Meta Org Proposal for Children

Firebeetle

Explorer
Meta Org Proposal
Children's Crusade

The powerful Lords of Light, a collection of celestial beings who
reside on the outer planes, have chosen a number of the lost and
wayward children of the world to train for a future crusade against
the dread and evil Scourge, a disease that causes people to commit
evil. To assist them, the Lords of Light have chosen the Keepers, who
care and watch over the children.

The organization is lead by the Three, a triad of mysterious women who
appears in the dreams of crusaders and keepers alike. These three
women, including the young Sister Hope, the motherly Sister Love, and
the amusing old Sister Faith, instruct the children no matter where
they may be in their dreams. The children continuously fight those
afflicted with the Scourge, a terrible and magical disease that causes
people and creatures alike to become evil. According to the Sisters,
the source of the Scourge must be found and eliminated before the
Scourge takes over all of Greyhawk. The actual location of the sisters
is unknown to anyone.

Special Requirements: In order to be a member of the Children's
Crusade, the PLAYER must be a child between the ages of 7 and 14.
Children may be Crusaders and eventually Champions in the Children's
Crusade. Parents. guardians, or older siblings may become Keepers and
Flame Keepers in the organization.

Special Benefits: When a player is no longer a member of the
Children's Crusade due to their age, they are graduated from the
crusade and gain access to the following prestige classes: XXX, XXX,
XXX, and XXX (suggestions?)

Crusader
Requirements:
Good alignment
4 TU a year to perform duties for the crusade
100 gp a year in dues
Restricted to using base classes from the PHB only
Must have completed one Children's Crusade mini-mission.
Must be "young" in age.


Benefits:
Chosen of the Light: If you ever fall below 0 hit points, you
automatically stabilize.
Hand of Light: You gain the good subtype, all of your attacks count as
if they had the good descriptor.
Whenever in a region that has the Children's Crusade meta org, you
receive standard upkeep for free.
Immunity to disease

Champion
Requirements:
Good alignment
6 TU a year to perform duties for the crusade
200 gp a year in dues
Restricted to using base classes from the PHB only.
Must have completed four Children's Crusade mini-missions.

Benefits:
As per Crusader and:
Weapon of Light: Three times per day, as a free action, the Champion
may choose any weapon they wield to glow with a divine light, casting
as much light as a sunrod. While the weapon does this, it does 1d6
holy damage to any undead or Scourge afflicted creature. This effect
lasts for one hour or until the user puts the weapon away.
Child of Light: Anytime the Crusader falls below 5 hit points, he or
she gains fast healing/1 until they are at 5 hit points again.

Keeper
Requirements:
Good alignment
4 TU a year to perform duties for the crusade
100 gp a year in dues
Must have completed one Children's Crusade mini-mission.

Benefits:
Keepers gain:
Healing Touch: 3 times per day, a keeper may touch a subject who is
either a Crusader or a Champion of the Children's Crusade. This touch
will allow any of the following.
The touch negates the conditions of fatigue, confusion, nausea,
sickening, exhaustion, shaken, cowering, or frightened for as long as
the keeper is touching the subject.
The subject will heal a point every round they are touched, up to
half the subject's original hit points.
The subject may reroll their last failed roll against the effects of
a poison or a disease. This save does not retroactively reduce any ill
affects of the poison or disease until that point.

Keeper:
Greater Healing Touch: 3 times per day, a keeper may touch a subject
who is either a Crusader or a Champion of the Children's Crusade. This
touch will allow any of the following.
The touch negates the conditions of fatigue, confusion, nausea,
sickening, exhaustion, shaken, cowering, or frightened for as long as
the keeper is touching the subject and 5 rounds thereafter.
The subject will heal two points every round they are touched, up to
half the subject's original hit points.
The subject may reroll their last failed roll against the effects of
a poison or a disease, at a +2 bonus. This save does not retroactively
reduce any ill affects of the poison or disease until that point.

This particular meta-org will have numerous mini-missions that are
designed to be ~2 hours in length and feature different rules so that
children may learn how to play D&D's complex rule system better. These
adventures will also feature clearer objectives and are more "kid
friendly" in general. It provides a way for children and their
parents/guardians/siblings to play in an environment better suited to
their needs (shorter adventures, interconnected characters, etc.)
 

log in or register to remove this ad

Pets & Sidekicks

Remove ads

Top