SteveC
Doing the best imitation of myself
From what I've seen, they're becoming similar in 4th Edition, but by no means identical.Mustrum_Ridcully said:Didn't Monte Cook work at Role Master before he became part of the 3rd Edition team?
How similar are the Role Master and the 3rd Edition D&D combat and spell systems?
Spells in Rolemaster have levels ranging from 1 to 50, and the level of the spell represents the basic level of a caster that is expected to be able to cast it without extreme effort. Thus, a 5th level spell can be cast by a 5th level caster without too much trouble.
Spells are also divided into spell lists, which are groupings of similar spells. You have "Fire Law" or "Ice Law" which are all lists of related spells by theme. This is one area where I expect 4th Edition to be different, although the system is basically "path magic" or clerical domain spells.
Finally, and most interesting to me, is that classes in Rolemaster are divided into one of four groupings: Essence (Arcane Magic), Channeling (Divine Magic), Mentalism (Psionics) and Arms (Mundane characters). I think it's interesting that 4th Edition has three "power sources" in the first book, which correspond to three of the four groupings from Rolemaster. When the Psionics handbook comes out, we'll have all four of them.
What's also interesting to me is that there are a number of hybrid groups, which are classes that are made up of two different sources, so you have Paladins who are Channeling-Arms and so forth. I think we'll see something very like this in 4th Edition. There is also "Arcane" magic, which is a combination of all the other power sources. I expect to see this as well.
Those are just some thoughts...
--Steve