upholstered chair, and he whiles away the time writing his memoirs, “Life of a Muscle-Bound Fool”. (Grendhal is not foolish in the least!) Two volumes of his memoirs are finished and are on a bookcase on the north wall, the third is currently being written, and a large stack of papers is on the desk. Grendhal (Ftr 8, AC 0, hp 68, [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=AT]#AT[/URL] 3/2, D 1-8, MV 9”, Str 17, Int 13, Wis 14, Dex 15, Con 16, Cha 12, AL LN, platemail +1, shield; longsword; ring of sustenance)[/FONT] Cheers! [/QUOTE]
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