Liquide
DEX: 4
Hi there trancejeremy, I fixed some stuff at the d20reviews page today and finally found the bug that caused the error!
Well how does this affect me you might ask, well I had to remove two of your reviews in order to locate the bug (it was one double review and a blank review that caused the problem) and all was made by you (by mistake it seems).
Still I saved the text for them so they are not completely lost and I hve pasted them here below for you to repost in the system when you feels like it (I cannot post reviews on behalf of others in the system).
So I hope you understand my actions, well enough of my ramblings here are your reviews!
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Like most of the AEG's adventures, Castle Zadrian is basically a dungeon crawl. In this case, it's a castle crawl - the PCs are hired to explore a castle to see what has happened to it's inhabitants. Castle is not quite accurate - small keep is more true to it's size.
Anyway, it's a fairly good small keep crawl. It's got a good mix of traps, monsters, and 1 encounter where the PCs should parley, instead of fight. Plus a puzzle or two.
Features a new monster and a new magic item, although the magic item might be a bit overpowered...
Is it War & Peace? No, but it's a pretty good adventure and good value.
Also, it can be fitted pretty well into a campaign using the Dragon Lords of Melnibone book...
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Again, this is a dunegeon crawl. Or more specifically, a sewer crawl. Undead have been coming out of the sewers and kidnapping and eating the brains of people.
Basically, there was a temple of the undead god, Azrael (same name as the cat on the Smurfs), which got destroyed somehow and sank into the sewers. A recent earthquake recently opened it up to the sewers, and the undead from it came pouring out and running amok.
So, the PCs have to go in and clean them out. Mostly the PCs fight various types of undead. There's one or two puzzles, one of which can make the adventure much easier, since the proper solution removes a curse affecting the ruined temple that makes it harder recover hit points and adds other problems.
It's okay, if you like undead bashing. And since it has a lot of undead, the toughness really depends on how many clerics and or paladins the party has.
Also features as open content a new and fairly unique magic item and a new monster that is somewhat gross.
Well how does this affect me you might ask, well I had to remove two of your reviews in order to locate the bug (it was one double review and a blank review that caused the problem) and all was made by you (by mistake it seems).
Still I saved the text for them so they are not completely lost and I hve pasted them here below for you to repost in the system when you feels like it (I cannot post reviews on behalf of others in the system).
So I hope you understand my actions, well enough of my ramblings here are your reviews!
------------------------------------------------------------------------------------
Like most of the AEG's adventures, Castle Zadrian is basically a dungeon crawl. In this case, it's a castle crawl - the PCs are hired to explore a castle to see what has happened to it's inhabitants. Castle is not quite accurate - small keep is more true to it's size.
Anyway, it's a fairly good small keep crawl. It's got a good mix of traps, monsters, and 1 encounter where the PCs should parley, instead of fight. Plus a puzzle or two.
Features a new monster and a new magic item, although the magic item might be a bit overpowered...
Is it War & Peace? No, but it's a pretty good adventure and good value.
Also, it can be fitted pretty well into a campaign using the Dragon Lords of Melnibone book...
------------------------------------------------------------------------------------
Again, this is a dunegeon crawl. Or more specifically, a sewer crawl. Undead have been coming out of the sewers and kidnapping and eating the brains of people.
Basically, there was a temple of the undead god, Azrael (same name as the cat on the Smurfs), which got destroyed somehow and sank into the sewers. A recent earthquake recently opened it up to the sewers, and the undead from it came pouring out and running amok.
So, the PCs have to go in and clean them out. Mostly the PCs fight various types of undead. There's one or two puzzles, one of which can make the adventure much easier, since the proper solution removes a curse affecting the ruined temple that makes it harder recover hit points and adds other problems.
It's okay, if you like undead bashing. And since it has a lot of undead, the toughness really depends on how many clerics and or paladins the party has.
Also features as open content a new and fairly unique magic item and a new monster that is somewhat gross.