Fanaelialae
Legend
A lot of inspiring mechanics have been mentioned. Great idea for a thread!
I love Enlightened Grognard's idea of representing temporary bonuses and penalties with pools of tokens. (http://www.enworld.org/forum/general-rpg-discussion/299297-introducing-enlightened-grognard.html)
I also like EG's approach of granting most class abilities via feats grouped by type. Classes receive greater or lesser access to these groups, akin to 2e's clerical domains. It offers a good compromise between numerous character options, class niche protection, and ability reuse.
From an old-school perspective, there's a lot that I feel The Arcanum does right. I really wish I'd known about this supplement as a kid. For example, despite being a point buy system, you only have a 10% chance to purchase your racial maximum; otherwise you're stuck at one point lower. An interesting solution to the complaint of "all fighters have 18 strength" common to point buy systems.
WFRPG's stance and party cooperation meters are also really interesting mechanics. The first rewards characters differently depending on whether they take an aggressive or defensive stance in combat. The second rewards a party for cooperating.
I love Enlightened Grognard's idea of representing temporary bonuses and penalties with pools of tokens. (http://www.enworld.org/forum/general-rpg-discussion/299297-introducing-enlightened-grognard.html)
I also like EG's approach of granting most class abilities via feats grouped by type. Classes receive greater or lesser access to these groups, akin to 2e's clerical domains. It offers a good compromise between numerous character options, class niche protection, and ability reuse.
From an old-school perspective, there's a lot that I feel The Arcanum does right. I really wish I'd known about this supplement as a kid. For example, despite being a point buy system, you only have a 10% chance to purchase your racial maximum; otherwise you're stuck at one point lower. An interesting solution to the complaint of "all fighters have 18 strength" common to point buy systems.
WFRPG's stance and party cooperation meters are also really interesting mechanics. The first rewards characters differently depending on whether they take an aggressive or defensive stance in combat. The second rewards a party for cooperating.