Kurtomatic
First Post
Looking at the way at-will, encounter, and daily attack powers are rationed in character advancement; are there significant risks altering the proportion of power frequencies? In other words, given that a character has n number of attack powers, is the ratio of at-wills vs. encounters vs. dailies highly coupled with balance or other mechanical concerns?
On the surface, at least, it appears to me that powers are already pretty well balanced within the contexts of frequency, level, and effects. The utility powers aren't regulated this way, and some of the new crunch coming from WotC seems to be loosening this up a little.
If the Character Advancement table (PHB.29) is house-ruled to read "gain 1 attack power" or "replace 1 attack power", and the players can choose their own power frequencies, what kinds of problems would this cause? Has anyone tried this before or using it now?
The next question would be erasing the attack vs. utility firewall, so that all power lines in the table read "gain 1 power" or "replace 1 power".
Thanks!
On the surface, at least, it appears to me that powers are already pretty well balanced within the contexts of frequency, level, and effects. The utility powers aren't regulated this way, and some of the new crunch coming from WotC seems to be loosening this up a little.
If the Character Advancement table (PHB.29) is house-ruled to read "gain 1 attack power" or "replace 1 attack power", and the players can choose their own power frequencies, what kinds of problems would this cause? Has anyone tried this before or using it now?
The next question would be erasing the attack vs. utility firewall, so that all power lines in the table read "gain 1 power" or "replace 1 power".
Thanks!
