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Merric's Erratically Updated Reviews of old D&D adventures

MerricB

Eternal Optimist
My collection of old AD&D and Basic D&D TSR adventures is almost complete, and I'm occasionally writing reviews for them. The schedule is likely to be extremely erratic (as other things distract me), but I'll use this thread to keep track of which ones I've written so far.

Feel free to discuss the reviews here. :)

Eventually, I hope to review all AD&D and Basic D&D adventures published before 2nd edition. If my collecting mania continues, it might branch into 2E as well. We'll see!

The Reviews

A (Aerie of the Slave Lords) Series
A1: Slave Pits of the Undercity
A2: Secret of the Slavers Stockade
A3: Assault on the Aerie of the Slave Lords
A4: In the Dungeons of the Slave Lords

B (Basic) Series
B1: In Search of the Unknown
B2: The Keep on the Borderlands
B3: Palace of the Silver Princess (Original)
B3: Palace of the Silver Princess (Moldvay)
B4: The Lost City
B5: Horror on the Hill
B6: The Veiled Society
B7: Rahasia
B8: Journey to The Rock

C (Competition) Series
C1: The Hidden Shrine of Tamaochan
C2: The Ghost Tower of Inverness
C3: The Lost Island of Castanamir

D (Drow) Series
D1: Descent into the Depths of the Earth
D2: Shrine of the Kuo-Toa
D3: Vault of the Drow

DL (Dragonlance) Series
DL1: Dragons of Despair
DL2: Dragons of Flame
DL3: Dragons of Hope
DL4: Dragons of Desolation

EX (Extension) Series
EX1: Dungeonland
EX2: The Land Beyond the Magic Mirror

G (Giant) Series
G1: Steading of the Hill Giant Chief
G2: The Glacial Rift of the Frost Giant Jarl
G3: Hall of the Fire Giant King

I (Intermediate) Series
I1: Dwellers of the Forbidden City
I2: Tomb of the Lizard King
I3: Pharaoh
I4: Oasis of the White Palm
I5: Lost Tomb of Martek
I6: Ravenloft

L (Lendore Isle) Series
L1: The Secret of Bone Hill
L2: The Assassin's Knot

M (Master) Series:
M1: Into the Maelstrom

N (Novice) Series:
N1: Against the Cult of the Reptile God
N2: The Forest Oracle

O (One-on-One) Series:
O1: The Gem and the Staff

Q (Queen) Module:
Q1: Queen of the Demonweb Pits

S (Special) Series:
S1: Tomb of Horrors
S2: White Plume Mountain
S3: Expedition to the Barrier Peaks
S4: The Lost Caverns of Tsojcanth

T (Temple) Series:
T1: The Village of Hommlet

U (UK) Series:
U1: The Sinister Secret of Saltmarsh
U2: Danger at Dunwater
U3: The Final Enemy

UK Series:
UK1: Beyond the Crystal Cave
UK2: The Sentinel
UK3: The Gauntlet
UK4: When a Star Falls

WG (World of Greyhawk) Series:
WG4 The Forgotten Temple of Tharizdun

X (Expert) Series:
X1: The Isle of Dread
X2: Castle Amber (Chateau d'Amberville)
X3: Curse of Xanathon
X4: Master of the Desert Nomads
X5: Temple of Death
X6: Quagmire

Bonus Reviews
The World of Greyhawk - Folio
AD&D Dungeon Masters Guide
AD&D Players Handbook
AD&D Monster Manual
Deities and Demigods
D&D Basic edited by Tom Moldvay
World of Greyhawk boxed set (1983)

Cheers!
 
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Wyvernhand

First Post
Needs a review of "A Night Below", one of the longest and least finished published modules ever printed. In all of the years I've played and surfed the internet, I've only EVER seen one person even claim to have finished it. I'm currently running it for my girlfriend and her parents, converted to 3.5. This should be...interesting.
 


billd91

Hobbit on Quest (he/him)
I haven't run these myself actually, but now I'm definitely thinking about it.

They play pretty well converted to 3e as well, just with expected levels being a little higher. 9-10 for G1, 11-12 for G2, 13-14 for G3.

I've run G1 and G2 for my players as part of a 3e "Classic Modules" campaign. After a few years off to play some Star Wars Saga Edition and 4e, we're about to start back up with G3. And I have surprises planned (and foreshadowed). The clever giant allies (Drow) have been following in the PCs' wake, analyzing their attacks, and have started stockpiling some potions of energy resistance to foil their main attacks of fireballs and acid balls (energy substitution feat + fireball). There are a lot of trolls in G3 - there will eventually be a mass charge of them doped up with fire and acid resistance. Should be fun.
 

Croesus

Adventurer
They play pretty well converted to 3e as well, just with expected levels being a little higher. 9-10 for G1, 11-12 for G2, 13-14 for G3.

Interesting - this doesn't match my group's experience at all. I attempted to run a small (4 character) party through G1 at 12th level and they ended up running for the hills. Just two giants nearly killed one of the main fighters in a single round of attacks. We were using 3.5 rules.

I suspect the only way the levels you list would work in 3.x is if you have a group that is good with builds and tactics, plus a much larger party than the standard four PC's. Dropping the giants down to their original hit dice, e.g., 8 HD for hill giants, would also help. Otherwise, I have no idea how the standard party beats the 20+ giants in the main hall.

And G3 is much tougher (based on my own memories of going through it during the 1E era).

Just my two cents...
 

billd91

Hobbit on Quest (he/him)
Interesting - this doesn't match my group's experience at all. I attempted to run a small (4 character) party through G1 at 12th level and they ended up running for the hills. Just two giants nearly killed one of the main fighters in a single round of attacks. We were using 3.5 rules.

I suspect the only way the levels you list would work in 3.x is if you have a group that is good with builds and tactics, plus a much larger party than the standard four PC's. Dropping the giants down to their original hit dice, e.g., 8 HD for hill giants, would also help. Otherwise, I have no idea how the standard party beats the 20+ giants in the main hall.

And G3 is much tougher (based on my own memories of going through it during the 1E era).

Just my two cents...

My players aren't all that focused on build. A couple are, a couple aren't. They did, however, do a lot of sneaking and took out a lot of potential opposition before the central party got wise to them. And once the central party got wind of trouble, they made a lot of use of area control spells and avoided going toe to toe with the giants unless they had been softened up first.
The party is also large by 3e standards, much closer to the 1e standards the module expected. I had 6 regular players with a few cohorts several levels lower.
 









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