Meta Magic rod of Persistant Spell (cost)

durza120

First Post
Does any one know what the cost of Persistent rods are?

And if possible, the prices for each lvl, class. (I don't know the word for it)
 

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I don't think there is a consistent pricing formula for metamagic rods. The closest simple formula that I can get for the lesser metamagic rods is 2,000 gp x level adjustment^2 using only the SRD lesser metamagic rods as data points.

The formula gives 2,000 gp, 8,000 gp, 18,000 gp and 32,000 gp for Extend, Empower, Maximize, and Quicken respectively, which is fairly close to the listed values of 3,000 gp, 9,000 gp, 15,000 gp and 35,000 gp. So, for a lesser Persistent rod, I'd start at 72,000 gp, and probably go a bit higher, to 75,000 gp or maybe even 80,000 gp.

Just a word of warning: metamagic rods, Persistent Spell, and custom-made magic items can sometimes provoke extreme reactions from some of the posters here, so don't get too upset if people come into this thread just to say that they would never allow such an item, and that only a munchkin would want one. :)
 

The problem is that the persistent spell feat breaks games... Personally, I think it should give a x10 modifier on duration for the cost of 3 spell levels (and multiply with extend spell to give x20 for 4 spell levels and two feats).

With custom items, I always overestimate the cost because custom items are inherently tailored to the desires of the user.
 

After a bit more analysis, it seems that the cost of the normal and greater metamagic rods are about 3.6 times and 8 times the cost of the lesser rods respectively, except for the Quicken rods, which are 2.2 and 5 times the cost instead. This is quite an anomaly, and makes me wonder whether the Quicken rods were deliberately under-priced so that the greater Quicken rod could appear as a non-epic magic item (as it would otherwise cost around 280,000 gp).

Anyway, going by the 3.6 and 8 ratios, and assuming a base price of about 75,000 gp, a normal Persistent rod should cost 270,000 gp and a greater Persistent rod should cost 600,000 gp.
 

FireLance said:
Just a word of warning: metamagic rods, Persistent Spell, and custom-made magic items can sometimes provoke extreme reactions from some of the posters here, so don't get too upset if people come into this thread just to say that they would never allow such an item, and that only a munchkin would want one. :)

How's that level of Psion holding up? ;)

Boondoggle said:
The problem is that the persistent spell feat breaks games...
 

Heh, I hear a lot about Persistent Spell - what exactly does it do, and what book is it from? (I don't have any access to books from here though)

Sorry to change the topic slightly, and thanks
 

Persistent spell is a +6 SL Metamagic feat that changes the duration of the spell to 24hrs.

It only works on spells with either Personal (Divine Favor) or 'fixed' range (i.e., the 60' range of Detect Magic that is not caster-level dependent).

It's absolutely useless on most spells, and when the caster finds a way to break the meta-cap (the Divine Metamagic feat or other ways to apply metamagic without the level increase) it's broken for Divine Favor, Divine Power and one or two other Personal range Cleric buff spells.

It's just a bad feat and better off ignored.
 
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I (and I suspect, FL, and some others) agree that it is powerful while asserting that it is not broken. This last part has formed the basis for over 300 accusations of bias, willful misinterpretation of the rules, and namecalling, suggestions that my actions are ruining the game for everyone everywhere who has ever played, and other such delightful (mis)statements. :D

DMM:P is not broken when compared to other powerful builds. However, it is probably the most widely-known powerful build, and as such, has an incredibly bad reputation. To be fair, if three out of four players do not know how to build characters, and one does, then any build might potentially seem "broken." In that sense, yes, DMM:P is "broken" - as is every other optimized build.
 

I didn't intend to rehash that particular argument, just give the requested background.

Regardless of agreement on it's brokenness (which, I admit, I'm not entirely convinced of myself), I stand by my assertion that it's a badly designed feat. ;)
 

Here is a formula I came up with a couple years back:

I came up with a simple solution, except there is one rod which doesn’t match up (the lesser quicken rod).

Here is the equation:

((L*2)-1)*(M^2)*300gp

L = the level adjustment of the metamagic feat which the rod duplicates
M = the maximum level of spell which the rod is able to effect

Code:
[b][u]type     M   L     cost     Calc[/u][/b]
lesser   3   1     3000     2700
regular  6   1    11000    10800
greater  9   1    24500    24300
lesser   3   2     9000     8100
regular  6   2    32500    32400
greater  9   2    73000    72900
lesser   3   3    14000    13500
regular  6   3    54000    54000
greater  9   3   121500   121500
lesser   3   4    35000    18900 (why?)
regular  6   4    75500    75600
greater  9   4   170000   170100

[i]*estimation for persistent rods*[/i]
lesser   3   6    -----    29700
regular  6   6    -----   118800
greater  9   6    -----   267300 (maybe x10 for epic?)
If anyone can derive a better equation, that would be great. I’d like to see if someone can generate an exact formula.
 

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